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sample-character.json
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sample-character.json
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{
"character": {
"id": 13220650,
"readonlyUrl": "https://dndbeyond.com/characters/13220650",
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"name": "Willie Hardstone",
"socialName": null,
"gender": "male",
"faith": null,
"age": 24,
"hair": "Black",
"eyes": null,
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"inspiration": false,
"baseHitPoints": 8,
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"definition": {
"id": 14,
"entityTypeId": 1669830167,
"name": "Entertainer",
"description": "<p>You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your ar<span>t is your life.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<p><strong><span>Skill Proficiencies: </span></strong><span></span>Acrobati<span>cs, Performance<br></span><strong><span>Tool Proficiencies:</span></strong> Disguise kit, one type of mus<span>ical instrument<br></span><strong><span>Equipment:</span> </strong>A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch c<span>ontaining 15 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Entertainer Routines</h5>\r\n<p>A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as a<span>n entertainer.</span></p>\r\n<div>\r\n<div>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d10</th>\r\n<th style=\"text-align:left\">Entertainer Routine</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Actor</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Dancer</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Fire-eater</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Jester</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Juggler</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Instrumentalist</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Poet</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Singer</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>Storyteller</td>\r\n</tr>\r\n<tr>\r\n<td>10</td>\r\n<td>Tumbler</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n</div>\r\n</div>\r\n<blockquote>\r\n<p><strong>FEATURE: BY POPULAR DEMAND</strong></p>\r\n<p>You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span> liking to you.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Variant Entertainer: Gladiator</h5>\r\n<p>A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a <span>trident or net.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\"> </div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Successful entertainers have to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the apprecia<span>tion of beauty.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I know a story relevant to almost every situation.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Whenever I come to a new place, I collect local rumors and spread gossip.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I’m a hopeless romantic, always searching for that “special someone.”</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Nobody stays angry at me or around me for long, since I can defuse any amount of tension.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I love a good insult, even one directed at me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I get bitter if I’m not the center of attention.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I’ll settle for nothing less than perfection.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I change my mood or my mind as quickly as I change key in a song.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Beauty.</span> When I perform, I make the world better than it was. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Tradition.</span> The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Creativity.</span> The world is in need of new ideas and bold action. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Greed.</span> I’m only in it for the money and fame. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Honesty. </span>Art should reflect the soul; it should come from within and reveal who we really are. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My instrument is my most treasured possession, and it reminds me of someone I love.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Someone stole my precious instrument, and someday I’ll get it back.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I want to be famous, whatever it takes.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I idolize a hero of the old tales and measure my deeds against that person’s.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I will do anything to prove myself superior to my hated rival.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I would do anything for the other members of my old troupe.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’ll do anything to win fame and renown.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m a sucker for a pretty face.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Despite my best efforts, I am unreliable to my friends.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p> </p>",
"snippet": "",
"shortDescription": "<p>You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your ar<span>t is your life.</span></p>",
"skillProficienciesDescription": "Acrobatics, Performance",
"toolProficienciesDescription": "Disguise kit, one type of musical instrument",
"languagesDescription": "",
"equipmentDescription": "A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a Clothes, Costume;costume, and a pouch containing 15 gp",
"featureName": "By Popular Demand",
"featureDescription": "<p>You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span> liking to you.</span></p>",
"avatarUrl": null,
"largeAvatarUrl": null,
"suggestedCharacteristicsDescription": "<p>Successful entertainers have to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the apprecia<span>tion of beauty.</span></p>",
"suggestedProficiencies": [
"Acrobatics",
"Performance"
],
"suggestedLanguages": [],
"organization": null,
"contractsDescription": "",
"spellsPreDescription": "",
"spellsPostDescription": "",
"personalityTraits": [
{
"id": 225,
"description": "I know a story relevant to almost every situation.",
"diceRoll": 1
},
{
"id": 226,
"description": "Whenever I come to a new place, I collect local rumors and spread gossip.",
"diceRoll": 2
},
{
"id": 227,
"description": "I’m a hopeless romantic, always searching for that “special someone.”",
"diceRoll": 3
},
{
"id": 228,
"description": "Nobody stays angry at me or around me for long, since I can defuse any amount of tension.",
"diceRoll": 4
},
{
"id": 229,
"description": "I love a good insult, even one directed at me.",
"diceRoll": 5
},
{
"id": 230,
"description": "I get bitter if I’m not the center of attention.",
"diceRoll": 6
},
{
"id": 231,
"description": "I’ll settle for nothing less than perfection.",
"diceRoll": 7
},
{
"id": 232,
"description": "I change my mood or my mind as quickly as I change key in a song.",
"diceRoll": 8
}
],
"ideals": [
{
"id": 233,
"description": "Beauty. When I perform, I make the world better than it was. (Good)",
"diceRoll": 1
},
{
"id": 234,
"description": "Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)",
"diceRoll": 2
},
{
"id": 235,
"description": "Creativity. The world is in need of new ideas and bold action. (Chaotic)",
"diceRoll": 3
},
{
"id": 236,
"description": "Greed. I’m only in it for the money and fame. (Evil)",
"diceRoll": 4
},
{
"id": 237,
"description": "People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)",
"diceRoll": 5
},
{
"id": 238,
"description": "Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)",
"diceRoll": 6
}
],
"bonds": [
{
"id": 239,
"description": "My instrument is my most treasured possession, and it reminds me of someone I love.",
"diceRoll": 1
},
{
"id": 240,
"description": "Someone stole my precious instrument, and someday I’ll get it back.",
"diceRoll": 2
},
{
"id": 241,
"description": "I want to be famous, whatever it takes.",
"diceRoll": 3
},
{
"id": 242,
"description": "I idolize a hero of the old tales and measure my deeds against that person’s.",
"diceRoll": 4
},
{
"id": 243,
"description": "\tI will do anything to prove myself superior to my hated rival.",
"diceRoll": 5
},
{
"id": 244,
"description": "I would do anything for the other members of my old troupe.",
"diceRoll": 6
}
],
"flaws": [
{
"id": 245,
"description": "I’ll do anything to win fame and renown.",
"diceRoll": 1
},
{
"id": 246,
"description": "I’m a sucker for a pretty face.",
"diceRoll": 2
},
{
"id": 247,
"description": "A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.",
"diceRoll": 3
},
{
"id": 248,
"description": "I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.",
"diceRoll": 4
},
{
"id": 249,
"description": "I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.",
"diceRoll": 5
},
{
"id": 250,
"description": "Despite my best efforts, I am unreliable to my friends.",
"diceRoll": 6
}
]
},
"customBackground": {
"id": 13220650,
"entityTypeId": 1581111423,
"name": null,
"description": null,
"featuresBackground": null,
"characteristicsBackground": null,
"backgroundType": null
}
},
"race": {
"entityRaceId": 9,
"entityRaceTypeId": 1228963568,
"fullName": "Variant Human",
"baseRaceId": 1,
"baseRaceTypeId": 1743923279,
"description": "<p>Humans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers o<span>f the worlds.</span></p>\r\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br>+1 to All Ability Scores, Extra Language</p><p>If your campaign uses the optional feat rules from the <em>Player’s Handbook</em>, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait.</p>",
"avatarUrl": null,
"largeAvatarUrl": null,
"portraitAvatarUrl": "https://media-waterdeep.cursecdn.com/avatars/9/387/636327460929201730.jpeg",
"moreDetailsUrl": "/races/human#VariantHuman",
"isHomebrew": false,
"sourceIds": [
1,
2
],
"groupIds": [
1
],
"type": 3,
"subRaceShortName": "Variant",
"baseName": "Human",
"racialTraits": [
{
"definition": {
"id": 150,
"entityTypeId": 1960452172,
"displayOrder": 2,
"name": "Age",
"description": "<p>Humans reach adulthood in their late teens and live less than a century.</p>",
"snippet": null,
"hideInBuilder": true,
"hideInSheet": true,
"activation": {
"activationTime": null,
"activationType": null
},
"sourceId": 2,
"sourcePageNumber": 31,
"creatureRules": []
}
},
{
"definition": {
"id": 151,
"entityTypeId": 1960452172,
"displayOrder": 3,
"name": "Alignment",
"description": "<p> Humans tend toward no particular alignment. The best and the worst are found among them.</p>",
"snippet": null,
"hideInBuilder": true,
"hideInSheet": true,
"activation": {
"activationTime": null,
"activationType": null
},
"sourceId": 2,
"sourcePageNumber": 31,
"creatureRules": []
}
},
{
"definition": {
"id": 152,
"entityTypeId": 1960452172,
"displayOrder": 4,
"name": "Size",
"description": "<p>Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.</p>",
"snippet": null,
"hideInBuilder": true,
"hideInSheet": true,
"activation": {
"activationTime": null,
"activationType": null
},
"sourceId": 2,
"sourcePageNumber": 31,
"creatureRules": []
}
},
{
"definition": {
"id": 153,
"entityTypeId": 1960452172,
"displayOrder": 5,
"name": "Speed",
"description": "<p>Your base walking speed is 30 feet.</p>",
"snippet": null,
"hideInBuilder": true,
"hideInSheet": true,
"activation": {
"activationTime": null,
"activationType": null
},
"sourceId": 2,
"sourcePageNumber": 31,
"creatureRules": []
}
},
{
"definition": {
"id": 64,
"entityTypeId": 1960452172,
"displayOrder": 6,
"name": "Languages",
"description": "<p>You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.</p>",
"snippet": "You can speak, read, and write Common and one extra language.",
