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[Movebox_IKHandTracking - Demo Scene not working properly] #7

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migcode opened this issue Jun 21, 2021 · 0 comments
Open

[Movebox_IKHandTracking - Demo Scene not working properly] #7

migcode opened this issue Jun 21, 2021 · 0 comments

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@migcode
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migcode commented Jun 21, 2021

Hi @margonzalezfranco,

Thanks for this MoveBox-for-Microsoft-Rocketbox project, specifically Movebox_IKHandTracking It's just what I need to use in my thesis work using Oculus Quest and hand tracking with IK. However I can't run the MoveBox_IKHandTrackingOVRDemo Scene smoothly and hopefully someone could point me in the right direction:

I got some compilation errors and missing prefabs issues (screenshots attached below). I managed to make it work on Unity 2019.xx and 2020.xx by updating Oculus Integration, removing Avatar and dragging it again from assets. Nevertheless this new Avatar is not set up and I'm doing it manually following instructions from readme file.

Despite this it seems Avatar It's no working properly and having a working scene previously set up would be very helpful to learn how to use it. It seems that nobody else has had this issue, so I'd appreciate any feedback in order to be able to use this great resource.

Thank you in advance for your help/
Kind Regards
Miguel

/SCREENSHOTS (2)/

SharedScreenshot
SharedScreenshot2

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