From 21a65331b1cded7ad161499ee760b39be47e092a Mon Sep 17 00:00:00 2001 From: semantic-release-bot Date: Wed, 6 Jan 2021 09:28:55 +0000 Subject: [PATCH] chore(release): 1.4.0 [skip ci] # [1.4.0](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/compare/1.3.0...1.4.0) (2021-01-06) ### Bug Fixes * in 2020.2 or later, no need to recompile ([f815cf2](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/f815cf2c7c270afca6bca019d0fc6eb42b4c4348)) * in Unity 2020.2 or later, some fields in CscSettingsAsset will be not deserialized on first compilation ([1858247](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/18582475232a2d9dbc455dab89c5b7b374f7d110)) * nullable is supported in C[#8](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/issues/8).0 or later ([f16985b](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/f16985b7aaf6017740a9e5449d23402894616059)) * when enabling C# Settings in asmdef inspector, edits are lost ([0a988fa](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/0a988faa1dede0bca577caf0f96c179e4d5eedb7)) ### Features * add assembly filter to compile with custom compiler ([acfa0e6](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/acfa0e6117ba3d3e74a15fedea43236d3daf81e3)) * in Unity 2020.2 or later, initialize CSharpCompilerSettings for first compilation ([3924f1a](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/3924f1a1838bed92606ee1b7720e1bf01ec7e530)) * reload all CSharpCompilerSettings_* assembly from project settings window ([9a4b7c5](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/9a4b7c58505fa4f68d6dd32f8c9ec1009c453c5a)) * support .editorconfig for analyzer ([0e1d4c3](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/0e1d4c36555e4a004ba11583a421fd2acc82b118)) * support nuget package drawer ([34d1a28](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/34d1a28538c1615248b09b3c4dd7657f2bd77b20)) * support roslyn analyzer ([0b06968](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/0b069685563c79f541bf570bb7aff3411f7b851a)), closes [#9](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/issues/9) --- CHANGELOG.md | 20 ++++++++++++++++++++ package.json | 2 +- 2 files changed, 21 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 64e8cea..64661ce 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,23 @@ +# [1.4.0](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/compare/1.3.0...1.4.0) (2021-01-06) + + +### Bug Fixes + +* in 2020.2 or later, no need to recompile ([f815cf2](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/f815cf2c7c270afca6bca019d0fc6eb42b4c4348)) +* in Unity 2020.2 or later, some fields in CscSettingsAsset will be not deserialized on first compilation ([1858247](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/18582475232a2d9dbc455dab89c5b7b374f7d110)) +* nullable is supported in C[#8](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/issues/8).0 or later ([f16985b](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/f16985b7aaf6017740a9e5449d23402894616059)) +* when enabling C# Settings in asmdef inspector, edits are lost ([0a988fa](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/0a988faa1dede0bca577caf0f96c179e4d5eedb7)) + + +### Features + +* add assembly filter to compile with custom compiler ([acfa0e6](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/acfa0e6117ba3d3e74a15fedea43236d3daf81e3)) +* in Unity 2020.2 or later, initialize CSharpCompilerSettings for first compilation ([3924f1a](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/3924f1a1838bed92606ee1b7720e1bf01ec7e530)) +* reload all CSharpCompilerSettings_* assembly from project settings window ([9a4b7c5](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/9a4b7c58505fa4f68d6dd32f8c9ec1009c453c5a)) +* support .editorconfig for analyzer ([0e1d4c3](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/0e1d4c36555e4a004ba11583a421fd2acc82b118)) +* support nuget package drawer ([34d1a28](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/34d1a28538c1615248b09b3c4dd7657f2bd77b20)) +* support roslyn analyzer ([0b06968](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/commit/0b069685563c79f541bf570bb7aff3411f7b851a)), closes [#9](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/issues/9) + # [1.4.0-preview.1](https://github.com/mob-sakai/CSharpCompilerSettingsForUnity/compare/1.3.0...1.4.0-preview.1) (2020-12-23) diff --git a/package.json b/package.json index dbd8dc7..08b3165 100755 --- a/package.json +++ b/package.json @@ -2,7 +2,7 @@ "name": "com.coffee.csharp-compiler-settings", "displayName": "C# Compiler Settings", "description": "Change the C# compiler (csc) used in your Unity project, as you like!", - "version": "1.4.0-preview.1", + "version": "1.4.0", "unity": "2018.3", "license": "MIT", "repository": {