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additional.js
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/**
* Created with JetBrains WebStorm.
* User: V
* Date: 06.08.12
* Time: 15:13
* To change this template use File | Settings | File Templates.
*/
function removeElement(elementId) {
element = document.getElementById(elementId);
if (element) {
element.parentNode.removeChild(element);
}
}
function dist(ax, ay, bx, by) {
return Math.sqrt(Math.pow(ax - bx, 2) + Math.pow(ay - by, 2))
}
function generateBox() {
i = getRandomInt(0, (sizeOfMap - sizeOfTile) / sizeOfTile);
j = getRandomInt(0, (sizeOfMap - sizeOfTile) / sizeOfTile);
while (!checkCollisions(i, j) || (dist(i, j, player.x, player.y) <= 2)) {
i = getRandomInt(0, (sizeOfMap - sizeOfTile) / sizeOfTile);
j = getRandomInt(0, (sizeOfMap - sizeOfTile) / sizeOfTile);
}
var newbox = new Box(i, j);
boxes.push(newbox);
var boxDiv = document.getElementById("boxes");
id = getRandomInt(1, 1000);
newbox.id = id;
element = document.createElement('div');
element.setAttribute('class', 'box');
element.setAttribute('id', "box_" + id.toString());
element.style.position = "absolute";
element.style.left = newbox.getX() * sizeOfTile + "px";
element.style.top = newbox.getY() * sizeOfTile + "px";
element.style.width = sizeOfTile + "px";
element.style.height = sizeOfTile + "px";
element.style.backgroundImage = boxImage;
element.style.zIndex = boxIndex;
element.style.backgroundRepeat = "no-repeat";
element.style.backgroundSize = "100% 100%";
boxDiv.appendChild(element);
}
function moveEnemy(id) {
var enemy = undefined;
for (var i = 0; i < enemies.length; i++) {
if (enemies[i].id == id) {
enemy = enemies[i]
}
}
if (!enemy.dead) {
var to_go = pathFind(enemy.x, enemy.y, player.x, player.y);
enemy.goTo(to_go[0], to_go[1]);
if ((getRandomInt(0, 25) < 2) && (enemy.just_put > 4)) {
putBomb(bombs, enemy.getX(), enemy.getY(), ++bombsCounter, ++firesCounter);
enemy.just_put = 0;
} else {
if ((dist(enemy.x, enemy.y, player.x, player.y) < 3) && (enemy.just_put > 4)) {
putBomb(bombs, enemy.getX(), enemy.getY(), ++bombsCounter, ++firesCounter);
enemy.just_put = 0;
}
}
enemy.just_put += 1;
} else {
clearInterval(enemy.interval)
}
}
function generateEnemy() {
setTimeout(function () {
var i = getRandomInt(0, (sizeOfMap - sizeOfTile) / sizeOfTile);
var j = getRandomInt(0, (sizeOfMap - sizeOfTile) / sizeOfTile);
while (!checkCollisions(i, j) || (dist(i, j, player.x, player.y) < 5)) {
i = getRandomInt(0, (sizeOfMap - sizeOfTile) / sizeOfTile);
j = getRandomInt(0, (sizeOfMap - sizeOfTile) / sizeOfTile);
}
var enemy = new Enemy(i, j)
enemies.push(enemy);
var id = getRandomInt(1, 10000);
enemy.id = id;
var enemyDiv = document.createElement('div');
enemyDiv.setAttribute('id', enemy.id);
enemyDiv.setAttribute('class', 'enemy');
enemyDiv.style.position = "absolute";
enemyDiv.style.width = sizeOfTile + "px";
enemyDiv.style.height = sizeOfTile + "px";
enemyDiv.style.zIndex = enemyIndex;
enemyDiv.style.backgroundRepeat = "no-repeat";
enemyDiv.style.backgroundSize = "100% 100%";
enemyDiv.style.backgroundImage = enemyImage;
enemyDiv.style.left = enemy.getX() * sizeOfTile + "px";
enemyDiv.style.top = enemy.getY() * sizeOfTile + "px";
document.getElementById("field").appendChild(enemyDiv);
enemy.interval = setInterval(function () {
moveEnemy(enemy.id)
}, getRandomInt(800, 2000));
}, getRandomInt(1, 500))
}
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function clearDOM() {
var field = document.getElementById("field");
while (field.childNodes.length >= 3) {
field.removeChild(field.firstChild);
}
}
function checkCollisions(newX, newY, fire, player, isenemy) {
//Screen limit
if (newX > 10 || newX < 0 || newY > 10 || newY < 0)
return false;
//Enemy
for (var i = 0; i < enemies.length; i++) {
if (!enemies[i].dead) {
if (enemies[i].getX() == newX && enemies[i].getY() == newY) {
console.log('enemy here!')
