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If I enforce Mixxx 2.4 to run with ANGLE (OpenGL ES), it asserst as following:
warning [Main] QOpenGLShader::compile(Fragment): ERROR: 0:6: '' : No precision specified for (float) ERROR: 0:7: '' : No precision specified for (float) warning [Main] *** Problematic Fragment shader source code *** #ifdef GL_KHR_blend_equation_advanced #extension GL_ARB_fragment_coord_conventions : enable #extension GL_KHR_blend_equation_advanced : enable #endif #line 1 uniform highp vec4 color; varying highp float vgradient; void main() { float minAlpha = 0.5 * color.w; float maxAlpha = 0.83 * color.w; gl_FragColor = vec4(color.xyz, mix(minAlpha, maxAlpha, max(0.,vgradient))); } *** DEBUG ASSERT: "addShaderFromSourceCode( GLShader::Fragment, fragmentShaderCode)" in function void __cdecl mixxx::Shader::load(const class QString &,const class QString &) at C:\Users\Joerg.WORLDWARTWEB\source\repos\JoergAtGithub\mixxx\src\shaders\shader.cpp:24
2.4.0
Windows 11
The text was updated successfully, but these errors were encountered:
Please try to chang the code to that:
highp float minAlpha = 0.5 * color.w; highp float maxAlpha = 0.83 * color.w;
Sorry, something went wrong.
some for all other shaders too...
Yes, this works!
Cool, would you mind to issue a PR?
Will do!
No branches or pull requests
Bug Description
If I enforce Mixxx 2.4 to run with ANGLE (OpenGL ES), it asserst as following:
Version
2.4.0
OS
Windows 11
The text was updated successfully, but these errors were encountered: