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webgl_loader_collada_skinning.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - collada - skinning</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> collada loader - skinning<br/>
Dancing Stormtrooper by <a href="https://sketchfab.com/strykerdoesgames" target="_blank" rel="noopener">StrykerDoesAnimation</a>, <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC Attribution</a>
</div>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { ColladaLoader } from 'three/addons/loaders/ColladaLoader.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let container, stats, clock, controls;
let camera, scene, renderer, mixer;
init();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 15, 10, - 15 );
scene = new THREE.Scene();
clock = new THREE.Clock();
// collada
const loader = new ColladaLoader();
loader.load( './models/collada/stormtrooper/stormtrooper.dae', function ( collada ) {
const avatar = collada.scene;
const animations = avatar.animations;
mixer = new THREE.AnimationMixer( avatar );
mixer.clipAction( animations[ 0 ] ).play();
scene.add( avatar );
} );
//
const gridHelper = new THREE.GridHelper( 10, 20, 0xc1c1c1, 0x8d8d8d );
scene.add( gridHelper );
//
const ambientLight = new THREE.AmbientLight( 0xffffff, 0.6 );
scene.add( ambientLight );
const directionalLight = new THREE.DirectionalLight( 0xffffff, 3 );
directionalLight.position.set( 1.5, 1, - 1.5 );
scene.add( directionalLight );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
container.appendChild( renderer.domElement );
//
controls = new OrbitControls( camera, renderer.domElement );
controls.screenSpacePanning = true;
controls.minDistance = 5;
controls.maxDistance = 40;
controls.target.set( 0, 2, 0 );
controls.update();
//
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
render();
stats.update();
}
function render() {
const delta = clock.getDelta();
if ( mixer !== undefined ) {
mixer.update( delta );
}
renderer.render( scene, camera );
}
</script>
</body>
</html>