"hideInBuilder": false,
"hideInSheet": false,
"activation": {
"activationTime": null,
"activationType": null
},
"sourceId": 2,
"sourcePageNumber": 31,
"creatureRules": []
}
},
{
"definition": {
"id": 102,
"entityTypeId": 1960452172,
"displayOrder": 100,
"name": "Ability Score Increase",
"description": "<p>Two different ability scores of your choice increase by 1.</p>",
"snippet": "Two different ability scores of your choice increase by 1.",
"hideInBuilder": false,
"hideInSheet": false,
"activation": {
"activationTime": null,
"activationType": null
},
"sourceId": 2,
"sourcePageNumber": 31,
"creatureRules": []
}
},
{
"definition": {
"id": 65,
"entityTypeId": 1960452172,
"displayOrder": 200,
"name": "Skills",
"description": "<p>You gain proficiency in one skill of your choice.</p>",
"snippet": "You gain proficiency in one skill of your choice.",
"hideInBuilder": false,
"hideInSheet": false,
"activation": {
"activationTime": null,
"activationType": null
},
"sourceId": 2,
"sourcePageNumber": 31,
"creatureRules": []
}
},
{
"definition": {
"id": 103,
"entityTypeId": 1960452172,
"displayOrder": 300,
"name": "Feat",
"description": "<p>You gain one feat of your choice.</p>",
"snippet": "You gain one feat of your choice.",
"hideInBuilder": false,
"hideInSheet": false,
"activation": {
"activationTime": null,
"activationType": null
},
"sourceId": 2,
"sourcePageNumber": 31,
"creatureRules": []
}
}
],
"weightSpeeds": {
"normal": {
"walk": 30,
"fly": 0,
"burrow": 0,
"swim": 0,
"climb": 0
},
"encumbered": null,
"heavilyEncumbered": null,
"pushDragLift": null,
"override": null
},
"featIds": [],
"size": "Medium",
"sizeId": 4
},
"notes": {
"allies": null,
"personalPossessions": "a lock of hair",
"otherHoldings": null,
"organizations": null,
"enemies": null,
"backstory": "Pracował w obwoźnej trupie kuglarskiej, występował jako grajek, robił pokazowe walki na miecze, niemagiczne sztuczki magiczne, takie tam. Podczas jednego z występów za bardzo pocisnął jednemu z lokalnych nobli (prawdopodobnie coś o byciu spasionym knurem bogatym na pracy swoich chłopów), ten wziął to za bardzo do siebie, Willie musiał wiać daleko, dzikie ostępy Tęczowej Doliny zapraszają każdego kto chciałby na jakiś czas zniknąć z życia.",
"otherNotes": "Kwatermistrz: Carasol - Niziołek\n\n\n4 głowy pseudokoboldów\n1 organ dezitegrujący\nrysunek organów\n\n\n"
},
"traits": {
"personalityTraits": "I love a good insult, even one directed at me.\nNobody stays angry at me or around me for long, since I can defuse any amount of tension.",
"ideals": "People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)",
"bonds": "I idolize a hero of the old tales and measure my deeds against that person’s.",
"flaws": "I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.",
"appearance": null
},
"preferences": {
"useHomebrewContent": false,
"progressionType": 2,
"encumbranceType": 1,
"ignoreCoinWeight": true,
"hitPointType": 1,
"showUnarmedStrike": true,
"showCompanions": false,
"showWildShape": false,
"primarySense": 5,
"primaryMovement": 1,
"privacyType": 3,
"sharingType": 2,
"abilityScoreDisplayType": 2,
"enforceFeatRules": true,
"enforceMulticlassRules": true
},
"lifestyle": null,
"inventory": [
{
"id": 127804337,
"entityTypeId": 1439493548,
"definition": {
"baseItemId": 10,
"baseArmorName": "Leather",
"strengthRequirement": null,
"armorClass": 11,
"stealthCheck": 1,
"id": 10,
"baseTypeId": 701257905,
"entityTypeId": 701257905,
"canEquip": true,
"magic": false,
"name": "Leather",
"snippet": null,
"weight": 10,
"type": "Light Armor",
"description": "<p>The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.</p>",
"canAttune": false,
"attunementDescription": null,
"rarity": "Common",
"isHomebrew": false,
"version": null,
"sourceId": null,
"sourcePageNumber": null,
"stackable": false,
"bundleSize": 1,
"avatarUrl": null,
"largeAvatarUrl": null,
"filterType": "Armor",
"cost": 10,
"isPack": false,
"tags": [
"Warding"
],
"grantedModifiers": []
},
"quantity": 1,
"isAttuned": false,
"equipped": true,
"limitedUse": null
},
{
"displayAsAttack": null,
"id": 127804338,
"entityTypeId": 1439493548,
"definition": {
"baseItemId": 3,
"damage": {
"diceCount": 1,
"diceValue": 4,
"diceMultiplier": null,
"fixedValue": null,
"diceString": "1d4"
},
"damageType": "Piercing",
"fixedDamage": null,
"properties": [
{
"id": 8,
"name": "Finesse",
"description": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ",
"notes": null
},
{
"id": 9,
"name": "Light",
"description": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ",
"notes": null
},
{
"id": 10,
"name": "Thrown",
"description": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. ",
"notes": null
}
],
"attackType": 1,
"categoryId": 1,
"range": 20,
"longRange": 60,
"isMonkWeapon": true,
"weaponBehaviors": [],
"id": 3,
"baseTypeId": 1782728300,
"entityTypeId": 1782728300,
"canEquip": true,
"magic": false,
"name": "Dagger",
"snippet": null,
"weight": 1,
"type": "Dagger",
"description": "<p>Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>",
"canAttune": false,
"attunementDescription": null,
"rarity": "Common",
"isHomebrew": false,
"version": null,
"sourceId": null,
"sourcePageNumber": null,
"stackable": false,
"bundleSize": 1,
"avatarUrl": null,
"largeAvatarUrl": null,
"filterType": "Weapon",
"cost": 2,
"isPack": false,
"tags": [
"Damage",
"Combat"
],
"grantedModifiers": []
},
"quantity": 1,
"isAttuned": null,
"equipped": false,
"limitedUse": null
},
{
"displayAsAttack": null,
"id": 127804339,
"entityTypeId": 1439493548,
"definition": {
"baseItemId": 3,
"damage": {
"diceCount": 1,
"diceValue": 4,
"diceMultiplier": null,
"fixedValue": null,
"diceString": "1d4"
},
"damageType": "Piercing",
"fixedDamage": null,
"properties": [
{
"id": 8,
"name": "Finesse",
"description": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ",
"notes": null
},
{
"id": 9,
"name": "Light",
"description": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ",
"notes": null
},
{
"id": 10,
"name": "Thrown",
"description": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. ",
"notes": null
}
],
"attackType": 1,
"categoryId": 1,
"range": 20,
"longRange": 60,
"isMonkWeapon": true,
"weaponBehaviors": [],
"id": 3,
"baseTypeId": 1782728300,
"entityTypeId": 1782728300,
"canEquip": true,
"magic": false,
"name": "Dagger",
"snippet": null,
"weight": 1,
"type": "Dagger",
"description": "<p>Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>",
"canAttune": false,
"attunementDescription": null,
"rarity": "Common",
"isHomebrew": false,
"version": null,
"sourceId": null,
"sourcePageNumber": null,
"stackable": false,
"bundleSize": 1,
"avatarUrl": null,
"largeAvatarUrl": null,
"filterType": "Weapon",
"cost": 2,
"isPack": false,
"tags": [
"Damage",
"Combat"
],
"grantedModifiers": []
},
"quantity": 1,
"isAttuned": null,
"equipped": false,
"limitedUse": null
},
{
"displayAsAttack": null,
"id": 127804327,
"entityTypeId": 1439493548,
"definition": {
"baseItemId": 30,
"damage": {
"diceCount": 1,
"diceValue": 6,
"diceMultiplier": null,
"fixedValue": null,
"diceString": "1d6"
},
"damageType": "Piercing",
"fixedDamage": null,
"properties": [
{
"id": 53,
"name": "Finesse",
"description": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ",
"notes": null
},
{
"id": 54,
"name": "Light",
"description": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ",
"notes": null
}
],
"attackType": 1,
"categoryId": 2,
"range": 5,
"longRange": 5,
"isMonkWeapon": true,
"weaponBehaviors": [],
"id": 30,
"baseTypeId": 1782728300,
"entityTypeId": 1782728300,
"canEquip": true,
"magic": false,
"name": "Shortsword",
"snippet": null,
"weight": 2,
"type": "Shortsword",
"description": "<p>Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>",
"canAttune": false,
"attunementDescription": null,
"rarity": "Common",
"isHomebrew": false,
"version": null,
"sourceId": null,
"sourcePageNumber": null,
"stackable": false,
"bundleSize": 1,
"avatarUrl": null,
"largeAvatarUrl": null,
"filterType": "Weapon",
"cost": 10,
