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After analysing a bit further the stacktrace, thread 9 seems to be the culprit. If I am reading this correctly, in Thread 9 Avalonia is trying the make current the GL context which might be a shared context taken in Thread 1. Thread 9 might be waiting for Thread 1 to release the GL lock and Thread 1 is in turn waiting for Thread 9 causing the deadlock.
Steps to Reproduce
I can reproduce it in an Avalonia app using GStreamer but I don't have a way to reproduce it in a sample project.
Current Behavior
Mono hangs in garbage collection
Expected Behavior
Mono does not hangs
On which platforms did you notice this
[ x] macOS
[ ] Linux
[ ] Windows
Version Used:
Stacktrace
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