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pyrender.OffscreenRenderer(viewport_width=image.shape[1], viewport_height=image.shape[0], point_size=1.0)
*** OpenGL.error.GLError: GLError(
err = 12290,
baseOperation = eglMakeCurrent,
cArguments = (
<OpenGL._opaque.EGLDisplay_pointer object at 0x7f4d19eaed40>,
<OpenGL._opaque.EGLSurface_pointer object at 0x7f4c97bc1ac0>,
<OpenGL._opaque.EGLSurface_pointer object at 0x7f4c97bc1ac0>,
<OpenGL._opaque.EGLContext_pointer object at 0x7f4d19eb2140>,
),
result = 0
)
I had a script running the above code and getting the above error. It was not fixable by any fix proposed online. I found out it had something to do with Open3d, and removing the Open3D code removed the error.
The text was updated successfully, but these errors were encountered:
I had a script running the above code and getting the above error. It was not fixable by any fix proposed online. I found out it had something to do with Open3d, and removing the Open3D code removed the error.
The text was updated successfully, but these errors were encountered: