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Board.cpp
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#include "Board.h"
Board::Board(int n) : mat(new Node *[n])
{
this->n = n;
for (int i = 0; i < n; i++)
{
this->mat[i] = new Node[n];
for (int j = 0; j < n; j++)
mat[i][j] = Node('.');
}
}
Board::Board(const Board &b) : mat(new Node *[b.n])
{
this->n = b.n;
for (int i = 0; i < n; i++)
{
this->mat[i] = new Node[n];
for (int j = 0; j < n; j++)
mat[i][j] = b.mat[i][j];
}
}
void Board::deleteB(Node **mat)
{
for (int i = 0; i < n; i++)
{
delete[] mat[i];
}
delete[] mat;
}
Board::~Board()
{
deleteB(mat);
}
Node &Board::operator[](list<int> l)
{
int a = l.front(), b = l.back();
;
if (a < n && a >= 0 && b < n && b >= 0)
return mat[a][b];
else
{
IllegalCoordinateException ex;
ex.setA(a);
ex.setB(b);
throw ex;
} //exp
}
void Board::operator=(char c)
{
for (int i = 0; i < n; i++)
{
for (int j = 0; j < n; j++)
mat[i][j].setC(c);
}
}
void Board::operator=(const Board &b)
{
if (this == &b)
return;
if (b.n != this->n)
{
this->n = b.n;
deleteB(mat);
mat = new Node *[b.n];
for (int i = 0; i < n; i++)
{
this->mat[i] = new Node[n];
}
}
for (int i = 0; i < n; i++)
{
for (int j = 0; j < n; j++)
mat[i][j] = b.mat[i][j];
}
}
ostream &operator<<(ostream &out, const Board &b)
{
for (int i = 0; i < b.n; i++)
{
for (int j = 0; j < b.n; j++)
out << b.mat[i][j].getC();
out << endl;
}
return out;
}