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[Feature request] Linux support #504
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This is a Windows project. Linux is not in our plan. |
#498 (comment) covers some technical reasons for why this would be difficult. |
Uh, https://twitter.com/windowsdev/status/1125476958794539008 has |
Sure, you'll be able to launch into any of your WSL distros straight from the new tab drop down, but running on linux is not part of our strategy at this time. |
Hey @probonopd, those are WSL instances! The Windows Subsystem for Linux lets you run unmodified Linux distributions (and unmodified ELF64 binaries!) natively on Windows. Running the terminal on linux is not in our plan. :) |
Port this to linux anyways , just need to replace directx with opengl calls. |
@v3ss0n It's definitely not "just replace directx with opengl". The entirety of the Terminal UI is written using UWP XAML, which definitely doesn't work on linux, and neither does C++/WinRT. Without both of those, the Terminal won't be possible to port to linux. The core of the logic might be possible to port, but there's already a plethora of good terminal abstractions on linux. |
Thanks , but Graphic accelerated Terminal is very interesting , hope this will spark inspirations on linux |
I believe jwilm/alacritty is a OpenGL terminal for linux, if you need a linux terminal. |
Don't need to replace DirectX calls. You could use VKD3D to translate them to Vulkan calls. :D Once it's ported to Linux we will have to figure out how to run doom in it. |
Please.
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