diff --git a/Assets/MixedRealityToolkit/InputSystem/Cursors/BaseCursor.cs b/Assets/MixedRealityToolkit/InputSystem/Cursors/BaseCursor.cs
index 7dea62a094a..a3181374f52 100644
--- a/Assets/MixedRealityToolkit/InputSystem/Cursors/BaseCursor.cs
+++ b/Assets/MixedRealityToolkit/InputSystem/Cursors/BaseCursor.cs
@@ -170,10 +170,6 @@ public virtual void OnSourceLost(SourceStateEventData eventData)
}
}
- public virtual void OnSourcePositionChanged(SourcePositionEventData eventData) { }
-
- public virtual void OnSourceRotationChanged(SourceRotationEventData eventData) { }
-
#endregion IMixedRealitySourceStateHandler Implementation
#region IMixedRealityFocusChangedHandler Implementation
@@ -200,7 +196,7 @@ public virtual void OnFocusChanged(FocusEventData eventData) { }
/// Function for receiving OnPointerDown events from InputManager
///
///
- public virtual void OnPointerDown(ClickEventData eventData)
+ public virtual void OnPointerDown(InputClickEventData eventData)
{
foreach (var sourcePointer in eventData.InputSource.Pointers)
{
@@ -215,13 +211,13 @@ public virtual void OnPointerDown(ClickEventData eventData)
/// Function for receiving OnPointerClicked events from InputManager
///
///
- public virtual void OnPointerClicked(ClickEventData eventData) { }
+ public virtual void OnPointerClicked(InputClickEventData eventData) { }
///
/// Function for receiving OnPointerUp events from InputManager
///
///
- public virtual void OnPointerUp(ClickEventData eventData)
+ public virtual void OnPointerUp(InputClickEventData eventData)
{
foreach (var sourcePointer in eventData.InputSource.Pointers)
{
diff --git a/Assets/MixedRealityToolkit/InputSystem/Focus/FocusProvider.cs b/Assets/MixedRealityToolkit/InputSystem/Focus/FocusProvider.cs
index 35c4c1dabcc..82ca30c8d7c 100644
--- a/Assets/MixedRealityToolkit/InputSystem/Focus/FocusProvider.cs
+++ b/Assets/MixedRealityToolkit/InputSystem/Focus/FocusProvider.cs
@@ -892,10 +892,6 @@ public void OnSourceLost(SourceStateEventData eventData)
}
}
- public void OnSourcePositionChanged(SourcePositionEventData eventData) { }
-
- public void OnSourceRotationChanged(SourceRotationEventData eventData) { }
-
#endregion ISourceState Implementation
}
}
diff --git a/Assets/MixedRealityToolkit/InputSystem/MixedRealityInputManager.cs b/Assets/MixedRealityToolkit/InputSystem/MixedRealityInputManager.cs
index 405cc65a46b..2ddbc4df198 100644
--- a/Assets/MixedRealityToolkit/InputSystem/MixedRealityInputManager.cs
+++ b/Assets/MixedRealityToolkit/InputSystem/MixedRealityInputManager.cs
@@ -47,14 +47,16 @@ public class MixedRealityInputManager : MixedRealityEventManager, IMixedRealityI
private int disabledRefCount;
private SourceStateEventData sourceStateEventData;
- private SourcePositionEventData sourcePositionEventData;
- private SourceRotationEventData sourceRotationEventData;
private FocusEventData focusEventData;
+
private InputEventData inputEventData;
+ private InputClickEventData inputClickEventData;
private InputPressedEventData inputPressedEventData;
- private ClickEventData clickEventData;
- private DualAxisInputEventData dualAxisInputEventData;
+
+ private TwoDoFInputEventData twoDoFInputEventData;
+ private ThreeDoFInputEventData threeDoFInputEventData;
+ private SixDoFInputEventData sixDoFInputEventData;
private NavigationEventData navigationEventData;
private ManipulationEventData manipulationEventData;
@@ -79,15 +81,16 @@ private void InitializeInternal()
GazeProvider = CameraCache.Main.gameObject.EnsureComponent();
sourceStateEventData = new SourceStateEventData(EventSystem.current);
- sourcePositionEventData = new SourcePositionEventData(EventSystem.current);
- sourceRotationEventData = new SourceRotationEventData(EventSystem.current);
- clickEventData = new ClickEventData(EventSystem.current);
focusEventData = new FocusEventData(EventSystem.current);
inputEventData = new InputEventData(EventSystem.current);
+ inputClickEventData = new InputClickEventData(EventSystem.current);
inputPressedEventData = new InputPressedEventData(EventSystem.current);
- dualAxisInputEventData = new DualAxisInputEventData(EventSystem.current);
+
