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Currently, when we paint patterns/shadings we apply a base transform then apply the pattern's matrix. This isn't technically correct, instead we should leave the current transform applied and instead use pattern.setTransform. Something like:
A good PDF for testing this: #6769 (comment)
And also another PDF that is the same as above but with a pattern matrix of [2, 0, 0, 2, 0, 0] that illuminates some other issues as well: issue6769_no_matrix.pdf
Currently, when we paint patterns/shadings we apply a base transform then apply the pattern's matrix. This isn't technically correct, instead we should leave the current transform applied and instead use pattern.setTransform. Something like:
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