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If a GameObject has a LowPass filter attached and configured, the AudioOccluder script will not propertly restore the original frequency.
Expected Behavior
AudioOccluder (or the AudioEmitter) to restore the originally configured LowPass filter frequency.
Actual Behavior
If a LowPass filter already exists on a component, the initial frequency is not cached and the cutoff will be set to 22kHz when the occlusion effect is removed.
Mixed Reality Toolkit Release Version
All versions
The text was updated successfully, but these errors were encountered:
Overview
If a GameObject has a LowPass filter attached and configured, the AudioOccluder script will not propertly restore the original frequency.
Expected Behavior
AudioOccluder (or the AudioEmitter) to restore the originally configured LowPass filter frequency.
Actual Behavior
If a LowPass filter already exists on a component, the initial frequency is not cached and the cutoff will be set to 22kHz when the occlusion effect is removed.
Mixed Reality Toolkit Release Version
All versions
The text was updated successfully, but these errors were encountered: