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Today, I found that FBXLoader doesn't load the correct transform for model. Then, I try the three.js editor on the website, also shows wrong result.
Original FBX File: test1.zip
Original model in 3dsmax:
Wrong result in my code:
Three.js Website Editor result:
The text was updated successfully, but these errors were encountered:
Confirmed, this seems to be loading correctly in other viewers but not with three.js. I'll take a look.
Sorry, something went wrong.
Turned out to be a pretty easy fix: #12717
Awesome! It's Correct now. :) Thank you ~ 👍
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Description of the problem
Today, I found that FBXLoader doesn't load the correct transform for model. Then, I try the three.js editor on the website, also shows wrong result.
Original FBX File:
test1.zip
Original model in 3dsmax:
Wrong result in my code:
Three.js Website Editor result:
Three.js version
Browser
OS
Hardware Requirements (graphics card, VR Device, ...)
The text was updated successfully, but these errors were encountered: