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Problem with InteractionManager and Head Rotation #1900
Comments
@Hobl1990, What version / branch of MRTK are you using? Thanks! |
@davidkline-ms, I use the Version from 28th December 2017. |
Thanks for the update! |
@Hobl1990, Thanks! |
@Hobl1990, Thanks! |
Hi @davidkline-ms ,
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@davidkline-ms I used shift + one of the movements (W,A,S,D). Same result when I tested it on HoloLens |
Closing issues older than 180 days. If this is still an issue, please reactivate with recent information. |
Overview
I want to interact with an object with the help of the Interaction Manager. Therefore I used the following example: http://www.appzinside.com/2017/02/27/moving-holographic-objects-by-hand-using-the-hololens/
Expected Behavior
TryGetPosition(out handpos) returns coordinates of the hand. The "CursorWithFeedback" prefab will be mapped to this coordinates.
Actual Behavior
The mapping works great but when I go around an object use the gesture, it will be recognized but I can't see the mapped prefab. I attached two pictures. On both pictures the scene in the hololens emulator and the 3d view are mentioned. Furthermore the position of the hand is displayed in the debug log of visual studio. I used
The first picture shows that the gesture is in the recognition frame and also displayed in the scene.
The second picture shows the scene after a head rotation. The gesture is detected in the frame but doesn't show in the scene.
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