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engine.h
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#pragma once
#include "audio/signalinfo.h"
namespace mixxx {
// TODO(XXX): When we move from stereo to multi-channel this needs updating.
static constexpr audio::ChannelCount kEngineChannelCount =
audio::ChannelCount::stereo();
// Contains the information needed to process a buffer of audio
class EngineParameters {
public:
SINT framesPerBuffer() const {
return m_framesPerBuffer;
}
SINT samplesPerBuffer() const {
return m_outputSignal.frames2samples(framesPerBuffer());
}
audio::ChannelCount channelCount() const {
return m_outputSignal.getChannelCount();
}
audio::SampleRate sampleRate() const {
return m_outputSignal.getSampleRate();
}
explicit EngineParameters(
audio::SampleRate sampleRate,
SINT framesPerBuffer)
: m_outputSignal(
kEngineChannelCount,
sampleRate),
m_framesPerBuffer(framesPerBuffer) {
DEBUG_ASSERT(framesPerBuffer > 0);
}
private:
const audio::SignalInfo m_outputSignal;
const SINT m_framesPerBuffer;
};
}