From 945401107c48493cd1e649c5a92090cf4710a7b8 Mon Sep 17 00:00:00 2001 From: Eric Carter Date: Wed, 30 May 2018 19:11:01 -0700 Subject: [PATCH 01/19] Fixed an object collection bug that caused FaceOrigin collections to face the wrong direction when collecitons are rotated. Incidentally adds Radial collections. Previously collections with FaceOrigin selected as their Orientation Type which were not perfectly vertical would align their elements in crazy ways. This commit fixes this, but slightly changes the meaning of FaceOrigin so elements always face the origin, even if that means angling the element up or down to face the origin. This could be considered a breaking change, since all existing FaceOrigin object collections will change behavior. This is particularly true of Cylinder collections which are FaceOrigin orientation. They can be returned to the old behavior by switching to FaceCenterAxis, which keeps elements aligned with the collection's up vector. FaceCenterAxis also works well with spheres. In the process I also consolidated all the orientation switch statements into a single function that handles the orientation on all objection collections. Bringing these changes over also necessitated bringing in @paseb 's addition of Radial collections, that make cool fan-like things. Bonus feature! Co-Authored-By: Patrick Sebring --- .../CollectionEnums/OrientTypeEnum.cs | 8 +- .../CollectionEnums/SurfaceTypeEnum.cs | 1 + .../Scripts/Collections/ObjectCollection.cs | 225 ++++++++++-------- 3 files changed, 137 insertions(+), 97 deletions(-) diff --git a/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs b/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs index e6cf7ec00b8..5c51a957fc4 100644 --- a/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs +++ b/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs @@ -11,7 +11,11 @@ public enum OrientTypeEnum None, // Don't rotate at all FaceOrigin, // Rotate towards the origin FaceOriginReversed, // Rotate towards the origin + 180 degrees - FaceFoward, // Zero rotation - FaceForwardReversed, // Zero rotation + 180 degrees + FaceParentFoward, // Parent Relative Forwards + FaceParentBack, // Parent Relative Backwards + FaceParentUp, // Parent Relative Up + FaceParentDown // Parent Relative Down + FaceCenterAxis, // Lay flat on the surface, facing in + FaceCenterAxisReversed, // Lay flat on the surface, facing out } } diff --git a/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/SurfaceTypeEnum.cs b/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/SurfaceTypeEnum.cs index 9a27d0906f5..61c7aa65c87 100644 --- a/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/SurfaceTypeEnum.cs +++ b/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/SurfaceTypeEnum.cs @@ -12,5 +12,6 @@ public enum SurfaceTypeEnum Plane, Sphere, Scatter, + Radial } } diff --git a/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs b/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs index 9d8919fd7a4..3e6a31ca0e2 100644 --- a/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs +++ b/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs @@ -62,6 +62,13 @@ public class ObjectCollection : MonoBehaviour [Tooltip("Radius for the sphere or cylinder")] public float Radius = 2f; + /// + /// This is the radial range for creating a radial fan layout. + /// + [Range(5f, 360f)] + [Tooltip("Radial range for radial layout")] + public float RadialRange = 180f; + /// /// Number of rows per column, column number is automatically determined /// @@ -80,6 +87,24 @@ public class ObjectCollection : MonoBehaviour [Tooltip("Height of cell per object")] public float CellHeight = 0.5f; + /// + /// Margin between objects horizontally. + /// + [Tooltip("Margin between objects horizontally")] + public float HorizontalMargin = 0.2f; + + /// + /// Margin between objects vertically. + /// + [Tooltip("Margin between objects vertically")] + public float VerticalMargin = 0.2f; + + /// + /// Margin between objects in depth. + /// + [Tooltip("Margin between objects in depth")] + public float DepthMargin = 0.2f; + /// /// Reference mesh to use for rendering the sphere layout /// @@ -99,6 +124,7 @@ public class ObjectCollection : MonoBehaviour private float _width; private float _height; private float _circumference; + private float _radialCellAngle; private Vector2 _halfCell; #endregion @@ -181,6 +207,7 @@ public void UpdateCollection() _height = Rows * CellHeight; _halfCell = new Vector2(CellWidth / 2f, CellHeight / 2f); _circumference = 2f * Mathf.PI * Radius; + _radialCellAngle = RadialRange / _columns; LayoutChildren(); @@ -201,7 +228,6 @@ private void LayoutChildren() { Vector3[] nodeGrid = new Vector3[NodeList.Count]; Vector3 newPos = Vector3.zero; - Vector3 newRot = Vector3.zero; // Now lets lay out the grid startOffsetX = (_columns * 0.5f) * CellWidth; @@ -249,61 +275,15 @@ private void LayoutChildren() { { newPos = nodeGrid[i]; NodeList[i].transform.localPosition = newPos; - switch (OrientType) - { - case OrientTypeEnum.FaceOrigin: - case OrientTypeEnum.FaceFoward: - NodeList[i].transform.forward = transform.forward; - break; - - case OrientTypeEnum.FaceOriginReversed: - case OrientTypeEnum.FaceForwardReversed: - newRot = Vector3.zero; - NodeList[i].transform.forward = transform.forward; - NodeList[i].transform.Rotate(0f, 180f, 0f); - break; - - case OrientTypeEnum.None: - break; - - default: - throw new ArgumentOutOfRangeException(); - } + UpdateNodeFacing(NodeList[i], OrientType, newPos); } break; case SurfaceTypeEnum.Cylinder: for (int i = 0; i < NodeList.Count; i++) { newPos = CylindricalMapping(nodeGrid[i], Radius); - switch (OrientType) - { - case OrientTypeEnum.FaceOrigin: - newRot = new Vector3(newPos.x, 0.0f, newPos.z); - NodeList[i].transform.rotation = Quaternion.LookRotation(newRot); - break; - - case OrientTypeEnum.FaceOriginReversed: - newRot = new Vector3(newPos.x, 0f, newPos.z); - NodeList[i].transform.rotation = Quaternion.LookRotation(newRot); - NodeList[i].transform.Rotate(0f, 180f, 0f); - break; - - case OrientTypeEnum.FaceFoward: - NodeList[i].transform.forward = transform.forward; - break; - - case OrientTypeEnum.FaceForwardReversed: - NodeList[i].transform.forward = transform.forward; - NodeList[i].transform.Rotate(0f, 180f, 0f); - break; - - case OrientTypeEnum.None: - break; - - default: - throw new ArgumentOutOfRangeException(); - } NodeList[i].transform.localPosition = newPos; + UpdateNodeFacing(NodeList[i], OrientType, newPos); } break; case SurfaceTypeEnum.Sphere: @@ -311,38 +291,31 @@ private void LayoutChildren() { for (int i = 0; i < NodeList.Count; i++) { newPos = SphericalMapping(nodeGrid[i], Radius); - switch (OrientType) + NodeList[i].transform.localPosition = newPos; + UpdateNodeFacing(NodeList[i], OrientType, newPos); + } + break; + case SurfaceTypeEnum.Radial: + int curColumn = 0; + int curRow = 1; + + for (int i = 0; i < NodeList.Count; i++) + { + newPos = RadialMapping(nodeGrid[i], Radius, curRow, curColumn); + if (curColumn == (_columns - 1)) { - case OrientTypeEnum.FaceOrigin: - newRot = newPos; - NodeList[i].transform.rotation = Quaternion.LookRotation(newRot); - break; - - case OrientTypeEnum.FaceOriginReversed: - newRot = newPos; - NodeList[i].transform.rotation = Quaternion.LookRotation(newRot); - NodeList[i].transform.Rotate(0f, 180f, 0f); - break; - - case OrientTypeEnum.FaceFoward: - NodeList[i].transform.forward = transform.forward; - break; - - case OrientTypeEnum.FaceForwardReversed: - NodeList[i].transform.forward = transform.forward; - NodeList[i].transform.Rotate(0f, 180f, 0f); - break; - - case OrientTypeEnum.None: - break; - - default: - throw new ArgumentOutOfRangeException(); + curColumn = 0; + ++curRow; } + else + { + ++curColumn; + } + NodeList[i].transform.localPosition = newPos; + UpdateNodeFacing(NodeList[i], OrientType, newPos); } break; - case SurfaceTypeEnum.Scatter: // Get randomized planar mapping // Calculate radius of each node while we're here @@ -364,25 +337,7 @@ private void LayoutChildren() { NodeList[i].Radius = 1f; } NodeList[i].transform.localPosition = newPos; - switch (OrientType) - { - case OrientTypeEnum.FaceOrigin: - case OrientTypeEnum.FaceFoward: - NodeList[i].transform.rotation = Quaternion.LookRotation(newRot); - break; - - case OrientTypeEnum.FaceOriginReversed: - case OrientTypeEnum.FaceForwardReversed: - NodeList[i].transform.rotation = Quaternion.LookRotation(newRot); - NodeList[i].transform.Rotate(0f, 180f, 0f); - break; - - case OrientTypeEnum.None: - break; - - default: - throw new ArgumentOutOfRangeException(); - } + UpdateNodeFacing(NodeList[i], OrientType, newPos); } // Iterate [x] times @@ -395,6 +350,65 @@ private void LayoutChildren() { } } + /// + /// Update the facing of a node given the nodes new position for facing orign with node and orientation type + /// + /// + /// + /// + private void UpdateNodeFacing(CollectionNode node, OrientTypeEnum orientType, Vector3 newPos = new Vector3()) + { + Vector3 centerAxis; + Vector3 pointOnAxisNearestNode; + switch (OrientType) + { + case OrientTypeEnum.FaceOrigin: + node.transform.rotation = Quaternion.LookRotation(node.transform.position - this.transform.position, this.transform.up); + break; + + case OrientTypeEnum.FaceOriginReversed: + node.transform.rotation = Quaternion.LookRotation(this.transform.position - node.transform.position, this.transform.up); + break; + + case OrientTypeEnum.FaceCenterAxis: + centerAxis = Vector3.Project(node.transform.position - this.transform.position, this.transform.up); + pointOnAxisNearestNode = this.transform.position + centerAxis; + node.transform.rotation = Quaternion.LookRotation(node.transform.position - pointOnAxisNearestNode, this.transform.up); + + break; + + case OrientTypeEnum.FaceCenterAxisReversed: + centerAxis = Vector3.Project(node.transform.position - this.transform.position, this.transform.up); + pointOnAxisNearestNode = this.transform.position + centerAxis; + node.transform.rotation = Quaternion.LookRotation(pointOnAxisNearestNode - node.transform.position, this.transform.up); + + break; + + case OrientTypeEnum.FaceParentFoward: + node.transform.forward = transform.rotation * Vector3.forward; + break; + + case OrientTypeEnum.FaceParentBack: + node.transform.forward = transform.rotation * Vector3.back; + break; + + case OrientTypeEnum.FaceParentUp: + node.transform.forward = transform.rotation * Vector3.up; + break; + + case OrientTypeEnum.FaceParentDown: + node.transform.forward = transform.rotation * Vector3.down; + break; + + case OrientTypeEnum.None: + break; + + default: + throw new ArgumentOutOfRangeException(); + } + } + + /// /// Internal function for getting the relative mapping based on a source Vec3 and a radius for spherical mapping. /// @@ -434,6 +448,27 @@ private Vector3 CylindricalMapping(Vector3 source, float radius) return newPos; } + /// + /// Internal function for getting the relative mapping based on a source Vec3 and a radius for cylinder mapping. + /// + /// The source to be mapped to cylinder + /// This is a for the radius of the cylinder + /// This is a for the radius of the cylinder + /// This is a for the radius of the cylinder + /// + private Vector3 RadialMapping(Vector3 source, float radius, int row, int column) + { + Radius = radius >= 0 ? Radius : radius; + + Vector3 newPos = new Vector3(0f, 0f, (Radius/Rows) * row); + float yAngle = _radialCellAngle * (column - (_columns / 2f)) + (_radialCellAngle*.5f); + + Quaternion rot = Quaternion.Euler(0.0f, yAngle, 0.0f); + newPos = rot * newPos; + + return newPos; + } + /// /// Internal function to check if a node exists in the NodeList. /// From 134251b172c1cf6d25c876221aaf613e4caf4307 Mon Sep 17 00:00:00 2001 From: Eric Carter Date: Wed, 30 May 2018 19:33:20 -0700 Subject: [PATCH 02/19] Fixed a merge mistake that put a , in the wrong spot --- .../UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs b/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs index 5c51a957fc4..40bbbe59856 100644 --- a/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs +++ b/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs @@ -14,8 +14,8 @@ public enum OrientTypeEnum FaceParentFoward, // Parent Relative Forwards FaceParentBack, // Parent Relative Backwards FaceParentUp, // Parent Relative Up - FaceParentDown // Parent Relative Down + FaceParentDown, // Parent Relative Down FaceCenterAxis, // Lay flat on the surface, facing in - FaceCenterAxisReversed, // Lay flat on the surface, facing out + FaceCenterAxisReversed // Lay flat on the surface, facing out } } From bc8ecd6aa6599ac427cb334a2ee258c6fd60cf1a Mon Sep 17 00:00:00 2001 From: Eric Carter Date: Fri, 1 Jun 2018 12:51:05 -0700 Subject: [PATCH 03/19] Updated the collection examples map to use the new orientation types --- .../UX/Models/Model_Tetra.prefab | 142 + .../UX/Models/Model_Tetra.prefab.meta | 10 + .../UX/Scenes/ObjectCollectionExample.unity | 6396 +++++++++++------ 3 files changed, 4337 insertions(+), 2211 deletions(-) create mode 100644 Assets/HoloToolkit-Examples/UX/Models/Model_Tetra.prefab create mode 100644 Assets/HoloToolkit-Examples/UX/Models/Model_Tetra.prefab.meta diff --git a/Assets/HoloToolkit-Examples/UX/Models/Model_Tetra.prefab b/Assets/HoloToolkit-Examples/UX/Models/Model_Tetra.prefab new file mode 100644 index 00000000000..62eae6bbb49 --- /dev/null +++ b/Assets/HoloToolkit-Examples/UX/Models/Model_Tetra.prefab @@ -0,0 +1,142 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1001 &100100000 +Prefab: + m_ObjectHideFlags: 1 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 0} + m_Modifications: [] + m_RemovedComponents: [] + m_ParentPrefab: {fileID: 0} + m_RootGameObject: {fileID: 1518205972025162} + m_IsPrefabParent: 1 +--- !u!1 &1370976729975188 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + serializedVersion: 5 + m_Component: + - 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_halfCell = new Vector2(CellWidth / 2f, CellHeight / 2f); + _halfCell = new Vector2(CellWidth * 0.5f, CellHeight * 0.5f); _circumference = 2f * Mathf.PI * Radius; _radialCellAngle = RadialRange / _columns; @@ -328,7 +328,7 @@ private void LayoutChildren() { { // Make the radius the largest of the object's dimensions to avoid overlap Bounds bounds = nodeCollider.bounds; - NodeList[i].Radius = Mathf.Max (Mathf.Max(bounds.size.x, bounds.size.y), bounds.size.z) / 2; + NodeList[i].Radius = Mathf.Max (Mathf.Max(bounds.size.x, bounds.size.y), bounds.size.z) * 0.5f; } else { @@ -461,7 +461,7 @@ private Vector3 RadialMapping(Vector3 source, float radius, int row, int column) Radius = radius >= 0 ? Radius : radius; Vector3 newPos = new Vector3(0f, 0f, (Radius/Rows) * row); - float yAngle = _radialCellAngle * (column - (_columns / 2f)) + (_radialCellAngle*.5f); + float yAngle = _radialCellAngle * (column - (_columns * 0.5f)) + (_radialCellAngle*.5f); Quaternion rot = Quaternion.Euler(0.0f, yAngle, 0.0f); newPos = rot * newPos; From a2dcecd4ea3dc703d7512347bd5f28a71e8d2db3 Mon Sep 17 00:00:00 2001 From: Eric Carter Date: Fri, 1 Jun 2018 14:36:14 -0700 Subject: [PATCH 07/19] tabs--> spaces --- .../UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs b/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs index 40bbbe59856..5c11d3e719f 100644 --- a/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs +++ b/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs @@ -13,7 +13,7 @@ public enum OrientTypeEnum FaceOriginReversed, // Rotate towards the origin + 180 degrees FaceParentFoward, // Parent Relative Forwards FaceParentBack, // Parent Relative Backwards - FaceParentUp, // Parent Relative Up + FaceParentUp, // Parent Relative Up FaceParentDown, // Parent Relative Down FaceCenterAxis, // Lay flat on the surface, facing in FaceCenterAxisReversed // Lay flat on the surface, facing out From 3ca8c06216eaf9b58a0eeeb3c05d38ee50aa9481 Mon Sep 17 00:00:00 2001 From: Eric Carter Date: Fri, 1 Jun 2018 18:02:04 -0700 Subject: [PATCH 08/19] fixed extraneous spaces in prefab names --- .../{Base Wedge.prefab => BaseWedge.prefab} | 25 ++----------------- ...edge.prefab.meta => BaseWedge.prefab.meta} | 0 .../{Open Wedge.prefab => OpenWedge.prefab} | 25 ++----------------- ...edge.prefab.meta => OpenWedge.prefab.meta} | 0 4 files changed, 4 insertions(+), 46 deletions(-) rename Assets/HoloToolkit-Examples/UX/Prefabs/{Base Wedge.prefab => BaseWedge.prefab} (80%) rename Assets/HoloToolkit-Examples/UX/Prefabs/{Base Wedge.prefab.meta => BaseWedge.prefab.meta} (100%) rename Assets/HoloToolkit-Examples/UX/Prefabs/{Open Wedge.prefab => OpenWedge.prefab} (80%) rename Assets/HoloToolkit-Examples/UX/Prefabs/{Open Wedge.prefab.meta => OpenWedge.prefab.meta} (100%) diff --git a/Assets/HoloToolkit-Examples/UX/Prefabs/Base Wedge.prefab b/Assets/HoloToolkit-Examples/UX/Prefabs/BaseWedge.prefab similarity index 80% rename from Assets/HoloToolkit-Examples/UX/Prefabs/Base Wedge.prefab rename to Assets/HoloToolkit-Examples/UX/Prefabs/BaseWedge.prefab index 65cd502fc66..3c909c04edd 100644 --- a/Assets/HoloToolkit-Examples/UX/Prefabs/Base Wedge.prefab +++ b/Assets/HoloToolkit-Examples/UX/Prefabs/BaseWedge.prefab @@ -36,10 +36,8 @@ GameObject: serializedVersion: 5 m_Component: - component: {fileID: 4119857227660218} - - component: {fileID: 33674805508993370} - - component: {fileID: 65535471448810062} m_Layer: 0 - m_Name: Base Wedge + m_Name: BaseWedge m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -51,7 +49,7 @@ Transform: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1813968316392310} - m_LocalRotation: {x: 0.000000029802322, y: -0.3583679, z: 0.000000029802322, w: 0.9335805} + m_LocalRotation: {x: -0, y: -0.35836792, z: 0.000000044703484, w: 0.9335805} m_LocalPosition: {x: -0.19404785, y: 0, z: 0.215512} m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} m_Children: @@ -113,22 +111,3 @@ MeshFilter: m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1131884656028906} m_Mesh: {fileID: 4300000, guid: 703cf294947fd9e48a73ef1135d37fab, type: 3} ---- !u!33 &33674805508993370 -MeshFilter: - m_ObjectHideFlags: 1 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 100100000} - m_GameObject: {fileID: 1813968316392310} - m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} ---- !u!65 &65535471448810062 -BoxCollider: - m_ObjectHideFlags: 1 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 100100000} - m_GameObject: {fileID: 1813968316392310} - m_Material: {fileID: 0} - m_IsTrigger: 0 - m_Enabled: 1 - serializedVersion: 2 - m_Size: {x: 1, y: 1, z: 1} - m_Center: {x: 0, y: 0, z: 0} diff --git a/Assets/HoloToolkit-Examples/UX/Prefabs/Base Wedge.prefab.meta b/Assets/HoloToolkit-Examples/UX/Prefabs/BaseWedge.prefab.meta similarity index 100% rename from Assets/HoloToolkit-Examples/UX/Prefabs/Base Wedge.prefab.meta rename to Assets/HoloToolkit-Examples/UX/Prefabs/BaseWedge.prefab.meta diff --git a/Assets/HoloToolkit-Examples/UX/Prefabs/Open Wedge.prefab b/Assets/HoloToolkit-Examples/UX/Prefabs/OpenWedge.prefab similarity index 80% rename from Assets/HoloToolkit-Examples/UX/Prefabs/Open Wedge.prefab rename to Assets/HoloToolkit-Examples/UX/Prefabs/OpenWedge.prefab index 7df0cd02e5a..e574446a0eb 100644 --- a/Assets/HoloToolkit-Examples/UX/Prefabs/Open Wedge.prefab +++ b/Assets/HoloToolkit-Examples/UX/Prefabs/OpenWedge.prefab @@ -19,10 +19,8 @@ GameObject: serializedVersion: 5 m_Component: - component: {fileID: 4568522950744146} - - component: {fileID: 33799306713161514} - - component: {fileID: 65256454621921454} m_Layer: 0 - m_Name: Open Wedge + m_Name: OpenWedge m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -51,7 +49,7 @@ Transform: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1728409514330748} - m_LocalRotation: {x: -0.000000029802322, y: -0.35836792, z: 0.000000014901161, w: 0.9335805} + m_LocalRotation: {x: -0, y: -0.35836792, z: 0.000000014901161, w: 0.9335805} m_LocalPosition: {x: -0.3880957, y: 0, z: 0.431024} m_LocalScale: {x: 0.099999994, y: 0.099999994, z: 0.099999994} m_Children: @@ -113,22 +111,3 @@ MeshFilter: m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1831515512495300} m_Mesh: {fileID: 4300000, guid: caffdf4251ca1914086374ce3ab9637e, type: 3} ---- !u!33 &33799306713161514 -MeshFilter: - m_ObjectHideFlags: 1 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 100100000} - m_GameObject: {fileID: 1728409514330748} - m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} ---- !u!65 &65256454621921454 -BoxCollider: - m_ObjectHideFlags: 1 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 100100000} - m_GameObject: {fileID: 1728409514330748} - m_Material: {fileID: 0} - m_IsTrigger: 0 - m_Enabled: 1 - serializedVersion: 2 - m_Size: {x: 1, y: 1, z: 1} - m_Center: {x: 0, y: 0, z: 0} diff --git a/Assets/HoloToolkit-Examples/UX/Prefabs/Open Wedge.prefab.meta b/Assets/HoloToolkit-Examples/UX/Prefabs/OpenWedge.prefab.meta similarity index 100% rename from Assets/HoloToolkit-Examples/UX/Prefabs/Open Wedge.prefab.meta rename to Assets/HoloToolkit-Examples/UX/Prefabs/OpenWedge.prefab.meta From 6eb0cb488e4daba04aeb299fb94aa053086e3eb2 Mon Sep 17 00:00:00 2001 From: Eric Carter Date: Fri, 1 Jun 2018 18:02:48 -0700 Subject: [PATCH 09/19] cleaned up public properties --- .../Scripts/Collections/ObjectCollection.cs | 62 ++++++++++++++++--- 1 file changed, 54 insertions(+), 8 deletions(-) diff --git a/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs b/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs index 13648d04336..e36c41ff8b7 100644 --- a/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs +++ b/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs @@ -65,45 +65,91 @@ public class ObjectCollection : MonoBehaviour /// /// This is the radial range for creating a radial fan layout. /// - [Range(5f, 360f)] + [SerializeField] [Tooltip("Radial range for radial layout")] - public float RadialRange = 180f; + [Range(5f, 360f)] + private float radialRange = 180f; + + public float RadialRange + { + get { return radialRange; } + set { radialRange = value; } + } /// /// Number of rows per column, column number is automatically determined /// + [SerializeField] [Tooltip("Number of rows per column")] - public int Rows = 3; + private int rows = 3; + + public int Rows + { + get { return rows; } + set { rows = value; } + } /// /// Width of the cell per object in the collection. /// + [SerializeField] [Tooltip("Width of cell per object")] - public float CellWidth = 0.5f; + private float cellWidth = 0.5f; + public float CellWidth + { + get { return cellWidth; } + set { cellWidth = value; } + } /// /// Height of the cell per object in the collection. /// + [SerializeField] [Tooltip("Height of cell per object")] - public float CellHeight = 0.5f; + private float cellHeight = 0.5f; + + public float CellHeight + { + get { return cellHeight; } + set { cellHeight = value; } + } /// /// Margin between objects horizontally. /// + [SerializeField] [Tooltip("Margin between objects horizontally")] - public float HorizontalMargin = 0.2f; + private float horizontalMargin = 0.2f; + public float HorizontalMargin + { + get { return horizontalMargin; } + set { horizontalMargin = value; } + } /// /// Margin between objects vertically. /// + [SerializeField] [Tooltip("Margin between objects vertically")] - public float VerticalMargin = 0.2f; + private float verticalMargin = 0.2f; + public float VerticalMargin + { + get { return verticalMargin; } + set { verticalMargin = value; } + } /// /// Margin between objects in depth. /// + [SerializeField] [Tooltip("Margin between objects in depth")] - public float DepthMargin = 0.2f; + private float depthMargin = 0.2f; + + public float DepthMargin + { + get { return depthMargin; } + set { depthMargin = value; } + } /// /// Reference mesh to use for rendering the sphere layout From 4fea185db52fd6831444d48cf8cb9b3774203982 Mon Sep 17 00:00:00 2001 From: Eric Carter Date: Fri, 1 Jun 2018 18:02:59 -0700 Subject: [PATCH 10/19] tabs --> spaces --- .../UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs b/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs index 5c11d3e719f..2a24d765cd1 100644 --- a/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs +++ b/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs @@ -15,7 +15,7 @@ public enum OrientTypeEnum FaceParentBack, // Parent Relative Backwards FaceParentUp, // Parent Relative Up FaceParentDown, // Parent Relative Down - FaceCenterAxis, // Lay flat on the surface, facing in + FaceCenterAxis, // Lay flat on the surface, facing in FaceCenterAxisReversed // Lay flat on the surface, facing out } } From 3afe7f372bbda35dee988c9341047b31c0fd707e Mon Sep 17 00:00:00 2001 From: Eric Carter Date: Fri, 1 Jun 2018 18:03:22 -0700 Subject: [PATCH 11/19] updated the radial solver example with new public properties --- .../UX/Scenes/ObjectCollectionExample.unity | 2010 +++++++++-------- 1 file changed, 1007 insertions(+), 1003 deletions(-) diff --git a/Assets/HoloToolkit-Examples/UX/Scenes/ObjectCollectionExample.unity b/Assets/HoloToolkit-Examples/UX/Scenes/ObjectCollectionExample.unity index 9cf2fb1c809..1a32d8f3632 100644 --- a/Assets/HoloToolkit-Examples/UX/Scenes/ObjectCollectionExample.unity +++ b/Assets/HoloToolkit-Examples/UX/Scenes/ObjectCollectionExample.unity @@ -252,15 +252,15 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 4119857227660218, guid: e4e63db305487cc4da34b0d1678d4d5a, type: 2} propertyPath: m_LocalRotation.x - 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target: {fileID: 4568522950744146, guid: 86f526479c7b577418c7595dfe40655b, type: 2} propertyPath: m_LocalRotation.w @@ -12289,7 +12293,7 @@ Prefab: objectReference: {fileID: 0} - target: {fileID: 4000011792100794, guid: a611e772ef8ddf64d8106a9cbb70f31c, type: 2} propertyPath: m_RootOrder - value: 12 + value: 14 objectReference: {fileID: 0} m_RemovedComponents: [] m_ParentPrefab: {fileID: 100100000, guid: a611e772ef8ddf64d8106a9cbb70f31c, type: 2} From 23a7c55ba23917cda170b3d22dff1d561bdc76a7 Mon Sep 17 00:00:00 2001 From: Eric Carter Date: Fri, 1 Jun 2018 18:28:27 -0700 Subject: [PATCH 12/19] new Vector3() --> default(Vector3) and some comment cleanup --- .../UX/Scripts/Collections/ObjectCollection.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs b/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs index e36c41ff8b7..4f1dab7cd92 100644 --- a/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs +++ b/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs @@ -402,7 +402,7 @@ private void LayoutChildren() { /// /// /// - private void UpdateNodeFacing(CollectionNode node, OrientTypeEnum orientType, Vector3 newPos = new Vector3()) + private void UpdateNodeFacing(CollectionNode node, OrientTypeEnum orientType, Vector3 newPos = default(Vector3)) { Vector3 centerAxis; Vector3 pointOnAxisNearestNode; @@ -495,12 +495,12 @@ private Vector3 CylindricalMapping(Vector3 source, float radius) } /// - /// Internal function for getting the relative mapping based on a source Vec3 and a radius for cylinder mapping. + /// Internal function for getting the relative mapping based on a source Vec3 and a radius for radial mapping. /// /// The source to be mapped to cylinder - /// This is a for the radius of the cylinder - /// This is a for the radius of the cylinder - /// This is a for the radius of the cylinder + /// This is a for the radius of the radial + /// This is a for the radius of the radial + /// This is a for the radius of the radial /// private Vector3 RadialMapping(Vector3 source, float radius, int row, int column) { From cba36c7195230a1764f6d0c18429ff765fa59178 Mon Sep 17 00:00:00 2001 From: Eric Carter Date: Mon, 4 Jun 2018 11:23:46 -0700 Subject: [PATCH 13/19] added some comments explaining the enum rename --- .../Collections/CollectionEnums/OrientTypeEnum.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs b/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs index 2a24d765cd1..3ba91c3d89e 100644 --- a/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs +++ b/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs @@ -1,6 +1,9 @@ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. +using System; +using UnityEngine; + namespace HoloToolkit.Unity.Collections { /// @@ -11,11 +14,11 @@ public enum OrientTypeEnum None, // Don't rotate at all FaceOrigin, // Rotate towards the origin FaceOriginReversed, // Rotate towards the origin + 180 degrees - FaceParentFoward, // Parent Relative Forwards - FaceParentBack, // Parent Relative Backwards - FaceParentUp, // Parent Relative Up + FaceParentFoward, // Parent Relative Forwards, this used to be called FaceForward + FaceParentBack, // Parent Relative Backwards, this used to be called FaceForwardReversed + FaceParentUp, // Parent Relative Up FaceParentDown, // Parent Relative Down - FaceCenterAxis, // Lay flat on the surface, facing in + FaceCenterAxis, // Lay flat on the surface, facing in FaceCenterAxisReversed // Lay flat on the surface, facing out } } From 0aabb8dbfa65d73c907e5f72e65db7d58fb52633 Mon Sep 17 00:00:00 2001 From: Eric Carter Date: Mon, 4 Jun 2018 17:35:52 -0700 Subject: [PATCH 14/19] cleaned up handedness --- .../Input/Scripts/Utilities/ControllerFinder.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs b/Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs index 2e98566fc6f..86820cea44e 100644 --- a/Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs +++ b/Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs @@ -27,7 +27,13 @@ public MotionControllerInfo.ControllerElementEnum Element public InteractionSourceHandedness Handedness { get { return handedness; } - set { handedness = value; } + set { + if (handedness != value) + { + handedness = value; + RefreshControllerTransform(); + } + } } [SerializeField] From edb06fb72493fe252330d9d588734b74b4cbfbe6 Mon Sep 17 00:00:00 2001 From: Eric Carter Date: Mon, 4 Jun 2018 17:50:10 -0700 Subject: [PATCH 15/19] fixed line spacing --- Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs b/Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs index 86820cea44e..5e1e9ac8e4f 100644 --- a/Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs +++ b/Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs @@ -27,7 +27,8 @@ public MotionControllerInfo.ControllerElementEnum Element public InteractionSourceHandedness Handedness { get { return handedness; } - set { + set + { if (handedness != value) { handedness = value; From 0ed30d1123353082c7921064047f7d7ef0de8835 Mon Sep 17 00:00:00 2001 From: Eric Carter Date: Mon, 4 Jun 2018 18:13:29 -0700 Subject: [PATCH 16/19] redid code review fixes --- .../Input/Scripts/Utilities/ControllerFinder.cs | 9 +-------- .../Collections/CollectionEnums/OrientTypeEnum.cs | 11 ++++------- .../UX/Scripts/Collections/ObjectCollection.cs | 4 ++-- 3 files changed, 7 insertions(+), 17 deletions(-) diff --git a/Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs b/Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs index 5e1e9ac8e4f..2e98566fc6f 100644 --- a/Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs +++ b/Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs @@ -27,14 +27,7 @@ public MotionControllerInfo.ControllerElementEnum Element public InteractionSourceHandedness Handedness { get { return handedness; } - set - { - if (handedness != value) - { - handedness = value; - RefreshControllerTransform(); - } - } + set { handedness = value; } } [SerializeField] diff --git a/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs b/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs index 3ba91c3d89e..645f5cad793 100644 --- a/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs +++ b/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs @@ -1,9 +1,6 @@ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. -using System; -using UnityEngine; - namespace HoloToolkit.Unity.Collections { /// @@ -14,11 +11,11 @@ public enum OrientTypeEnum None, // Don't rotate at all FaceOrigin, // Rotate towards the origin FaceOriginReversed, // Rotate towards the origin + 180 degrees - FaceParentFoward, // Parent Relative Forwards, this used to be called FaceForward - FaceParentBack, // Parent Relative Backwards, this used to be called FaceForwardReversed - FaceParentUp, // Parent Relative Up + FaceFoward, // Parent Relative Forwards, this used to be called FaceForward + FaceForwardReversed, // Parent Relative Backwards, this used to be called FaceForwardReversed + FaceParentUp, // Parent Relative Up FaceParentDown, // Parent Relative Down - FaceCenterAxis, // Lay flat on the surface, facing in + FaceCenterAxis, // Lay flat on the surface, facing in FaceCenterAxisReversed // Lay flat on the surface, facing out } } diff --git a/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs b/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs index 4f1dab7cd92..3dde2993166 100644 --- a/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs +++ b/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs @@ -430,11 +430,11 @@ private void LayoutChildren() { break; - case OrientTypeEnum.FaceParentFoward: + case OrientTypeEnum.FaceFoward: node.transform.forward = transform.rotation * Vector3.forward; break; - case OrientTypeEnum.FaceParentBack: + case OrientTypeEnum.FaceForwardReversed: node.transform.forward = transform.rotation * Vector3.back; break; From f97727fd05029d0745e27fd264666d47e391e6d4 Mon Sep 17 00:00:00 2001 From: Eric Carter Date: Mon, 4 Jun 2018 18:28:51 -0700 Subject: [PATCH 17/19] clarfied comments on orientation types --- .../Scripts/Collections/CollectionEnums/OrientTypeEnum.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs b/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs index 645f5cad793..a4fd5e63cc8 100644 --- a/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs +++ b/Assets/HoloToolkit/UX/Scripts/Collections/CollectionEnums/OrientTypeEnum.cs @@ -11,11 +11,11 @@ public enum OrientTypeEnum None, // Don't rotate at all FaceOrigin, // Rotate towards the origin FaceOriginReversed, // Rotate towards the origin + 180 degrees - FaceFoward, // Parent Relative Forwards, this used to be called FaceForward - FaceForwardReversed, // Parent Relative Backwards, this used to be called FaceForwardReversed + FaceFoward, // Zero rotation. Aka Parent Relative Forwards + FaceForwardReversed, // Zero rotation + 180 degrees. Aka Parent Relative Backwards FaceParentUp, // Parent Relative Up FaceParentDown, // Parent Relative Down FaceCenterAxis, // Lay flat on the surface, facing in - FaceCenterAxisReversed // Lay flat on the surface, facing out + FaceCenterAxisReversed // Lay flat on the surface, facing out } } From 98273eb06e90dadbd3e7cf243cd3e7af85b287c3 Mon Sep 17 00:00:00 2001 From: Kurtis Eveleigh Date: Mon, 11 Jun 2018 15:10:02 -0700 Subject: [PATCH 18/19] Updating based on feedback --- .../Scripts/Collections/ObjectCollection.cs | 89 +++++++++---------- 1 file changed, 42 insertions(+), 47 deletions(-) diff --git a/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs b/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs index 3dde2993166..7dacc65fb48 100644 --- a/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs +++ b/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs @@ -1,9 +1,9 @@ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. -using UnityEngine; -using System.Collections.Generic; using System; +using System.Collections.Generic; +using UnityEngine; namespace HoloToolkit.Unity.Collections { @@ -62,89 +62,92 @@ public class ObjectCollection : MonoBehaviour [Tooltip("Radius for the sphere or cylinder")] public float Radius = 2f; - /// - /// This is the radial range for creating a radial fan layout. - /// [SerializeField] [Tooltip("Radial range for radial layout")] [Range(5f, 360f)] private float radialRange = 180f; + /// + /// This is the radial range for creating a radial fan layout. + /// public float RadialRange { get { return radialRange; } set { radialRange = value; } } - /// - /// Number of rows per column, column number is automatically determined - /// [SerializeField] [Tooltip("Number of rows per column")] private int rows = 3; + /// + /// Number of rows per column, column number is automatically determined + /// public int Rows { get { return rows; } set { rows = value; } } - /// - /// Width of the cell per object in the collection. - /// [SerializeField] [Tooltip("Width of cell per object")] private float cellWidth = 0.5f; + + /// + /// Width of the cell per object in the collection. + /// public float CellWidth { get { return cellWidth; } set { cellWidth = value; } } - /// - /// Height of the cell per object in the collection. - /// [SerializeField] [Tooltip("Height of cell per object")] private float cellHeight = 0.5f; + /// + /// Height of the cell per object in the collection. + /// public float CellHeight { get { return cellHeight; } set { cellHeight = value; } } - /// - /// Margin between objects horizontally. - /// [SerializeField] [Tooltip("Margin between objects horizontally")] private float horizontalMargin = 0.2f; + + /// + /// Margin between objects horizontally. + /// public float HorizontalMargin { get { return horizontalMargin; } set { horizontalMargin = value; } } - /// - /// Margin between objects vertically. - /// [SerializeField] [Tooltip("Margin between objects vertically")] private float verticalMargin = 0.2f; + + /// + /// Margin between objects vertically. + /// public float VerticalMargin { get { return verticalMargin; } set { verticalMargin = value; } } - /// - /// Margin between objects in depth. - /// [SerializeField] [Tooltip("Margin between objects in depth")] private float depthMargin = 0.2f; - + + /// + /// Margin between objects in depth. + /// public float DepthMargin { get { return depthMargin; } @@ -162,28 +165,19 @@ public float DepthMargin /// [HideInInspector] public Mesh CylinderMesh; - #endregion + public float Width { get; private set; } + + public float Height { get; private set; } + #endregion #region private variables private int _columns; - private float _width; - private float _height; private float _circumference; private float _radialCellAngle; private Vector2 _halfCell; #endregion - public float Width - { - get { return _width; } - } - - public float Height - { - get { return _height; } - } - /// /// Update collection is called from the editor button on the inspector. /// This function rebuilds / updates the layout. @@ -249,8 +243,8 @@ public void UpdateCollection() } _columns = Mathf.CeilToInt((float)NodeList.Count / Rows); - _width = _columns * CellWidth; - _height = Rows * CellHeight; + Width = _columns * CellWidth; + Height = Rows * CellHeight; _halfCell = new Vector2(CellWidth * 0.5f, CellHeight * 0.5f); _circumference = 2f * Mathf.PI * Radius; _radialCellAngle = RadialRange / _columns; @@ -409,7 +403,7 @@ private void LayoutChildren() { switch (OrientType) { case OrientTypeEnum.FaceOrigin: - node.transform.rotation = Quaternion.LookRotation(node.transform.position - this.transform.position, this.transform.up); + node.transform.rotation = Quaternion.LookRotation(node.transform.position - this.transform.position, this.transform.up); break; case OrientTypeEnum.FaceOriginReversed: @@ -420,14 +414,12 @@ private void LayoutChildren() { centerAxis = Vector3.Project(node.transform.position - this.transform.position, this.transform.up); pointOnAxisNearestNode = this.transform.position + centerAxis; node.transform.rotation = Quaternion.LookRotation(node.transform.position - pointOnAxisNearestNode, this.transform.up); - break; case OrientTypeEnum.FaceCenterAxisReversed: centerAxis = Vector3.Project(node.transform.position - this.transform.position, this.transform.up); pointOnAxisNearestNode = this.transform.position + centerAxis; node.transform.rotation = Quaternion.LookRotation(pointOnAxisNearestNode - node.transform.position, this.transform.up); - break; case OrientTypeEnum.FaceFoward: @@ -505,14 +497,17 @@ private Vector3 CylindricalMapping(Vector3 source, float radius) private Vector3 RadialMapping(Vector3 source, float radius, int row, int column) { Radius = radius >= 0 ? Radius : radius; - - Vector3 newPos = new Vector3(0f, 0f, (Radius/Rows) * row); - float yAngle = _radialCellAngle * (column - (_columns * 0.5f)) + (_radialCellAngle*.5f); + + source.x = 0f; + source.y = 0f; + source.z = (Radius / Rows) * row; + + float yAngle = _radialCellAngle * (column - (_columns * 0.5f)) + (_radialCellAngle * .5f); Quaternion rot = Quaternion.Euler(0.0f, yAngle, 0.0f); - newPos = rot * newPos; + source = rot * source; - return newPos; + return source; } /// From 43f0c771ca5b9fcffe79e15c890f115f80829beb Mon Sep 17 00:00:00 2001 From: Kurtis Eveleigh Date: Mon, 11 Jun 2018 16:41:02 -0700 Subject: [PATCH 19/19] Reverting some breaking changes --- .../UX/Scenes/ObjectCollectionExample.unity | 2561 +++++++++-------- .../Scripts/Collections/ObjectCollection.cs | 35 +- 2 files changed, 1288 insertions(+), 1308 deletions(-) diff --git a/Assets/HoloToolkit-Examples/UX/Scenes/ObjectCollectionExample.unity b/Assets/HoloToolkit-Examples/UX/Scenes/ObjectCollectionExample.unity index 1a32d8f3632..23cb0981bbd 100644 --- a/Assets/HoloToolkit-Examples/UX/Scenes/ObjectCollectionExample.unity +++ b/Assets/HoloToolkit-Examples/UX/Scenes/ObjectCollectionExample.unity @@ -88,6 +88,7 @@ LightmapSettings: m_PVRFilteringAtrousPositionSigmaDirect: 0.5 m_PVRFilteringAtrousPositionSigmaIndirect: 2 m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ShowResolutionOverlay: 1 m_LightingDataAsset: {fileID: 0} m_UseShadowmask: 0 --- !u!196 &4 @@ -439,7 +440,7 @@ Transform: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 115809085} - 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rows: 3 - cellWidth: 0.5 + Rows: 2 + CellWidth: 0.12 CellHeight: 0.12 - HorizontalMargin: 0.2 - VerticalMargin: 0.2 - DepthMargin: 0.2 + horizontalMargin: 0.2 + verticalMargin: 0.2 + depthMargin: 0.2 SphereMesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} CylinderMesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0} --- !u!4 &2001628445 diff --git a/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs b/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs index 7dacc65fb48..f771e40a405 100644 --- a/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs +++ b/Assets/HoloToolkit/UX/Scripts/Collections/ObjectCollection.cs @@ -76,44 +76,23 @@ public float RadialRange set { radialRange = value; } } - [SerializeField] - [Tooltip("Number of rows per column")] - private int rows = 3; - /// - /// Number of rows per column, column number is automatically determined + /// Number of rows per column (column number is automatically determined). /// - public int Rows - { - get { return rows; } - set { rows = value; } - } - - [SerializeField] - [Tooltip("Width of cell per object")] - private float cellWidth = 0.5f; + [Tooltip("Number of rows per column")] + public int Rows = 3; /// /// Width of the cell per object in the collection. /// - public float CellWidth - { - get { return cellWidth; } - set { cellWidth = value; } - } - - [SerializeField] - [Tooltip("Height of cell per object")] - private float cellHeight = 0.5f; + [Tooltip("Width of cell per object")] + public float CellWidth = 0.5f; /// /// Height of the cell per object in the collection. /// - public float CellHeight - { - get { return cellHeight; } - set { cellHeight = value; } - } + [Tooltip("Height of cell per object")] + public float CellHeight = 0.5f; [SerializeField] [Tooltip("Margin between objects horizontally")]