diff --git a/p0ng/scripts/core/game_scene_2d.gd b/p0ng/scripts/core/game_scene_2d.gd index 38063a3..24f9b51 100644 --- a/p0ng/scripts/core/game_scene_2d.gd +++ b/p0ng/scripts/core/game_scene_2d.gd @@ -7,7 +7,7 @@ extends Node2D ## [br][br] ## Not emitted by default. Must be emitted manually. ## [br][br] -## This signal is connected to [Main]. If [param next_scene_key] is used for the +## This signal is connected to [Main]. [param next_scene_key] is used for the ## next scene change. @warning_ignore("unused_signal") signal scene_finished(next_scene_key: SceneKey) diff --git a/ssssss/scripts/core/game_scene_2d.gd b/ssssss/scripts/core/game_scene_2d.gd index 2ccb527..0142e07 100644 --- a/ssssss/scripts/core/game_scene_2d.gd +++ b/ssssss/scripts/core/game_scene_2d.gd @@ -7,7 +7,7 @@ extends Node2D ## [br][br] ## Not emitted by default. Must be emitted manually. ## [br][br] -## This signal is connected to [Main]. If [param next_scene_key] is used for the +## This signal is connected to [Main]. [param next_scene_key] is used for the ## next scene change. @warning_ignore("unused_signal") signal scene_finished(next_scene_key: SceneKey) diff --git a/template/scripts/core/game_scene_2d.gd b/template/scripts/core/game_scene_2d.gd index 1f83e20..69bcd96 100644 --- a/template/scripts/core/game_scene_2d.gd +++ b/template/scripts/core/game_scene_2d.gd @@ -7,7 +7,7 @@ extends Node2D ## [br][br] ## Not emitted by default. Must be emitted manually. ## [br][br] -## This signal is connected to [Main]. If [param next_scene_key] is used for the +## This signal is connected to [Main]. [param next_scene_key] is used for the ## next scene change. @warning_ignore("unused_signal") signal scene_finished(next_scene_key: SceneKey)