+ twoDoFInputEventData = new TwoDoFInputEventData(EventSystem.current);
+ threeDoFInputEventData = new ThreeDoFInputEventData(EventSystem.current);
+ sixDoFInputEventData = new SixDoFInputEventData(EventSystem.current);
navigationEventData = new NavigationEventData(EventSystem.current);
manipulationEventData = new ManipulationEventData(EventSystem.current);
@@ -349,10 +352,10 @@ public uint GenerateNewSourceId()
}
///
- public void RaiseSourceDetected(IMixedRealityInputSource source, object[] tags = null)
+ public void RaiseSourceDetected(IMixedRealityInputSource source)
{
// Create input event
- sourceStateEventData.Initialize(source, tags);
+ sourceStateEventData.Initialize(source);
AddSource(source);
}
@@ -374,10 +377,11 @@ private void AddSource(IMixedRealityInputSource source)
handler.OnSourceDetected(casted);
};
- public void RaiseSourceLost(IMixedRealityInputSource source, object[] tags = null)
+ ///
+ public void RaiseSourceLost(IMixedRealityInputSource source)
{
// Create input event
- sourceStateEventData.Initialize(source, tags);
+ sourceStateEventData.Initialize(source);
RemoveSource(source);
}
@@ -399,66 +403,11 @@ private void RemoveSource(IMixedRealityInputSource source)
handler.OnSourceLost(casted);
};
- public void RaiseSourcePositionChanged(IMixedRealityInputSource source, Vector3 pointerPosition, Vector3 gripPosition, object[] tags = null)
- {
- // Create input event
- sourcePositionEventData.Initialize(source, pointerPosition, gripPosition, tags);
-
- // Pass handler through HandleEvent to perform modal/fallback logic
- HandleEvent(sourcePositionEventData, OnSourcePositionChangedEventHandler);
- }
-
- public void RaiseSourcePositionChanged(IMixedRealityInputSource source, Handedness sourceHandedness, Vector3 pointerPosition, Vector3 gripPosition, object[] tags = null)
- {
- // Create input event
- sourcePositionEventData.Initialize(source, sourceHandedness, pointerPosition, gripPosition, tags);
-
- // Pass handler through HandleEvent to perform modal/fallback logic
- HandleEvent(sourcePositionEventData, OnSourcePositionChangedEventHandler);
- }
-
- private static readonly ExecuteEvents.EventFunction OnSourcePositionChangedEventHandler =
- delegate (IMixedRealitySourceStateHandler handler, BaseEventData eventData)
- {
- var casted = ExecuteEvents.ValidateEventData(eventData);
- handler.OnSourcePositionChanged(casted);
- };
-
- public void RaiseSourceRotationChanged(IMixedRealityInputSource source, Quaternion pointerRotation, Quaternion gripRotation, object[] tags = null)
- {
- // Create input event
- sourceRotationEventData.Initialize(source, pointerRotation, gripRotation, tags);
-
- // Pass handler through HandleEvent to perform modal/fallback logic
- HandleEvent(sourceRotationEventData, OnSourceRotationChangedEventHandler);
- }
-
- public void RaiseSourceRotationChanged(IMixedRealityInputSource source, Handedness sourceHandedness, Quaternion pointerRotation, Quaternion gripRotation, object[] tags = null)
- {
- // Create input event
- sourceRotationEventData.Initialize(source, sourceHandedness, pointerRotation, gripRotation, tags);
-
- // Pass handler through HandleEvent to perform modal/fallback logic
- HandleEvent(sourceRotationEventData, OnSourceRotationChangedEventHandler);
- }
-
- private static readonly ExecuteEvents.EventFunction OnSourceRotationChangedEventHandler =
- delegate (IMixedRealitySourceStateHandler handler, BaseEventData eventData)
- {
- var casted = ExecuteEvents.ValidateEventData(eventData);
- handler.OnSourceRotationChanged(casted);
- };
-
#endregion Input Source State Events
#region Focus Events
- ///
- /// Raise the Pre Focus Changed Event.
- ///
- ///
- ///
- ///
+ ///
public void RaisePreFocusChangedEvent(IMixedRealityPointer pointer, GameObject oldFocusedObject, GameObject newFocusedObject)
{
focusEventData.Initialize(pointer, oldFocusedObject, newFocusedObject);
@@ -488,12 +437,7 @@ public void RaisePreFocusChangedEvent(IMixedRealityPointer pointer, GameObject o
handler.OnBeforeFocusChange(casted);
};
- ///
- /// Raise focus enter and exit events for when an input (that supports pointing) points to a game object.
- ///
- ///
- ///
- ///
+ ///
public void OnFocusChangedEvent(IMixedRealityPointer pointer, GameObject oldFocusedObject, GameObject newFocusedObject)
{
focusEventData.Initialize(pointer, oldFocusedObject, newFocusedObject);
@@ -523,11 +467,7 @@ public void OnFocusChangedEvent(IMixedRealityPointer pointer, GameObject oldFocu
handler.OnFocusChanged(casted);
};
- ///
- /// Raise the event OnBeforeFocusChange to the game object when focus enters it.
- ///
- /// The pointer that focused the GameObject.
- /// The GameObject that is focused.
+ ///
public void RaiseFocusEnter(IMixedRealityPointer pointer, GameObject focusedObject)
{
focusEventData.Initialize(pointer);
@@ -548,11 +488,7 @@ public void RaiseFocusEnter(IMixedRealityPointer pointer, GameObject focusedObje
handler.OnFocusEnter(casted);
};
- ///
- /// Raise the event OnFocusExit to the game object when focus exists it.
- ///
- /// The pointer that unfocused the GameObject.
- /// The GameObject that is unfocused.
+ ///
public void RaiseFocusExit(IMixedRealityPointer pointer, GameObject unfocusedObject)
{
focusEventData.Initialize(pointer);
@@ -582,11 +518,11 @@ public void RaiseFocusExit(IMixedRealityPointer pointer, GameObject unfocusedObj
private static readonly ExecuteEvents.EventFunction OnPointerDownEventHandler =
delegate (IMixedRealityPointerHandler handler, BaseEventData eventData)
{
- var casted = ExecuteEvents.ValidateEventData(eventData);
+ var casted = ExecuteEvents.ValidateEventData(eventData);
handler.OnPointerDown(casted);
};
- private void ExecutePointerDown(GraphicInputEventData graphicInputEventData)
+ private static void ExecutePointerDown(GraphicInputEventData graphicInputEventData)
{
if (graphicInputEventData != null && graphicInputEventData.selectedObject != null)
{
@@ -597,31 +533,34 @@ private void ExecutePointerDown(GraphicInputEventData graphicInputEventData)
private GraphicInputEventData HandlePointerDown(IMixedRealityPointer pointingSource)
{
// Pass handler through HandleEvent to perform modal/fallback logic
- HandleEvent(clickEventData, OnPointerDownEventHandler);
+ HandleEvent(inputClickEventData, OnPointerDownEventHandler);
return FocusProvider.GetSpecificPointerGraphicEventData(pointingSource);
}
- public void RaisePointerDown(IMixedRealityPointer pointer, object[] tags = null)
+ ///
+ public void RaisePointerDown(IMixedRealityPointer pointer)
{
// Create input event
- clickEventData.Initialize(pointer.InputSourceParent, tags);
+ inputClickEventData.Initialize(pointer.InputSourceParent);
ExecutePointerDown(HandlePointerDown(pointer));
}
- public void RaisePointerDown(IMixedRealityPointer pointer, Handedness handedness, object[] tags = null)
+ ///
+ public void RaisePointerDown(IMixedRealityPointer pointer, Handedness handedness)
{
// Create input event
- clickEventData.Initialize(pointer.InputSourceParent, handedness, tags);
+ inputClickEventData.Initialize(pointer.InputSourceParent, handedness);
ExecutePointerDown(HandlePointerDown(pointer));
}
- public void RaisePointerDown(IMixedRealityPointer pointer, Handedness handedness, InputType inputType, object[] tags = null)
+ ///
+ public void RaisePointerDown(IMixedRealityPointer pointer, Handedness handedness, InputType inputType)
{
// Create input event
- clickEventData.Initialize(pointer.InputSourceParent, handedness, inputType, tags);
+ inputClickEventData.Initialize(pointer.InputSourceParent, handedness, inputType);
if (inputType == InputType.Select)
{
@@ -636,38 +575,41 @@ public void RaisePointerDown(IMixedRealityPointer pointer, Handedness handedness
private static readonly ExecuteEvents.EventFunction OnInputClickedEventHandler =
delegate (IMixedRealityPointerHandler handler, BaseEventData eventData)
{
- var casted = ExecuteEvents.ValidateEventData(eventData);
+ var casted = ExecuteEvents.ValidateEventData(eventData);
handler.OnPointerClicked(casted);
};
private void HandleClick()
{
// Pass handler through HandleEvent to perform modal/fallback logic
- HandleEvent(clickEventData, OnInputClickedEventHandler);
+ HandleEvent(inputClickEventData, OnInputClickedEventHandler);
// NOTE: In Unity UI, a "click" happens on every pointer up, so we have RaisePointerUp call the pointerClickHandler.
