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ControlSizeTrigger.cs
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ControlSizeTrigger.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.UI.Xaml;
namespace StateTriggersSample.CustomTriggers
{
public class ControlSizeTrigger : StateTriggerBase
{
//private variables
private double _minHeight, _minWidth = -1;
private FrameworkElement _targetElement;
private double _currentHeight, _currentWidth;
//public properties to set from XAML
public double MinHeight
{
get
{
return _minHeight;
}
set
{
_minHeight = value;
}
}
public double MinWidth
{
get
{
return _minWidth;
}
set
{
_minWidth = value;
}
}
public FrameworkElement TargetElement
{
get
{
return _targetElement;
}
set
{
if (_targetElement != null)
{
_targetElement.SizeChanged -= _targetElement_SizeChanged;
}
_targetElement = value;
_targetElement.SizeChanged += _targetElement_SizeChanged;
}
}
//Handle event to get current values
private void _targetElement_SizeChanged(object sender, SizeChangedEventArgs e)
{
_currentHeight = e.NewSize.Height;
_currentWidth = e.NewSize.Width;
UpdateTrigger();
}
//Logic to evaluate and apply trigger value
private void UpdateTrigger()
{
//if target is set and either minHeight or minWidth is set, proceed
if (_targetElement != null && (_minWidth > 0 || _minHeight > 0))
{
//if both minHeight and minWidth are set, then both conditions must be satisfied
if (_minHeight > 0 && _minWidth > 0)
{
SetActive((_currentHeight >= _minHeight) && (_currentWidth >= _minWidth));
}
//if only one of them is set, then only that condition needs to be satisfied
else if (_minHeight > 0)
{
SetActive(_currentHeight >= _minHeight);
}
else
{
SetActive(_currentWidth >= _minWidth);
}
}
else
{
SetActive(false);
}
}
}
}