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Error when building with custom sounds. #63
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Did u ever figure this out |
Unfortunately, no, I did not. |
I'm also running into this issue with my random asset generator: https://github.com/Erotemic/sm64-random-assets I will try to solve the issue and follow up. EDIT: I think this might be an issue in ./tools/aiff_extract_codebook.c When I run the compiled executable:
on Linux on a custom audio file it works fine, but when I do it on windows I get the assertion error. (I may be wrong on this, I need to generate a MWE to double check). Observations:I'm looking for any difference in the systems. NewLinesWhen running:
We see that we have We can "fix" the newline issue with (if it is an issue):
In tools/aiff_extract_codebookWhen I "generate zeros" for the audio signals windows fails on
Windows: fails
Linux: seems to work correctly:
Note, on windows some zeroed files like
The output is the same as it is for |
I'm attempting to build a romhack of this game that others have been able to build successfully, but I'm getting the following error when attempting to implement custom sounds. Replacing the sounds with their original counterparts seems to solve the issue, but as this hack replaces several characters, this is less than ideal.
Additional information: I've followed the guide to the best of my ability, and have successfully compiled a non modified version of the game. Besides following the installation guide for MSYS itself and successfully compiling the PC build with sm64pcbuilder2, this is otherwise a completely fresh install of MSYS. I can provide any additional information on request. I have tried with both an original mario 64 rom and a patched version of the rom, and both throw some variation on the above error eventually when getting to custom sounds. The hack I'm trying to build can be found here, if that's worth anything: https://romhacking.com/hack/super-cream-64
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