Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Cannot change TwoHandManipulatable.ManipulationMode at runtime. #1994

Closed
satoshi-maemoto opened this issue Apr 20, 2018 · 2 comments
Closed
Assignees

Comments

@satoshi-maemoto
Copy link

Overview

Cannot change TwoHandManipulatable.ManipulationMode at runtime.
because TwoHandManipulatable.SetManipulationMode(TwoHandedManipulation mode) is private.
https://github.com/Microsoft/MixedRealityToolkit-Unity/blob/84493c975fbf0fe0f3541303ce1758ca11dfe44a/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/TwoHandManipulatable.cs#L135

I think should set public this method and TwoHandedManipulation enumration.

Unity Editor Version

Unity 2017.2.1p1+

Mixed Reality Toolkit Release Version

2017.2.1.4 Patch Release

@cre8ivepark
Copy link
Contributor

cre8ivepark commented Apr 20, 2018

I agree. I think SetManipulationMode should be public since many app scenarios would want to change the mode in real-time(through a menu or voice). Currently, it is only supported in the editor.
2018-04-20 14_27_20-unity 2017 2 1p2 64bit - uxdemoscene unity - mrtk-demo - universal windows pla

FYI, supported manipulation mode:

  • Scale
  • Rotate
  • Move, Scale
  • Rotate, Scale
  • Move, Rotate, Scale

@david-c-kline
Copy link

This was released in the 2017.4.0.0 release candidate

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants