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jsw_avltree.c
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/*
AVL balanced tree library
> Created (Julienne Walker): June 17, 2003
> Modified (Julienne Walker): September 24, 2005
*/
#include "jsw_avltree.h"
#ifdef __cplusplus
#include <cstdlib>
using std::malloc;
using std::free;
using std::size_t;
#else
#include <stdlib.h>
#endif
#ifndef HEIGHT_LIMIT
#define HEIGHT_LIMIT 64 /* Tallest allowable tree */
#endif
typedef struct jsw_avlnode {
int balance; /* Balance factor */
void *data; /* User-defined content */
struct jsw_avlnode *link[2]; /* Left (0) and right (1) links */
} jsw_avlnode_t;
struct jsw_avltree {
jsw_avlnode_t *root; /* Top of the tree */
cmp_f cmp; /* Compare two items */
dup_f dup; /* Clone an item (user-defined) */
rel_f rel; /* Destroy an item (user-defined) */
size_t size; /* Number of items (user-defined) */
};
struct jsw_avltrav {
jsw_avltree_t *tree; /* Paired tree */
jsw_avlnode_t *it; /* Current node */
jsw_avlnode_t *path[HEIGHT_LIMIT]; /* Traversal path */
size_t top; /* Top of stack */
};
/* Two way single rotation */
#define jsw_single(root,dir) do { \
jsw_avlnode_t *save = root->link[!dir]; \
root->link[!dir] = save->link[dir]; \
save->link[dir] = root; \
root = save; \
} while (0)
/* Two way double rotation */
#define jsw_double(root,dir) do { \
jsw_avlnode_t *save = root->link[!dir]->link[dir]; \
root->link[!dir]->link[dir] = save->link[!dir]; \
save->link[!dir] = root->link[!dir]; \
root->link[!dir] = save; \
save = root->link[!dir]; \
root->link[!dir] = save->link[dir]; \
save->link[dir] = root; \
root = save; \
} while (0)
/* Adjust balance before double rotation */
#define jsw_adjust_balance(root,dir,bal) do { \
jsw_avlnode_t *n = root->link[dir]; \
jsw_avlnode_t *nn = n->link[!dir]; \
if ( nn->balance == 0 ) \
root->balance = n->balance = 0; \
else if ( nn->balance == bal ) { \
root->balance = -bal; \
n->balance = 0; \
} \
else { /* nn->balance == -bal */ \
root->balance = 0; \
n->balance = bal; \
} \
nn->balance = 0; \
} while (0)
/* Rebalance after insertion */
#define jsw_insert_balance(root,dir) do { \
jsw_avlnode_t *n = root->link[dir]; \
int bal = dir == 0 ? -1 : +1; \
if ( n->balance == bal ) { \
root->balance = n->balance = 0; \
jsw_single ( root, !dir ); \
} \
else { /* n->balance == -bal */ \
jsw_adjust_balance ( root, dir, bal ); \
jsw_double ( root, !dir ); \
} \
} while (0)
/* Rebalance after deletion */
#define jsw_remove_balance(root,dir,done) do { \
jsw_avlnode_t *n = root->link[!dir]; \
int bal = dir == 0 ? -1 : +1; \
if ( n->balance == -bal ) { \
root->balance = n->balance = 0; \
jsw_single ( root, dir ); \
} \
else if ( n->balance == bal ) { \
jsw_adjust_balance ( root, !dir, -bal ); \
jsw_double ( root, dir ); \
} \
else { /* n->balance == 0 */ \
root->balance = -bal; \
n->balance = bal; \
jsw_single ( root, dir ); \
done = 1; \
} \
} while (0)
static jsw_avlnode_t *new_node ( jsw_avltree_t *tree, void *data )
{
jsw_avlnode_t *rn = (jsw_avlnode_t *)malloc ( sizeof *rn );
if ( rn == NULL )
return NULL;
rn->balance = 0;
rn->data = tree->dup ( data );
rn->link[0] = rn->link[1] = NULL;
return rn;
}
jsw_avltree_t *jsw_avlnew ( cmp_f cmp, dup_f dup, rel_f rel )
{
jsw_avltree_t *rt = (jsw_avltree_t *)malloc ( sizeof *rt );
if ( rt == NULL )
return NULL;
rt->root = NULL;
rt->cmp = cmp;
rt->dup = dup;
rt->rel = rel;
rt->size = 0;
return rt;
}
void jsw_avldelete ( jsw_avltree_t *tree )
{
jsw_avlnode_t *it = tree->root;
jsw_avlnode_t *save;
/* Destruction by rotation */
while ( it != NULL ) {
if ( it->link[0] == NULL ) {
/* Remove node */
save = it->link[1];
tree->rel ( it->data );
free ( it );
}
else {
/* Rotate right */
save = it->link[0];
it->link[0] = save->link[1];
save->link[1] = it;
}
it = save;
}
free ( tree );
}
void *jsw_avlfind ( jsw_avltree_t *tree, void *data )
{
jsw_avlnode_t *it = tree->root;
while ( it != NULL ) {
int cmp = tree->cmp ( it->data, data );
if ( cmp == 0 )
break;
it = it->link[cmp < 0];
}
return it == NULL ? NULL : it->data;
}
int jsw_avlinsert ( jsw_avltree_t *tree, void *data )
{
/* Empty tree case */
if ( tree->root == NULL ) {
tree->root = new_node ( tree, data );
if ( tree->root == NULL )
return 0;
}
else {
jsw_avlnode_t head = {0}; /* Temporary tree root */
jsw_avlnode_t *s, *t; /* Place to rebalance and parent */
jsw_avlnode_t *p, *q; /* Iterator and save pointer */
int dir;
/* Set up false root to ease maintenance */
t = &head;
t->link[1] = tree->root;
/* Search down the tree, saving rebalance points */
for ( s = p = t->link[1]; ; p = q ) {
dir = tree->cmp ( p->data, data ) < 0;
q = p->link[dir];
if ( q == NULL )
break;
if ( q->balance != 0 ) {
t = p;
s = q;
}
}
p->link[dir] = q = new_node ( tree, data );
if ( q == NULL )
return 0;
/* Update balance factors */
for ( p = s; p != q; p = p->link[dir] ) {
dir = tree->cmp ( p->data, data ) < 0;
p->balance += dir == 0 ? -1 : +1;
}
q = s; /* Save rebalance point for parent fix */
/* Rebalance if necessary */
if ( abs ( s->balance ) > 1 ) {
dir = tree->cmp ( s->data, data ) < 0;
jsw_insert_balance ( s, dir );
}
/* Fix parent */
if ( q == head.link[1] )
tree->root = s;
else
t->link[q == t->link[1]] = s;
}
++tree->size;
return 1;
}
int jsw_avlerase ( jsw_avltree_t *tree, void *data )
{
if ( tree->root != NULL ) {
jsw_avlnode_t *it, *up[HEIGHT_LIMIT];
int upd[HEIGHT_LIMIT], top = 0;
int done = 0;
it = tree->root;
/* Search down tree and save path */
for ( ; ; ) {
if ( it == NULL )
return 0;
else if ( tree->cmp ( it->data, data ) == 0 )
break;
/* Push direction and node onto stack */
upd[top] = tree->cmp ( it->data, data ) < 0;
up[top++] = it;
it = it->link[upd[top - 1]];
}
/* Remove the node */
if ( it->link[0] == NULL || it->link[1] == NULL ) {
/* Which child is not null? */
int dir = it->link[0] == NULL;
/* Fix parent */
if ( top != 0 )
up[top - 1]->link[upd[top - 1]] = it->link[dir];
else
tree->root = it->link[dir];
tree->rel ( it->data );
free ( it );
}
else {
/* Find the inorder successor */
jsw_avlnode_t *heir = it->link[1];
void *save;
/* Save this path too */
upd[top] = 1;
up[top++] = it;
while ( heir->link[0] != NULL ) {
upd[top] = 0;
up[top++] = heir;
heir = heir->link[0];
}
/* Swap data */
save = it->data;
it->data = heir->data;
heir->data = save;
/* Unlink successor and fix parent */
up[top - 1]->link[up[top - 1] == it] = heir->link[1];
tree->rel ( heir->data );
free ( heir );
}
/* Walk back up the search path */
while ( --top >= 0 && !done ) {
/* Update balance factors */
up[top]->balance += upd[top] != 0 ? -1 : +1;
/* Terminate or rebalance as necessary */
if ( abs ( up[top]->balance ) == 1 )
break;
else if ( abs ( up[top]->balance ) > 1 ) {
jsw_remove_balance ( up[top], upd[top], done );
/* Fix parent */
if ( top != 0 )
up[top - 1]->link[upd[top - 1]] = up[top];
else
tree->root = up[0];
}
}
--tree->size;
}
return 1;
}
size_t jsw_avlsize ( jsw_avltree_t *tree )
{
return tree->size;
}
jsw_avltrav_t *jsw_avltnew ( void )
{
return malloc ( sizeof ( jsw_avltrav_t ) );
}
void jsw_avltdelete ( jsw_avltrav_t *trav )
{
free ( trav );
}
/*
First step in traversal,
handles min and max
*/
static void *start ( jsw_avltrav_t *trav, jsw_avltree_t *tree, int dir )
{
trav->tree = tree;
trav->it = tree->root;
trav->top = 0;
/* Build a path to work with */
if ( trav->it != NULL ) {
while ( trav->it->link[dir] != NULL ) {
trav->path[trav->top++] = trav->it;
trav->it = trav->it->link[dir];
}
}
return trav->it == NULL ? NULL : trav->it->data;
}
/*
Subsequent traversal steps,
handles ascending and descending
*/
static void *move ( jsw_avltrav_t *trav, int dir )
{
if ( trav->it->link[dir] != NULL ) {
/* Continue down this branch */
trav->path[trav->top++] = trav->it;
trav->it = trav->it->link[dir];
while ( trav->it->link[!dir] != NULL ) {
trav->path[trav->top++] = trav->it;
trav->it = trav->it->link[!dir];
}
}
else {
/* Move to the next branch */
jsw_avlnode_t *last;
do {
if ( trav->top == 0 ) {
trav->it = NULL;
break;
}
last = trav->it;
trav->it = trav->path[--trav->top];
} while ( last == trav->it->link[dir] );
}
return trav->it == NULL ? NULL : trav->it->data;
}
void *jsw_avltfirst ( jsw_avltrav_t *trav, jsw_avltree_t *tree )
{
return start ( trav, tree, 0 ); /* Min value */
}
void *jsw_avltlast ( jsw_avltrav_t *trav, jsw_avltree_t *tree )
{
return start ( trav, tree, 1 ); /* Max value */
}
void *jsw_avltnext ( jsw_avltrav_t *trav )
{
return move ( trav, 1 ); /* Toward larger items */
}
void *jsw_avltprev ( jsw_avltrav_t *trav )
{
return move ( trav, 0 ); /* Toward smaller items */
}