You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Been a longtime user of WJoy, and I'd like to add built support into my Flash
game, but there's one major problem: controllers are identified by the what I'm
assuming is a unique bluetooth MAC address, instead of the type of controller
it is.
I'd love for the player to be able to use a Wii U Pro Controller or Classic
Controller or just a Wii Remote and not need to configure every single one.
Alternatively, the PC and the CC both sharing button setups would help this
problem, though I do prefer to use X and A on the PC instead of Y and B. Both
controllers also have the same amount of available buttons, so I can't tell
them apart from that either. Tried to just work around it by detecting which
jump button was pressed, but down on the PC is jump on the CC.
What is the expected output? What do you see instead?
Controllers reported as Pro Controller, Wiimote, etc, or Wiimote + Classic
Controller for bonus points.
What version of the product are you using? On what operating system?
7.1 on 10.9.4.
Please provide any additional information below.
Not my program, but this is how Flash sees the gamepads:
http://hosted.zehfernando.com/key-action-binder/game-input-tester/
Thanks regardless for the awesome program!
Original issue reported on code.google.com by [email protected] on 13 Oct 2014 at 6:22
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 13 Oct 2014 at 6:22The text was updated successfully, but these errors were encountered: