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Running MsPacMan on a second screen on MacOS does not work #22

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patricia-gallardo opened this issue Jan 24, 2023 · 0 comments
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@patricia-gallardo
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Not attempted to reproduce yet.

An internal OpenGL call failed in RenderTarget.cpp(711).
Expression:
   glDrawArrays(mode, static_cast<GLint>(firstVertex), static_cast<GLsizei>(vertexCount))
Error description:
   GL_INVALID_FRAMEBUFFER_OPERATION
   The object bound to FRAMEBUFFER_BINDING is not "framebuffer complete".
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