}
- public void RaiseInputClicked(IMixedRealityPointer pointer, int count, object[] tags = null)
+ ///
+ public void RaiseInputClicked(IMixedRealityPointer pointer, int count)
{
// Create input event
- clickEventData.Initialize(pointer.InputSourceParent, count, tags);
+ inputClickEventData.Initialize(pointer.InputSourceParent, count);
HandleClick();
}
- public void RaiseInputClicked(IMixedRealityPointer pointer, Handedness handedness, int count, object[] tags = null)
+ ///
+ public void RaiseInputClicked(IMixedRealityPointer pointer, Handedness handedness, int count)
{
// Create input event
- clickEventData.Initialize(pointer.InputSourceParent, count, handedness, tags);
+ inputClickEventData.Initialize(pointer.InputSourceParent, count, handedness);
HandleClick();
}
- public void RaiseInputClicked(IMixedRealityPointer pointer, Handedness handedness, InputType inputType, int count, object[] tags = null)
+ ///
+ public void RaiseInputClicked(IMixedRealityPointer pointer, Handedness handedness, InputType inputType, int count)
{
// Create input event
- clickEventData.Initialize(pointer.InputSourceParent, count, inputType, handedness, tags);
+ inputClickEventData.Initialize(pointer.InputSourceParent, count, inputType, handedness);
HandleClick();
}
@@ -679,11 +621,11 @@ public void RaiseInputClicked(IMixedRealityPointer pointer, Handedness handednes
private static readonly ExecuteEvents.EventFunction OnPointerUpEventHandler =
delegate (IMixedRealityPointerHandler handler, BaseEventData eventData)
{
- var casted = ExecuteEvents.ValidateEventData(eventData);
+ var casted = ExecuteEvents.ValidateEventData(eventData);
handler.OnPointerUp(casted);
};
- private void ExecutePointerUp(GraphicInputEventData graphicInputEventData)
+ private static void ExecutePointerUp(GraphicInputEventData graphicInputEventData)
{
if (graphicInputEventData != null)
{
@@ -700,31 +642,34 @@ private void ExecutePointerUp(GraphicInputEventData graphicInputEventData)
private GraphicInputEventData HandlePointerUp(IMixedRealityPointer pointingSource)
{
// Pass handler through HandleEvent to perform modal/fallback logic
- HandleEvent(clickEventData, OnPointerUpEventHandler);
+ HandleEvent(inputClickEventData, OnPointerUpEventHandler);
return FocusProvider.GetSpecificPointerGraphicEventData(pointingSource);
}
- public void RaisePointerUp(IMixedRealityPointer pointer, object[] tags = null)
+ ///
+ public void RaisePointerUp(IMixedRealityPointer pointer)
{
// Create input event
- clickEventData.Initialize(pointer.InputSourceParent, tags);
+ inputClickEventData.Initialize(pointer.InputSourceParent);
ExecutePointerUp(HandlePointerUp(pointer));
}
- public void RaisePointerUp(IMixedRealityPointer pointer, Handedness handedness, object[] tags = null)
+ ///
+ public void RaisePointerUp(IMixedRealityPointer pointer, Handedness handedness)
{
// Create input event
- clickEventData.Initialize(pointer.InputSourceParent, handedness, tags);
+ inputClickEventData.Initialize(pointer.InputSourceParent, handedness);
ExecutePointerUp(HandlePointerUp(pointer));
}
- public void RaisePointerUp(IMixedRealityPointer pointer, Handedness handedness, InputType inputType, object[] tags = null)
+ ///
+ public void RaisePointerUp(IMixedRealityPointer pointer, Handedness handedness, InputType inputType)
{
// Create input event
- clickEventData.Initialize(pointer.InputSourceParent, handedness, inputType, tags);
+ inputClickEventData.Initialize(pointer.InputSourceParent, handedness, inputType);
if (inputType == InputType.Select)
{
@@ -747,46 +692,51 @@ public void RaisePointerUp(IMixedRealityPointer pointer, Handedness handedness,
handler.OnInputDown(casted);
};
- public void RaiseOnInputDown(IMixedRealityInputSource source, object[] tags = null)
+ ///
+ public void RaiseOnInputDown(IMixedRealityInputSource source)
{
// Create input event
- inputEventData.Initialize(source, tags);
+ inputEventData.Initialize(source);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputEventData, OnInputDownEventHandler);
}
- public void RaiseOnInputDown(IMixedRealityInputSource source, KeyCode keyCode, object[] tags = null)
+ ///
+ public void RaiseOnInputDown(IMixedRealityInputSource source, KeyCode keyCode)
{
// Create input event
- inputEventData.Initialize(source, keyCode, tags);
+ inputEventData.Initialize(source, keyCode);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputEventData, OnInputDownEventHandler);
}
