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This repository has been archived by the owner on Jun 10, 2022. It is now read-only.
We're repeatedly running in to subtle bugs when we grab vectors/quaternions off of a transform (e.g., for math), and then inadvertently modify the source.
position = actor.transform.app.position;
rotation = actor.transform.app.rotation;
// DANGER! don't modify position or rotation or you'll mess up actor's transform
There are workaround (e.g., explicitly cloning), but the developer remains in constant danger of shooting themselves in the foot :)
The text was updated successfully, but these errors were encountered:
We're repeatedly running in to subtle bugs when we grab vectors/quaternions off of a transform (e.g., for math), and then inadvertently modify the source.
There are workaround (e.g., explicitly cloning), but the developer remains in constant danger of shooting themselves in the foot :)
The text was updated successfully, but these errors were encountered: