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soundmanager.cpp
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soundmanager.cpp
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#include "soundio/soundmanager.h"
#include <portaudio.h>
#include <QLibrary>
#include <QThread>
#include <QtDebug>
#include <cstring> // for memcpy and strcmp
#include "control/controlobject.h"
#include "control/controlproxy.h"
#include "engine/enginebuffer.h"
#include "engine/enginemaster.h"
#include "engine/sidechain/enginenetworkstream.h"
#include "engine/sidechain/enginesidechain.h"
#include "moc_soundmanager.cpp"
#include "soundio/sounddevice.h"
#include "soundio/sounddevicenetwork.h"
#include "soundio/sounddevicenotfound.h"
#include "soundio/sounddeviceportaudio.h"
#include "soundio/soundmanagerutil.h"
#include "util/cmdlineargs.h"
#include "util/compatibility/qatomic.h"
#include "util/defs.h"
#include "util/sample.h"
#include "util/versionstore.h"
#include "vinylcontrol/defs_vinylcontrol.h"
typedef PaError (*SetJackClientName)(const char *name);
namespace {
#define CPU_OVERLOAD_DURATION 500 // in ms
struct DeviceMode {
SoundDevicePointer pDevice;
bool isInput;
bool isOutput;
};
#ifdef __LINUX__
constexpr unsigned int kSleepSecondsAfterClosingDevice = 5;
#endif
} // anonymous namespace
SoundManager::SoundManager(UserSettingsPointer pConfig,
EngineMaster* pMaster)
: m_pMaster(pMaster),
m_pConfig(pConfig),
m_paInitialized(false),
m_config(this),
m_pErrorDevice(nullptr),
m_underflowHappened(0),
m_underflowUpdateCount(0),
m_masterAudioLatencyOverloadCount("[Master]",
"audio_latency_overload_count"),
m_masterAudioLatencyOverload("[Master]", "audio_latency_overload") {
// TODO(xxx) some of these ControlObject are not needed by soundmanager, or are unused here.
// It is possible to take them out?
m_pControlObjectSoundStatusCO = new ControlObject(
ConfigKey("[SoundManager]", "status"));
m_pControlObjectSoundStatusCO->set(SOUNDMANAGER_DISCONNECTED);
m_pControlObjectVinylControlGainCO = new ControlObject(
ConfigKey(VINYL_PREF_KEY, "gain"));
//Hack because PortAudio samplerate enumeration is slow as hell on Linux (ALSA dmix sucks, so we can't blame PortAudio)
m_samplerates.push_back(44100);
m_samplerates.push_back(48000);
m_samplerates.push_back(96000);
m_pNetworkStream = QSharedPointer<EngineNetworkStream>(
new EngineNetworkStream(2, 0));
queryDevices();
if (!m_config.readFromDisk()) {
m_config.loadDefaults(this, SoundManagerConfig::ALL);
}
checkConfig();
// Don't write config to disk, yet -- it may be reset to defaults in case
// previously configured devices were not found.
// Write new config after MixxxMainWindow::noOutputDlg where the user has
// a chance to keep the previous sound config (exit).
}
SoundManager::~SoundManager() {
// Clean up devices.
const bool sleepAfterClosing = false;
clearDeviceList(sleepAfterClosing);
if (m_paInitialized) {
Pa_Terminate();
m_paInitialized = false;
}
// vinyl control proxies and input buffers are freed in closeDevices, called
// by clearDeviceList -- bkgood
delete m_pControlObjectSoundStatusCO;
delete m_pControlObjectVinylControlGainCO;
}
QList<SoundDevicePointer> SoundManager::getDeviceList(
const QString& filterAPI, bool bOutputDevices, bool bInputDevices) const {
//qDebug() << "SoundManager::getDeviceList";
if (filterAPI == SoundManagerConfig::kDefaultAPI) {
return QList<SoundDevicePointer>();
}
// Create a list of sound devices filtered to match given API and
// input/output.
QList<SoundDevicePointer> filteredDeviceList;
for (const auto& pDevice: m_devices) {
// Skip devices that don't match the API, don't have input channels when
// we want input devices, or don't have output channels when we want
// output devices. If searching for both input and output devices,
// make sure to include any devices that have >0 channels.
bool hasOutputs = pDevice->getNumOutputChannels() >= 0;
bool hasInputs = pDevice->getNumInputChannels() >= 0;
if (pDevice->getHostAPI() != filterAPI ||
(bOutputDevices && !bInputDevices && !hasOutputs) ||
(bInputDevices && !bOutputDevices && !hasInputs) ||
(!hasInputs && !hasOutputs)) {
continue;
}
filteredDeviceList.push_back(pDevice);
}
return filteredDeviceList;
}
QList<QString> SoundManager::getHostAPIList() const {
QList<QString> apiList;
for (PaHostApiIndex i = 0; i < Pa_GetHostApiCount(); i++) {
const PaHostApiInfo* api = Pa_GetHostApiInfo(i);
if (api && QString(api->name) != "skeleton implementation") {
apiList.push_back(api->name);
}
}
return apiList;
}
void SoundManager::closeDevices(bool sleepAfterClosing) {
//qDebug() << "SoundManager::closeDevices()";
bool closed = false;
for (const auto& pDevice: qAsConst(m_devices)) {
if (pDevice->isOpen()) {
// NOTE(rryan): As of 2009 (?) it has been safe to close() a SoundDevice
// while callbacks are active.
pDevice->close();
closed = true;
}
}
if (closed && sleepAfterClosing) {
#ifdef __LINUX__
// Sleep for 5 sec to allow asynchronously sound APIs like "pulse" to free
// its resources as well
QThread::sleep(kSleepSecondsAfterClosingDevice);
#endif
}
// TODO(rryan): Should we do this before SoundDevice::close()? No! Because
// then the callback may be running when we call
// onInputDisconnected/onOutputDisconnected.
for (const auto& pDevice: qAsConst(m_devices)) {
for (const auto& in: pDevice->inputs()) {
// Need to tell all registered AudioDestinations for this AudioInput
// that the input was disconnected.
for (auto it = m_registeredDestinations.constFind(in);
it != m_registeredDestinations.constEnd() && it.key() == in; ++it) {
it.value()->onInputUnconfigured(in);
m_pMaster->onInputDisconnected(in);
}
}
for (const auto& out: pDevice->outputs()) {
// Need to tell all registered AudioSources for this AudioOutput
// that the output was disconnected.
for (auto it = m_registeredSources.constFind(out);
it != m_registeredSources.constEnd() && it.key() == out; ++it) {
it.value()->onOutputDisconnected(out);
}
}
}
while (!m_inputBuffers.isEmpty()) {
CSAMPLE* pBuffer = m_inputBuffers.takeLast();
if (pBuffer != nullptr) {
SampleUtil::free(pBuffer);
}
}
m_inputBuffers.clear();
// Indicate to the rest of Mixxx that sound is disconnected.
m_pControlObjectSoundStatusCO->set(SOUNDMANAGER_DISCONNECTED);
}
void SoundManager::clearDeviceList(bool sleepAfterClosing) {
//qDebug() << "SoundManager::clearDeviceList()";
// Close the devices first.
closeDevices(sleepAfterClosing);
// Empty out the list of devices we currently have.
m_devices.clear();
m_pErrorDevice.clear();
if (m_paInitialized) {
Pa_Terminate();
m_paInitialized = false;
}
}
QList<unsigned int> SoundManager::getSampleRates(const QString& api) const {
if (api == MIXXX_PORTAUDIO_JACK_STRING) {
// queryDevices must have been called for this to work, but the
// ctor calls it -bkgood
QList<unsigned int> samplerates;
if (m_jackSampleRate.isValid()) {
samplerates.append(m_jackSampleRate);
}
return samplerates;
}
return m_samplerates;
}
QList<unsigned int> SoundManager::getSampleRates() const {
return getSampleRates("");
}
void SoundManager::queryDevices() {
//qDebug() << "SoundManager::queryDevices()";
queryDevicesPortaudio();
queryDevicesMixxx();
// now tell the prefs that we updated the device list -- bkgood
emit devicesUpdated();
}
void SoundManager::clearAndQueryDevices() {
const bool sleepAfterClosing = true;
clearDeviceList(sleepAfterClosing);
queryDevices();
}
void SoundManager::queryDevicesPortaudio() {
PaError err = paNoError;
if (!m_paInitialized) {
#ifdef Q_OS_LINUX
setJACKName();
#endif
err = Pa_Initialize();
m_paInitialized = true;
}
if (err != paNoError) {
qDebug() << "Error:" << Pa_GetErrorText(err);
m_paInitialized = false;
return;
}
int iNumDevices = Pa_GetDeviceCount();
if (iNumDevices < 0) {
qDebug() << "ERROR: Pa_CountDevices returned" << iNumDevices;
return;
}
// PaDeviceInfo structs have a PaHostApiIndex member, but PortAudio
// unfortunately provides no good way to associate this with a persistent,
// unique identifier for the API. So, build a QHash to do that and pass
// it to the SoundDevicePortAudio constructor.
QHash<PaHostApiIndex, PaHostApiTypeId> paApiIndexToTypeId;
for (PaHostApiIndex i = 0; i < Pa_GetHostApiCount(); i++) {
const PaHostApiInfo* api = Pa_GetHostApiInfo(i);
if (api && QString(api->name) != "skeleton implementation") {
paApiIndexToTypeId.insert(i, api->type);
}
}
const PaDeviceInfo* deviceInfo;
for (int i = 0; i < iNumDevices; i++) {
deviceInfo = Pa_GetDeviceInfo(i);
if (!deviceInfo) {
continue;
}
/* deviceInfo fields for quick reference:
int structVersion
const char * name
PaHostApiIndex hostApi
int maxInputChannels
int maxOutputChannels
PaTime defaultLowInputLatency
PaTime defaultLowOutputLatency
PaTime defaultHighInputLatency
PaTime defaultHighOutputLatency
double defaultSampleRate
*/
const auto deviceTypeId = paApiIndexToTypeId.value(deviceInfo->hostApi);
auto currentDevice = SoundDevicePointer(new SoundDevicePortAudio(
m_pConfig, this, deviceInfo, deviceTypeId, i));
m_devices.push_back(currentDevice);
if (!strcmp(Pa_GetHostApiInfo(deviceInfo->hostApi)->name,
MIXXX_PORTAUDIO_JACK_STRING)) {
m_jackSampleRate = static_cast<mixxx::audio::SampleRate::value_t>(
deviceInfo->defaultSampleRate);
}
}
}
void SoundManager::queryDevicesMixxx() {
auto currentDevice = SoundDevicePointer(new SoundDeviceNetwork(
m_pConfig, this, m_pNetworkStream));
m_devices.append(currentDevice);
}
SoundDeviceStatus SoundManager::setupDevices() {
// NOTE(rryan): Big warning: This function is concurrent with calls to
// pushBuffer and onDeviceOutputCallback until closeDevices() below.
qDebug() << "SoundManager::setupDevices()";
m_pControlObjectSoundStatusCO->set(SOUNDMANAGER_CONNECTING);
SoundDeviceStatus status = SoundDeviceStatus::Ok;
// NOTE(rryan): Do not clear m_pClkRefDevice here. If we didn't touch the
// SoundDevice that is the clock reference, then it is safe to leave it as
// it was. Clearing it causes the engine to stop being processed which
// results in a stuttering noise (sometimes a loud buzz noise at low
// latencies) when changing devices.
//m_pClkRefDevice = NULL;
m_pErrorDevice.clear();
int outputDevicesOpened = 0;
int inputDevicesOpened = 0;
// NOTE(rryan): Documenting for future people touching this class. If you
// would like to remove the fact that we close all the devices first and
// then re-open them, I'm with you! The problem is that SoundDevicePortAudio
// and SoundManager are not thread safe and the way that mutual exclusion
// between the Qt main thread and the PortAudio callback thread is achieved
// is that we shut off the PortAudio callbacks for all devices by closing
// every device first. We then update all the SoundDevice settings
// (configured AudioInputs/AudioOutputs) and then we re-open them.
//
// If you want to solve this issue, you should start by separating the PA
// callback from the logic in SoundDevicePortAudio. They should communicate
// via message passing over a request/response FIFO.
// Instead of clearing m_pClkRefDevice and then assigning it directly,
// compute the new one then atomically hand off below.
SoundDevicePointer pNewMasterClockRef;
m_masterAudioLatencyOverloadCount.set(0);
// load with all configured devices.
// all found devices are removed below
QSet<SoundDeviceId> devicesNotFound = m_config.getDevices();
// pair is isInput, isOutput
QVector<DeviceMode> toOpen;
bool haveOutput = false;
// loop over all available devices
for (const auto& pDevice: qAsConst(m_devices)) {
DeviceMode mode = {pDevice, false, false};
pDevice->clearInputs();
pDevice->clearOutputs();
m_pErrorDevice = pDevice;
const auto inputs = m_config.getInputs().values(pDevice->getDeviceId());
for (const auto& in : inputs) {
mode.isInput = true;
// TODO(bkgood) look into allocating this with the frames per
// buffer value from SMConfig
AudioInputBuffer aib(in, SampleUtil::alloc(MAX_BUFFER_LEN));
status = pDevice->addInput(aib);
if (status != SoundDeviceStatus::Ok) {
SampleUtil::free(aib.getBuffer());
goto closeAndError;
}
m_inputBuffers.append(aib.getBuffer());
// Check if any AudioDestination is registered for this AudioInput
// and call the onInputConnected method.
for (auto it = m_registeredDestinations.find(in);
it != m_registeredDestinations.end() && it.key() == in;
++it) {
it.value()->onInputConfigured(in);
m_pMaster->onInputConnected(in);
}
}
QList<AudioOutput> outputs =
m_config.getOutputs().values(pDevice->getDeviceId());
// Statically connect the Network Device to the Sidechain
if (pDevice->getDeviceId().name == kNetworkDeviceInternalName) {
AudioOutput out(AudioPath::RECORD_BROADCAST, 0, 2, 0);
outputs.append(out);
if (m_config.getForceNetworkClock()) {
pNewMasterClockRef = pDevice;
}
}
for (const auto& out: qAsConst(outputs)) {
mode.isOutput = true;
if (pDevice->getDeviceId().name != kNetworkDeviceInternalName) {
haveOutput = true;
}
// following keeps us from asking for a channel buffer EngineMaster
// doesn't have -- bkgood
const CSAMPLE* pBuffer = m_registeredSources.value(out)->buffer(out);
if (pBuffer == nullptr) {
qDebug() << "AudioSource returned null for" << out.getString();
continue;
}
AudioOutputBuffer aob(out, pBuffer);
status = pDevice->addOutput(aob);
if (status != SoundDeviceStatus::Ok) {
goto closeAndError;
}
if (!m_config.getForceNetworkClock()) {
if (out.getType() == AudioOutput::MASTER) {
pNewMasterClockRef = pDevice;
} else if ((out.getType() == AudioOutput::DECK ||
out.getType() == AudioOutput::BUS)
&& !pNewMasterClockRef) {
pNewMasterClockRef = pDevice;
}
}
// Check if any AudioSource is registered for this AudioOutput and
// call the onOutputConnected method.
for (auto it = m_registeredSources.find(out);
it != m_registeredSources.end() && it.key() == out;
++it) {
it.value()->onOutputConnected(out);
}
}
if (mode.isInput || mode.isOutput) {
pDevice->setSampleRate(m_config.getSampleRate());
pDevice->setFramesPerBuffer(m_config.getFramesPerBuffer());
toOpen.append(mode);
}
}
for (const auto& mode: toOpen) {
SoundDevicePointer pDevice = mode.pDevice;
m_pErrorDevice = pDevice;
// If we have not yet set a clock source then we use the first
// output pDevice
if (pNewMasterClockRef.isNull() &&
(!haveOutput || mode.isOutput)) {
pNewMasterClockRef = pDevice;
qWarning() << "Output sound device clock reference not set! Using"
<< pDevice->getDisplayName();
}
int syncBuffers = m_config.getSyncBuffers();
// If we are in safe mode and using experimental polling support, use
// the default of 2 sync buffers instead.
