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This repository has been archived by the owner on Jun 10, 2022. It is now read-only.

MRE v0.17.0 - Animations Refresh Part 2

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@stevenvergenz stevenvergenz released this 23 Apr 03:57
· 116 commits to red since this release

Features

  • (#532) Introducing the new animation engine! This comes with several major changes:
    • Animation keyframe data is now stored in a new asset type: AnimationData. This data can be reused by multiple animations simultaneously. Unity animations do not go through this system, so some features will not be available for glTF or library actor animations.
    • Animation data may now animate multiple actors together in one animation.
    • actor.createAnimation has been replaced with assetContainer.createAnimationData and animationData.bind.
    • actor.animateTo has been replaced by Animation.AnimateTo.