diff --git a/UnityProjects/MRTKDevTemplate/Assets/Prefabs/EyeTrackingExamples/EyeCalibrationChecker.prefab b/UnityProjects/MRTKDevTemplate/Assets/Prefabs/EyeTrackingExamples/EyeCalibrationChecker.prefab index 7d46e2f3990..bcd29316c1c 100644 --- a/UnityProjects/MRTKDevTemplate/Assets/Prefabs/EyeTrackingExamples/EyeCalibrationChecker.prefab +++ b/UnityProjects/MRTKDevTemplate/Assets/Prefabs/EyeTrackingExamples/EyeCalibrationChecker.prefab @@ -122,7 +122,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 7942278510844116557} - - component: {fileID: 7942278510844116558} + - component: {fileID: 2018958471043176084} m_Layer: 0 m_Name: EyeCalibrationChecker m_TagString: Untagged @@ -146,7 +146,7 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!114 &7942278510844116558 +--- !u!114 &2018958471043176084 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -155,11 +155,11 @@ MonoBehaviour: m_GameObject: {fileID: 7942278510844116559} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 9f11861ee7a629a4193c38be7fdabf61, type: 3} + m_Script: {fileID: 11500000, guid: 8b0ab44b6f20884458aa9e1d5ea5cf22, type: 3} m_Name: m_EditorClassIdentifier: - editorTestUserIsCalibrated: 1 - OnEyeCalibrationDetected: + EditorTestIsCalibrated: 4 + calibrated: m_PersistentCalls: m_Calls: - m_Target: {fileID: 7942278511695666203} @@ -174,7 +174,7 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - OnNoEyeCalibrationDetected: + notCalibrated: m_PersistentCalls: m_Calls: - m_Target: {fileID: 7942278511695666203} @@ -189,6 +189,9 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 1 m_CallState: 2 + calibratedStatusChanged: + m_PersistentCalls: + m_Calls: [] --- !u!1 &7942278511449526424 GameObject: m_ObjectHideFlags: 0 @@ -557,8 +560,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: e8a73b0e0df7d8f438e39978b1a88714, type: 3} m_Name: m_EditorClassIdentifier: - Speed: 2 - RotationThreshInDegrees: 3 + speed: 2 + rotationThresholdInDegrees: 3 --- !u!1 &7942278511777747279 GameObject: m_ObjectHideFlags: 0