if (typeof fire === "undefined") {
//return false;
} else {
console.log('need to kill')
var enemyDivs = document.getElementsByClassName("enemy");
for (var j = 0; j < enemyDivs.length; j++) {
if (enemies[i].id == enemyDivs[j].getAttribute('id')) {
console.log('staring to kill')
enemyDivs[j].style.display = "None";
enemyDivs[j].parentNode.removeChild(enemyDivs[j]);
enemies[i].dead = true;
if (fire == "byplayer") {
score += 20;
}
console.log('killed')
//return true;
}
}
}
}
}
}
//Blocks
for (var i = 0; i < blocks.length; ++i) {
if (blocks[i].getX() == newX && blocks[i].getY() == newY) {
return false;
}
}
//Boxes
for (var i = 0; i < boxes.length; ++i) {
if (boxes[i].getX() == newX && boxes[i].getY() == newY) {
if (typeof fire === "undefined") {
return false;
} else {
var box_div = document.getElementById("box_" + boxes[i].id.toString());
box_div.parentNode.removeChild(box_div);
boxes.splice(i, 1);
//return true;
break;
}
}
}
//Bombs
for (var i = 0; i < bombs.length; ++i) {
if (bombs[i].getX() == newX && bombs[i].getY() == newY) {
return false;
}
}
if (typeof player === "undefined") {
//return true;
} else {
for (var i = 0; i < fires.length; ++i) {
if (fires[i].getX() == newX && fires[i].getY() == newY) {
on_pause = true;
$('#over').show();
$('#field').hide();
$('#manag').hide();
$('#score').text(score);
$('#controls_container').hide();
$('#bombControl').hide();
for (var e = 0; e < enemies.length; e++) {
clearInterval(enemies[e].interval);
}
enemies = []
return true;
}
}
}
if (typeof isenemy === "undefined") {
//return true;
} else {
for (var i = 0; i < fires.length; ++i) {
if (fires[i].getX() == newX && fires[i].getY() == newY) {
for (var p = 0; p < enemies.length; ++p) {
if (fires[i].getX() == enemies[p].x && fires[i].getY() == enemies[p].y) {
var enemyDivs = document.getElementsByClassName("enemy");
for (var j = 0; j < enemyDivs.length; j++) {
if (enemies[p].id == enemyDivs[j].getAttribute('id')) {
enemyDivs[j].style.display = "None";
enemies[p].dead = true;
if (fires[i].byplayer) {
score += 20;
}
return true;
}
}
}
}
return false;
}
}
}
return true;
}
function createObjects() {
var i, j;
var id;
score = 0;
bombs = []
enemies = []
blocks = []
background = []
boxes = []
fires = []
var element;
//Player
player.setX(0);
player.setY(0);
//Enemy
removeElement('background');
removeElement('boxes')
removeElement('blocks')
removeElement('enemies')
removeElement('fires')
removeElement("field");
var element = document.createElement('div');
element.setAttribute('id', 'field');
element.style.position = "absolute";
element.style.left = "0px";
element.style.top = "0px";
document.body.appendChild(element);
//Background
var backgroundDiv = document.createElement('div');
backgroundDiv.setAttribute('id', 'background');
backgroundDiv.style.position = "absolute";
backgroundDiv.style.left = "0px";
backgroundDiv.style.top = "0px";
backgroundDiv.style.zIndex = backgroundIndex;
element.appendChild(backgroundDiv);
//Blocks
var blocksDiv = document.createElement('div');
blocksDiv.setAttribute('id', 'blocks');
blocksDiv.style.position = "absolute";
blocksDiv.style.left = "px";
blocksDiv.style.top = "0px";
blocksDiv.style.zIndex = blocksIndex;
document.getElementById("field").appendChild(blocksDiv);
//Player
var playerDiv = document.createElement('div');
playerDiv.setAttribute('id', 'player');
playerDiv.style.position = "absolute";
playerDiv.style.left = player.getX() * sizeOfTile + "px";
playerDiv.style.top = player.getY() * sizeOfTile + "px";
playerDiv.style.width = sizeOfTile + "px";
playerDiv.style.height = sizeOfTile + "px";
playerDiv.style.zIndex = playerIndex;
playerDiv.style.backgroundImage = playerImage;
playerDiv.style.backgroundRepeat = "no-repeat";
playerDiv.style.backgroundSize = "100% 100%";
document.getElementById("field").appendChild(playerDiv);
//Boxes
var boxDiv = document.createElement('div');
boxDiv.setAttribute('id', 'boxes');
boxDiv.style.position = "absolute";
boxDiv.style.left = "px";
boxDiv.style.top = "0px";
boxDiv.style.zIndex = boxIndex;
document.getElementById("field").appendChild(boxDiv);
for (var i = 0; i < boxes.length; ++i) {
id = getRandomInt(1, 1000);
boxes[i].id = id;
element = document.createElement('div');
element.setAttribute('class', 'box');
element.setAttribute('id', "box_" + id.toString());