if (CmdlineArgs::Instance().getSafeMode() && syncBuffers == 0) {
syncBuffers = 2;
}
status = pDevice->open(pNewMasterClockRef == pDevice, syncBuffers);
if (status != SoundDeviceStatus::Ok) {
goto closeAndError;
}
devicesNotFound.remove(pDevice->getDeviceId());
if (mode.isOutput) {
++outputDevicesOpened;
}
if (mode.isInput) {
++inputDevicesOpened;
}
}
if (pNewMasterClockRef) {
qDebug() << "Using" << pNewMasterClockRef->getDisplayName()
<< "as output sound device clock reference";
} else {
qWarning() << "No output devices opened, no clock reference device set";
}
qDebug() << outputDevicesOpened << "output sound devices opened";
qDebug() << inputDevicesOpened << "input sound devices opened";
for (const auto& device: devicesNotFound) {
qWarning() << device << "not found";
}
m_pControlObjectSoundStatusCO->set(
outputDevicesOpened > 0 ?
SOUNDMANAGER_CONNECTED : SOUNDMANAGER_DISCONNECTED);
// returns OK if we were able to open all the devices the user wanted
if (devicesNotFound.isEmpty()) {
emit devicesSetup();
return SoundDeviceStatus::Ok;
}
m_pErrorDevice = SoundDevicePointer(
new SoundDeviceNotFound(devicesNotFound.constBegin()->name));
return SoundDeviceStatus::ErrorDeviceCount;
closeAndError:
const bool sleepAfterClosing = false;
closeDevices(sleepAfterClosing);
return status;
}
SoundDevicePointer SoundManager::getErrorDevice() const {
return m_pErrorDevice;
}
QString SoundManager::getErrorDeviceName() const {
SoundDevicePointer pDevice = getErrorDevice();
if (pDevice) {
return pDevice->getDisplayName();
}
return tr("a device");
}
QString SoundManager::getLastErrorMessage(SoundDeviceStatus status) const {
QString error;
QString deviceName(tr("a device"));
QString detailedError(tr("An unknown error occurred"));
SoundDevicePointer pDevice = getErrorDevice();
if (pDevice) {
deviceName = pDevice->getDisplayName();
detailedError = pDevice->getError();
}
switch (status) {
case SoundDeviceStatus::ErrorDuplicateOutputChannel:
error = tr("Two outputs cannot share channels on \"%1\"").arg(deviceName);
break;
default:
error = tr("Error opening \"%1\"").arg(deviceName) + "\n" + detailedError;
break;
}
return error;
}
SoundManagerConfig SoundManager::getConfig() const {
return m_config;
}
SoundDeviceStatus SoundManager::setConfig(const SoundManagerConfig& config) {
SoundDeviceStatus status = SoundDeviceStatus::Ok;
m_config = config;
checkConfig();
// Close open devices. After this call we will not get any more
// onDeviceOutputCallback() or pushBuffer() calls because all the
// SoundDevices are closed. closeDevices() blocks and can take a while.
const bool sleepAfterClosing = true;
closeDevices(sleepAfterClosing);
// certain parts of mixxx rely on this being here, for the time being, just
// letting those be -- bkgood
// Do this first so vinyl control gets the right samplerate -- Owen W.
m_pConfig->set(ConfigKey("[Soundcard]","Samplerate"),
ConfigValue(static_cast<int>(m_config.getSampleRate())));
status = setupDevices();
if (status == SoundDeviceStatus::Ok) {
m_config.writeToDisk();
}
return status;
}
void SoundManager::checkConfig() {
if (!m_config.checkAPI()) {
m_config.setAPI(SoundManagerConfig::kDefaultAPI);
m_config.loadDefaults(this, SoundManagerConfig::API | SoundManagerConfig::DEVICES);
}
if (!m_config.checkSampleRate(*this)) {
m_config.setSampleRate(SoundManagerConfig::kFallbackSampleRate);
m_config.loadDefaults(this, SoundManagerConfig::OTHER);
}
// Even if we have a two-deck skin, if someone has configured a deck > 2
// then the configuration needs to know about that extra deck.
m_config.setCorrectDeckCount(getConfiguredDeckCount());
// latency checks itself for validity on SMConfig::setLatency()
}
void SoundManager::onDeviceOutputCallback(const SINT iFramesPerBuffer) {
// Produce a block of samples for output. EngineMaster expects stereo
// samples so multiply iFramesPerBuffer by 2.
m_pMaster->process(iFramesPerBuffer * 2);
}
void SoundManager::pushInputBuffers(const QList<AudioInputBuffer>& inputs,
const SINT iFramesPerBuffer) {
for (QList<AudioInputBuffer>::ConstIterator i = inputs.begin(),
e = inputs.end(); i != e; ++i) {
const AudioInputBuffer& in = *i;
CSAMPLE* pInputBuffer = in.getBuffer();
for (auto it = m_registeredDestinations.constFind(in);
it != m_registeredDestinations.constEnd() && it.key() == in; ++it) {
it.value()->receiveBuffer(in, pInputBuffer, iFramesPerBuffer);
}
}
}
void SoundManager::writeProcess() const {
for (const auto& pDevice: m_devices) {
if (pDevice) {
pDevice->writeProcess();
}
}
}
void SoundManager::readProcess() const {
for (const auto& pDevice: m_devices) {
if (pDevice) {
pDevice->readProcess();
}
}
}
void SoundManager::registerOutput(const AudioOutput& output, AudioSource* src) {
VERIFY_OR_DEBUG_ASSERT(!m_registeredSources.contains(output)) {
return;
}
m_registeredSources.insert(output, src);
emit outputRegistered(output, src);
}
void SoundManager::registerInput(const AudioInput& input, AudioDestination* dest) {
// Vinyl control inputs are registered twice, once for timecode and once for
// passthrough, each with different outputs. So unlike outputs, do not assert
// that the input has not been registered yet.
m_registeredDestinations.insert(input, dest);
emit inputRegistered(input, dest);
}
QList<AudioOutput> SoundManager::registeredOutputs() const {
return m_registeredSources.keys();
}
QList<AudioInput> SoundManager::registeredInputs() const {
return m_registeredDestinations.keys();
}
void SoundManager::setJACKName() const {
#ifdef Q_OS_LINUX
typedef PaError (*SetJackClientName)(const char *name);
QLibrary portaudio("libportaudio.so.2");
if (portaudio.load()) {
SetJackClientName func(
reinterpret_cast<SetJackClientName>(
portaudio.resolve("PaJack_SetClientName")));
if (func) {
// PortAudio does not make a copy of the string we provide it so we
// need to make sure it will last forever so we intentionally leak
// this string.
char* jackNameCopy = strdup(VersionStore::applicationName().toLocal8Bit().constData());
if (!func(jackNameCopy)) {
qDebug() << "JACK client name set";
}
} else {
qWarning() << "failed to resolve JACK name method";
}
} else {
qWarning() << "failed to load portaudio for JACK rename";
}
#endif
}
void SoundManager::setConfiguredDeckCount(int count) {
if (getConfiguredDeckCount() == count) {
// Unchanged
return;
}
m_config.setDeckCount(count);
checkConfig();
m_config.writeToDisk();
}
int SoundManager::getConfiguredDeckCount() const {
return m_config.getDeckCount();
}
void SoundManager::processUnderflowHappened() {
if (m_underflowUpdateCount == 0) {
if (atomicLoadRelaxed(m_underflowHappened)) {
m_masterAudioLatencyOverload.set(1.0);
m_masterAudioLatencyOverloadCount.set(
m_masterAudioLatencyOverloadCount.get() + 1);
m_underflowUpdateCount = CPU_OVERLOAD_DURATION * m_config.getSampleRate()
/ m_config.getFramesPerBuffer() / 1000;
m_underflowHappened = 0; // resetting here is not thread safe,
// but that is OK, because we count only
// 1 underflow each 500 ms
} else {
m_masterAudioLatencyOverload.set(0.0);
}
} else {
--m_underflowUpdateCount;
}
}