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MRE v0.17.0 - Animations Refresh Part 2
·
116 commits
to red
since this release
Features
- (#532) Introducing the new animation engine! This comes with several major changes:
- Animation keyframe data is now stored in a new asset type:
AnimationData
. This data can be reused by multiple animations simultaneously. Unity animations do not go through this system, so some features will not be available for glTF or library actor animations. - Animation data may now animate multiple actors together in one animation.
actor.createAnimation
has been replaced withassetContainer.createAnimationData
andanimationData.bind
.actor.animateTo
has been replaced byAnimation.AnimateTo
.
- Animation keyframe data is now stored in a new asset type: