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mogemimi edited this page Jul 6, 2015
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Pomdog is an open source game engine, written in modern C++, developed as a hobby. The engine is publicly available and distributed under the MIT License. Check out LICENSE.md for more details. Target platforms are Mac OS X, Windows Desktop, and Windows Store apps. It currently works on Mac OS X and Windows.
You are welcome to use it and participate in the development by adding issues, submitting pull requests or forking the code on Github. For more information about how to develop, see the following pages:
- Coding Style
- Download Build Dependencies
- Developing on Mac OS X
- Developing on Windows (Visual Studio 2015)
- Running the Tests
- Setting Up Development Environment on Ubuntu
- Multi platform (Mac OS X and Windows Desktop)
- DirectX 12/Metal based modern graphics API (work on DirectX 11 and OpenGL 3.3/4.1)
- Audio Engine (implementation on XAudio2 and OpenAL)
- Signals and Slot
Pomdog is a conformant implementation of Modern Graphics API (ex. Metal, DirectX 12 and Vulkan) specification, currently works on DirectX 11 and OpenGL 3.3/4.1.