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agent: bounce session after failed status update #1539

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3 changes: 2 additions & 1 deletion agent/agent.go
Original file line number Diff line number Diff line change
Expand Up @@ -364,7 +364,8 @@ func (a *Agent) UpdateTaskStatus(ctx context.Context, taskID string, status *api
if err == errTaskUnknown {
err = nil // dispatcher no longer cares about this task.
} else {
log.G(ctx).WithError(err).Error("sending task status update failed")
log.G(ctx).WithError(err).Error("closing session after fatal error")
session.close()
}
} else {
log.G(ctx).Debug("task status reported")
Expand Down
13 changes: 7 additions & 6 deletions agent/session.go
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@ package agent

import (
"errors"
"sync"
"time"

"github.com/Sirupsen/logrus"
Expand Down Expand Up @@ -41,6 +42,7 @@ type session struct {

registered chan struct{} // closed registration
closed chan struct{}
closeOnce sync.Once
}

func newSession(ctx context.Context, agent *Agent, delay time.Duration, sessionID string, description *api.NodeDescription) *session {
Expand Down Expand Up @@ -338,15 +340,14 @@ func (s *session) sendTaskStatuses(ctx context.Context, updates ...*api.UpdateTa
}

func (s *session) close() error {
select {
case <-s.closed:
return errSessionClosed
default:
s.closeOnce.Do(func() {
if s.conn != nil {
s.agent.config.Managers.ObserveIfExists(api.Peer{Addr: s.addr}, -remotes.DefaultObservationWeight)
s.conn.Close()
}

close(s.closed)
return nil
}
})

return nil
}