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I agree. I think SetManipulationMode should be public since many app scenarios would want to change the mode in real-time(through a menu or voice). Currently, it is only supported in the editor.
Overview
Cannot change TwoHandManipulatable.ManipulationMode at runtime.
because TwoHandManipulatable.SetManipulationMode(TwoHandedManipulation mode) is private.
https://github.com/Microsoft/MixedRealityToolkit-Unity/blob/84493c975fbf0fe0f3541303ce1758ca11dfe44a/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/TwoHandManipulatable.cs#L135
I think should set public this method and TwoHandedManipulation enumration.
Unity Editor Version
Unity 2017.2.1p1+
Mixed Reality Toolkit Release Version
2017.2.1.4 Patch Release
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