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hdr tonemapping: auto desaturation patch breaks the image in dark scenes (scale down saturation when raising brightness) #15340
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Likely duplicate of #12707 you can try with |
This doesn't fix it, this messes up the contrast or black levels |
It seems like I would need to disable this "feature" that desatures the image
"shaders/colorspace: scale down saturation when raising brightness"
How to patch this out? I have no experience with this... |
@haasn My suggestion would be to add an percantage option to this function, so you can turn it on, off or fine-tune it to your liking. is this the code responsible for this?
|
Hey @geextahslex .... Wouldn't it be the same to set target-peak = 1000 ? So what you want is the Brightness of the HDR picture, but you do NOT want the washed out colors, mhh? Did you try out the spline tone-mapping instead of st2094 ? It really works out as the best i think. The algorithm makes really sense. |
I found this out by accident, and kasper gave me this line to fix it.
From my understanding no, because target-peak is kinda your output target and the metadata nits is the input to the pipeline. You can see it at the top in these screenshots.
Yes, I dont want the desaturation effect.
At this point I tried out everything, spline, hable, rainhard etc. For me st2094-10 works kinda the best. |
mpv Information
Other Information
Reproduction Steps
use these hdr tonemapping settings and compare a dark scene with and without
vf=format=sig-peak=4.926
to see the difference in saturationExpected Behavior
saturation stays the same
Actual Behavior
dark scenes get desaturated and look washed out
Log File
full output
output full.txt
gpu-debug
output.txt
Sample Files
almost black and white
normal
washed out
normal
I carefully read all instruction and confirm that I did the following:
--log-file=output.txt
.The text was updated successfully, but these errors were encountered: