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Crash using the Aur package on Arch-based systems #104
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I'm having the same issue on Arch with both Nvidia and Intel drivers, the AppImage version works though. |
No idea, what MCPE version are you trying to run? |
I'm using the latest version in the google play (not beta) |
I have tried multiple versions, all fail similarly. From the logs, I'm guessing the fault is libhybris? |
No, not really. The fail is in symbol resolution (in fact, please run the launcher with |
I got this when running that
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Can you upload your mcpelauncher-client binary somewhere please? |
Here is my client binary https://www.sendspace.com/file/n5hgal |
Alright, please re-run the program with gdb, and do the following: |
Seems like I got this
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Ok, I see what symbol is not being resolved though... can you somehow PM me your APK? mrarm#2392 on Discord, @MCMrARM on Twitter, [email protected] using email. Thanks! |
If it's from Google play then maybe please run |
It's from the Google Play store and I ran the command and it gave me this |
The hash matches up with my MC version, hmmm.. |
I get the same problem when trying to run from the launcher installed from the AUR, running it from the AppImage works for every version except the latest beta 1.13.0.1 downloaded from the play store.
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I'm using Arch |
Compile the launcher from source as seen here -> https://mcpelauncher.readthedocs.io/en/latest/source_build/launcher.html You don't have to uninstall everything. Just replace the binaries in /usr/bin. It won't solve the unresolved symbols but you'll at least be able to run the game in Arch. |
Can confirm that manually building like that makes it work and also 1.13.0.1 works from that build. |
OS: Arch Linux (Updated all packages)
CPU: Ryzen 3 2200G
GPU: Radeon Vega Graphics (Integrated)
So when I launch mcpe from the launcher I get this, does anyone know why this is happening?
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