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Cargo.toml
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Cargo.toml
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[workspace]
members = ["editor", "executor", "game", "game-dylib"]
resolver = "2"
[workspace.dependencies.fyrox]
path = "../Fyrox/fyrox"
default-features = false
[workspace.dependencies.fyroxed_base]
path = "../Fyrox/editor"
default-features = false
[profile.release]
debug = true
# Separate build profiles for hot reloading. These profiles ensures that build artifacts for
# hot reloading will be placed into their own folders and does not interfere with standard (static)
# linking.
[profile.dev-hot-reload]
inherits = "dev"
[profile.release-hot-reload]
inherits = "release"
# Optimize the engine in debug builds, but leave project's code non-optimized.
# By using this technique, you can still debug you code, but engine will be fully
# optimized and debug builds won't be terribly slow. With this option, you can
# compile your game in debug mode, which is much faster (at least x3), than release.
[profile.dev.package."*"]
opt-level = 3