"isPack": false,
"tags": [
"Damage",
"Combat"
],
"grantedModifiers": []
},
"quantity": 1,
"isAttuned": null,
"equipped": true,
"limitedUse": null
},
{
"displayAsAttack": null,
"id": 127804328,
"entityTypeId": 1439493548,
"definition": {
"baseItemId": 30,
"damage": {
"diceCount": 1,
"diceValue": 6,
"diceMultiplier": null,
"fixedValue": null,
"diceString": "1d6"
},
"damageType": "Piercing",
"fixedDamage": null,
"properties": [
{
"id": 53,
"name": "Finesse",
"description": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ",
"notes": null
},
{
"id": 54,
"name": "Light",
"description": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ",
"notes": null
}
],
"attackType": 1,
"categoryId": 2,
"range": 5,
"longRange": 5,
"isMonkWeapon": true,
"weaponBehaviors": [],
"id": 30,
"baseTypeId": 1782728300,
"entityTypeId": 1782728300,
"canEquip": true,
"magic": false,
"name": "Shortsword",
"snippet": null,
"weight": 2,
"type": "Shortsword",
"description": "<p>Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>",
"canAttune": false,
"attunementDescription": null,
"rarity": "Common",
"isHomebrew": false,
"version": null,
"sourceId": null,
"sourcePageNumber": null,
"stackable": false,
"bundleSize": 1,
"avatarUrl": null,
"largeAvatarUrl": null,
"filterType": "Weapon",
"cost": 10,
"isPack": false,
"tags": [
"Damage",
"Combat"
],
"grantedModifiers": []
},
"quantity": 1,
"isAttuned": null,
"equipped": true,
"limitedUse": null
},
{
"displayAsAttack": null,
"id": 127804329,
"entityTypeId": 1439493548,
"definition": {
"subType": "Adventuring Gear",
"isConsumable": false,
"weaponBehaviors": [],
"id": 20,
"baseTypeId": 2103445194,
"entityTypeId": 2103445194,
"canEquip": false,
"magic": false,
"name": "Backpack",
"snippet": null,
"weight": 5,
"type": "Gear",
"description": "<p>A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear.</p>\r\n<p>You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.</p>",
"canAttune": false,
"attunementDescription": null,
"rarity": "Common",
"isHomebrew": false,
"version": null,
"sourceId": null,
"sourcePageNumber": null,
"stackable": true,
"bundleSize": 1,
"avatarUrl": null,
"largeAvatarUrl": null,
"filterType": "Other Gear",
"cost": 2,
"isPack": false,
"tags": [
"Container"
],
"grantedModifiers": []
},
"quantity": 1,
"isAttuned": false,
"equipped": false,
"limitedUse": null
},
{
"displayAsAttack": null,
"id": 127804330,
"entityTypeId": 1439493548,
"definition": {
"subType": "Adventuring Gear",
"isConsumable": false,
"weaponBehaviors": [],
"id": 24,
"baseTypeId": 2103445194,
"entityTypeId": 2103445194,
"canEquip": false,
"magic": false,
"name": "Bedroll",
"snippet": null,
"weight": 7,
"type": "Gear",
"description": "<p>You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.</p>",
"canAttune": false,
"attunementDescription": null,
"rarity": "Common",
"isHomebrew": false,
"version": null,
"sourceId": null,
"sourcePageNumber": null,
"stackable": true,
"bundleSize": 1,
"avatarUrl": null,
"largeAvatarUrl": null,
"filterType": "Other Gear",
"cost": 1,
"isPack": false,
"tags": [
"Utility"
],
"grantedModifiers": []
},
"quantity": 1,
"isAttuned": false,
"equipped": false,
"limitedUse": null
},
{
"displayAsAttack": null,
"id": 127804342,
"entityTypeId": 1439493548,
"definition": {
"subType": "Adventuring Gear",
"isConsumable": false,
"weaponBehaviors": [],
"id": 39,
"baseTypeId": 2103445194,
"entityTypeId": 2103445194,
"canEquip": false,
"magic": false,
"name": "Clothes, Costume",
"snippet": null,
"weight": 4,
"type": "Gear",
"description": "<p>This set of clothes is fashioned after a particular costume, typically meant for entertaining.</p>",
"canAttune": false,
"attunementDescription": null,
"rarity": "Common",
"isHomebrew": false,
"version": null,
"sourceId": null,
"sourcePageNumber": null,
"stackable": true,
"bundleSize": 1,
"avatarUrl": null,
"largeAvatarUrl": null,
"filterType": "Other Gear",
"cost": 5,
"isPack": false,
"tags": [
"Social",
"Deception",
"Outerwear"
],
"grantedModifiers": []