element.style.position = "absolute";
element.style.left = boxes[i].getX() * sizeOfTile + "px";
element.style.top = boxes[i].getY() * sizeOfTile + "px";
element.style.width = sizeOfTile + "px";
element.style.height = sizeOfTile + "px";
element.style.backgroundImage = boxImage;
element.style.zIndex = boxIndex;
boxDiv.appendChild(element);
}
//Background
background.splice(0, background.length);
for (i = 0; i < numberOfTiles; ++i) {
for (j = 0; j < numberOfTiles; ++j) {
background.push(new BackgroundTile(i, j));
}
}
//Block of the field
blocks.splice(0, blocks.length);
for (var p = 0; p < 5; p++) {
for (k = 0; k < 5; ++k) {
blocks.push(new Block(p * 2 + 1, k * 2 + 1));
}
}
//Box
boxes.splice(0, boxes.length);
for (k = 0; k < 15; ++k) {
generateBox()
}
//Player
player.setX(0);
player.setY(0);
//Bombs
bombs.splice(0, bombs.length);
//Fires
fires.splice(0, bombs.length);
//Blocks
var blocksDiv = document.getElementById('blocks');
blocksDiv.innerHTML = "";
for (var i = 0; i < blocks.length; ++i) {
element = document.createElement('div');
element.setAttribute('class', 'block');
element.setAttribute('id', i.toString());
element.style.position = "absolute";
element.style.left = blocks[i].getX() * sizeOfTile + "px";
element.style.top = blocks[i].getY() * sizeOfTile + "px";
element.style.width = sizeOfTile + "px";
element.style.height = sizeOfTile + "px";
element.style.backgroundImage = blockImage;
//element.style.zIndex = blocksIndex;
blocksDiv.appendChild(element);
}
bombDiv = document.createElement('div');
bombDiv.setAttribute('id', 'bombs');
bombDiv.style.position = "absolute";
bombDiv.style.left = "0px";
bombDiv.style.top = "0px";
document.getElementById("field").appendChild(bombDiv);
//Boxes
var boxDiv = document.getElementById('boxes');
boxDiv.innerHTML = "";
for (var i = 0; i < boxes.length; ++i) {
id = getRandomInt(1, 1000);
boxes[i].id = id;
element = document.createElement('div');
element.setAttribute('class', 'box');
element.setAttribute('id', "box_" + id.toString());
element.style.position = "absolute";
element.style.left = boxes[i].getX() * sizeOfTile + "px";
element.style.top = boxes[i].getY() * sizeOfTile + "px";
element.style.width = sizeOfTile + "px";
element.style.height = sizeOfTile + "px";
element.style.backgroundImage = boxImage;
element.style.zIndex = boxIndex;
boxDiv.appendChild(element);
}
enemies = new Array();
for (var k = 0; k < 3; ++k) {
generateEnemy();
}
}
function getArrayOfMap() {
//Field
var dots = new Array();
//Background
for (var i = 0; i < numberOfTiles; ++i) {
dots[i] = new Array();
for (var j = 0; j < numberOfTiles; ++j) {
dots[i][j] = 0;
}
}
//Blocks
for (var i = 0; i < blocks.length; ++i) {
dots[blocks[i].getY()][blocks[i].getX()] = -1;
}
//Boxes
for (var i = 0; i < boxes.length; ++i) {
dots[boxes[i].getY()][boxes[i].getX()] = -1;
}
return dots;
}
function pathFind(startx, starty, finishx, finishy) {
//i revert start and finish
var map = getArrayOfMap();
var queuex = new Array()
var queuey = new Array()
var new_queuex = new Array()
var new_queuey = new Array()
queuex.push(finishx);
queuey.push(finishy);
var map_size = sizeOfMap / sizeOfTile;
map_size--;
var count = 1;
var steps = 0;
if ((finishx == startx) && (finishy == starty)) {
var res = new Array();
res.push(startx)
res.push(starty)
res.push(true)
return res
}
while (count < 50) {
for (var i = 0; i < queuex.length; i++) {
var x = queuex[i];
var y = queuey[i];
if (((x + 1 == startx) && (y == starty)) ||
((x - 1 == startx) && (y == starty)) ||
((x == startx) && (y + 1 == starty)) ||
((x == startx) && (y - 1 == starty))) {
var res = new Array();
res.push(x);
res.push(y);
res.push(false);
return res
}
if ((x + 1 <= map_size) && (map[y][x + 1] == 0)) {
map[y][x + 1] = count;
new_queuex.push(x + 1);
new_queuey.push(y);
}
if ((x - 1 >= 0) && (map[x - 1][y] == 0)) {
map[y][x - 1] = count;
new_queuex.push(x - 1);
new_queuey.push(y);
}
if ((y + 1 <= map_size) && (map[y + 1][x] == 0)) {
map[y + 1][x] = count;
new_queuex.push(x);
new_queuey.push(y + 1);
}
if ((y - 1 >= 0) && (map[y - 1][x] == 0)) {
map[y - 1][x] = count;
new_queuex.push(x);
new_queuey.push(y - 1);
}
steps++;
}
queuex = new_queuex;
queuey = new_queuey;
new_queuex = [];
new_queuey = [];
count++;
}
var res = new Array();
res.push(startx)
res.push(starty)
res.push(false)
return res
}