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An internal OpenGL call failed in RenderTarget.cpp(711).
Expression:
glDrawArrays(mode, static_cast<GLint>(firstVertex), static_cast<GLsizei>(vertexCount))
Error description:
GL_INVALID_FRAMEBUFFER_OPERATION
The object bound to FRAMEBUFFER_BINDING is not "framebuffer complete".
The text was updated successfully, but these errors were encountered:
Not attempted to reproduce yet.
The text was updated successfully, but these errors were encountered: