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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="XanaduProject"
config/tags=PackedStringArray("serious")
run/main_scene="uid://biel0jq32rdnw"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
config/icon="uid://c0o4xv1qbn2di"
[audio]
driver/output_latency=1
[autoload]
GlobalPerformance="*res://Tests/Performance.cs"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=3
window/vsync/vsync_mode=0
[dotnet]
project/assembly_name="XanaduProject"
[editor_plugins]
enabled=PackedStringArray()
[file_customization]
folder_colors={
"res://Audio/": "purple",
"res://Composer/": "green",
"res://Perceptions/": "blue",
"res://Resources/": "red",
"res://Screens/": "yellow"
}
[gui]
theme/custom_font="res://Resources/Fonts/Orbitron.ttf"
[input]
main={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
escape={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
R1={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":74,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
R2={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"location":0,"echo":false,"script":null)
]
}
R3={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Vessel"
2d_physics/layer_2="Nucleus"
2d_physics/layer_3="Environment"
2d_physics/layer_4="Threats"
2d_physics/layer_5="Rhythm"
[physics]
common/physics_ticks_per_second=240
2d/default_gravity=7000.0
common/physics_interpolation=true
[rendering]
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
anti_aliasing/quality/msaa_2d=2
[svgsprite]
compress=false