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An UE4 plugin written entirely in C++ which adds support for a simple Dark Souls inspired Camera Lock On / Targeting system.
It was first developed and tested in Blueprints following the implementation of the people over at Lurendium, with this tutorial series: Part 1, Part 2, Part 3, and then converted and rewritten into a C++ module and plugin.
Subscribe to https://www.unrealengine.com/marketplace/target-system-component-plugin, and Hit the button "Install in the Engine" button from the Vault. Then, ensure the plugin is enabled for your project.
Download the latest TargetSystem.zip
pre-built plugin zip from the Release page for your Engine version, and drop the content in your project's Plugins
folder. Then, load up Unreal Editor, compile the plugin against your Engine version and check the Plugins page to see if TargetSystem
plugin is enabled.
Check the Setup to get started, the Configuration to customize the system's behaviour, or Blueprint Functions and Events to learn more on these.
MIT License.