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Mickael Daniel edited this page Jun 18, 2020 · 7 revisions

Target System Plugin

An UE4 plugin written entirely in C++ which adds support for a simple Dark Souls inspired Camera Lock On / Targeting system.

It was first developed and tested in Blueprints following the implementation of the people over at Lurendium, with this tutorial series: Part 1, Part 2, Part 3, and then converted and rewritten into a C++ module and plugin.

Installation

From the Marketplace

Subscribe to https://www.unrealengine.com/marketplace/target-system-component-plugin, and Hit the button "Install in the Engine" button from the Vault. Then, ensure the plugin is enabled for your project.

Manual Installation

Download the latest TargetSystem.zip pre-built plugin zip from the Release page for your Engine version, and drop the content in your project's Plugins folder. Then, load up Unreal Editor, compile the plugin against your Engine version and check the Plugins page to see if TargetSystem plugin is enabled.

Setup

Check the Setup to get started, the Configuration to customize the system's behaviour, or Blueprint Functions and Events to learn more on these.

License

MIT License.

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