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directX.x loader bug #12599
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Your link is dead, use this one: https://jsfiddle.net/48xkyp1m/ the second: https://cdn.rawgit.com/marshall-hunts/game-assets/master/monster.x |
The bone 103 named 'Tree' haven't parent. The method make should be protected about case like this, but maybe could you find a work around with this info ? |
Here the fiddle with an overload of make methods, i got the skeleton and break geometry but this is a start. |
/ping @adrs2002 |
sorry, i'll check after 12 hours. but, i made xloader v2.0 is here can you try and report this ? |
/ping @adrs2002 seems like it can't read the frame. i also tried it with this model: https://cdn.rawgit.com/mrdoob/three.js/r88/examples/models/xfile/SSR06_Born2.x but's it showing the exact same thing in the log file |
@Itee the model loads, but couldn't play the animation |
this file ( monster.x ) is likely [ scene ] file. 2 skinnedMesh into 1 file. I can try read scene file, but I think it will take some time. |
@adrs2002 https://cdn.rawgit.com/marshall-hunts/game-assets/master/2monwolv.x |
@marshall-hunts [ 2monwolv.x ] is too many allocation bone weights of 1 vertex. |
hmmm.. sorry waiting. |
i tried loading my model in the new x-loader but it's returning cannot read property name of null
https://jsfiddle.net/48xkyp1m/
here's the log file:-
three.min.js:173 THREE.WebGLRenderer 88
three.min.js:145 THREE.WebGLRenderer: OES_texture_float_linear extension not supported.
get @ three.min.js:145
XLoader.js:1457 Uncaught TypeError: Cannot read property 'name' of null
at THREE.XLoader.XAnimationObj.make (XLoader.js:1457)
at THREE.XLoader.animationFinalize_step (XLoader.js:1362)
at THREE.XLoader.animationFinalize_step (XLoader.js:1373)
at THREE.XLoader.animationFinalize (XLoader.js:1331)
at XLoader.js:206
Here's the diectx.x model:
https://cdn.rawgit.com/marshall-hunts/game-assets/master/monster.x
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