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opengl error when used with open3d #301

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richardrl opened this issue Jan 11, 2025 · 0 comments
Open

opengl error when used with open3d #301

richardrl opened this issue Jan 11, 2025 · 0 comments

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@richardrl
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pyrender.OffscreenRenderer(viewport_width=image.shape[1],                                                      viewport_height=image.shape[0],                                                      point_size=1.0)
*** OpenGL.error.GLError: GLError(
    err = 12290,
    baseOperation = eglMakeCurrent,
    cArguments = (
        <OpenGL._opaque.EGLDisplay_pointer object at 0x7f4d19eaed40>,
        <OpenGL._opaque.EGLSurface_pointer object at 0x7f4c97bc1ac0>,
        <OpenGL._opaque.EGLSurface_pointer object at 0x7f4c97bc1ac0>,
        <OpenGL._opaque.EGLContext_pointer object at 0x7f4d19eb2140>,
    ),
    result = 0
)

I had a script running the above code and getting the above error. It was not fixable by any fix proposed online. I found out it had something to do with Open3d, and removing the Open3D code removed the error.

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