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fmod update, need to load a newer fmod version to provide the requested symbols.
Probably not easy to do version detection, when a new fmod is needed. Workaround run with flag -df, you may need pulseaudio during compiling the launcher to have sound.
New Reference _ZN4FMOD14ChannelControl19get3DMinMaxDistanceEPfS1_
lstat needs to be added to libc-shim
New reference lstat from libc++_shared.so and more, contributed by @0xCatPKG 2022-10-22
Planned for 2023.
The text was updated successfully, but these errors were encountered:
Manually adding the symbols to the fmod symbols file results in the game opening with sound (with the bundled fmod). However, the game freezes on exit unless --disable-fmod is passed (passing --disable-fmod results in no sound for me). Maybe an option to choose the fmod library path could be added to mcpelauncher-client and the launcher UI (mcpelauncher-ui-qt) could set the path depending on the version launched. I am using Linux Mint 21.
Edit: I was able to build with PulseAudio and get sound without --disable-fmod (causes the freeze on exit when using PulseAudio)
Probably not easy to do version detection, when a new fmod is needed. Workaround run with flag
-df
, you may need pulseaudio during compiling the launcher to have sound.New Reference
_ZN4FMOD14ChannelControl19get3DMinMaxDistanceEPfS1_
lstat
needs to be added tolibc-shim
New reference
lstat
fromlibc++_shared.so
and more, contributed by @0xCatPKG 2022-10-22Planned for 2023.
The text was updated successfully, but these errors were encountered: