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HolographicButton throws "Animator is not playing an AnimatorController" #2019

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GiMaWolf opened this issue Apr 26, 2018 · 7 comments
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@GiMaWolf
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GiMaWolf commented Apr 26, 2018

Overview

If one opens a Unity project, imports Toolkit and drags HolographicButton into the hierarchy the warning "Animator is not playing an AnimatorController" ist thrown. How can this warning be fixed?

Expected Behavior

The button works and throws no warnings.

Actual Behavior

there is a warning.

Steps to reproduce

see Overview

Unity Editor Version

2017.4.0f1

Mixed Reality Toolkit Release Version

2017.2.1.4

How can this warning be fixed?

@mrsniperz
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default
You can check the button's animation is there any missing animation,if it has just remake it.

@cre8ivepark
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@GiMaWolf Thanks for opening this issue! I have removed text & icon animation but it seems like AnimationController was not removed properly. I'll apply the updated prefab to may18 release.

@cre8ivepark cre8ivepark self-assigned this Apr 30, 2018
@david-c-kline
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@cre8ivepark, Do you have this ready for PR?

@cre8ivepark
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cre8ivepark commented May 10, 2018

@davidkline-ms Just came back from Build. I'll submit the PR tomorrow!

@cre8ivepark
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Working on this. I'll submit updated prefab to both dev and master.

@cre8ivepark
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Submitted PR for master and Dev

@david-c-kline
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This was released in the 2017.4.0.0 release candidate

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4 participants