- public void RaiseOnInputDown(IMixedRealityInputSource source, Handedness handedness, object[] tags = null)
+ ///
+ public void RaiseOnInputDown(IMixedRealityInputSource source, Handedness handedness)
{
// Create input event
- inputEventData.Initialize(source, handedness, tags);
+ inputEventData.Initialize(source, handedness);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputEventData, OnInputDownEventHandler);
}
- public void RaiseOnInputDown(IMixedRealityInputSource source, Handedness handedness, KeyCode keyCode, object[] tags = null)
+ ///
+ public void RaiseOnInputDown(IMixedRealityInputSource source, Handedness handedness, KeyCode keyCode)
{
// Create input event
- inputEventData.Initialize(source, handedness, keyCode, tags);
+ inputEventData.Initialize(source, handedness, keyCode);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputEventData, OnInputDownEventHandler);
}
- public void RaiseOnInputDown(IMixedRealityInputSource source, Handedness handedness, InputType inputType, object[] tags = null)
+ ///
+ public void RaiseOnInputDown(IMixedRealityInputSource source, Handedness handedness, InputType inputType)
{
// Create input event
- inputEventData.Initialize(source, handedness, inputType, tags);
+ inputEventData.Initialize(source, handedness, inputType);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputEventData, OnInputDownEventHandler);
@@ -803,79 +753,81 @@ public void RaiseOnInputDown(IMixedRealityInputSource source, Handedness handedn
handler.OnInputPressed(casted);
};
- public void RaiseOnInputPressed(IMixedRealityInputSource source, object[] tags = null)
+ ///
+ public void RaiseOnInputPressed(IMixedRealityInputSource source)
{
// Create input event
- inputPressedEventData.Initialize(source, tags);
+ inputPressedEventData.Initialize(source);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputPressedEventData, OnInputPressedEventHandler);
}
- public void RaiseOnInputPressed(IMixedRealityInputSource source, KeyCode keyCode, object[] tags = null)
+ ///
+ public void RaiseOnInputPressed(IMixedRealityInputSource source, KeyCode keyCode)
{
// Create input event
- inputPressedEventData.Initialize(source, keyCode, 1D, tags);
+ inputPressedEventData.Initialize(source, keyCode, 1D);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputPressedEventData, OnInputPressedEventHandler);
}
///
- public void RaiseOnInputPressed(IMixedRealityInputSource source, double pressAmount, object[] tags = null)
+ public void RaiseOnInputPressed(IMixedRealityInputSource source, double pressAmount)
{
// Create input event
- inputPressedEventData.Initialize(source, pressAmount, tags);
+ inputPressedEventData.Initialize(source, pressAmount);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputPressedEventData, OnInputPressedEventHandler);
}
///
- public void RaiseOnInputPressed(IMixedRealityInputSource source, KeyCode keyCode, double pressAmount, object[] tags = null)
+ public void RaiseOnInputPressed(IMixedRealityInputSource source, KeyCode keyCode, double pressAmount)
{
// Create input event
- inputPressedEventData.Initialize(source, keyCode, pressAmount, tags);
+ inputPressedEventData.Initialize(source, keyCode, pressAmount);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputPressedEventData, OnInputPressedEventHandler);
}
///
- public void RaiseOnInputPressed(IMixedRealityInputSource source, InputType inputType, double pressAmount, object[] tags = null)
+ public void RaiseOnInputPressed(IMixedRealityInputSource source, InputType inputType, double pressAmount)
{
// Create input event
- inputPressedEventData.Initialize(source, inputType, pressAmount, tags);
+ inputPressedEventData.Initialize(source, inputType, pressAmount);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputPressedEventData, OnInputPressedEventHandler);
}
///
- public void RaiseOnInputPressed(IMixedRealityInputSource source, Handedness handedness, double pressAmount, object[] tags = null)
+ public void RaiseOnInputPressed(IMixedRealityInputSource source, Handedness handedness, double pressAmount)
{
// Create input event
- inputPressedEventData.Initialize(source, handedness, pressAmount, tags);
+ inputPressedEventData.Initialize(source, handedness, pressAmount);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputPressedEventData, OnInputPressedEventHandler);
}
///
- public void RaiseOnInputPressed(IMixedRealityInputSource source, Handedness handedness, KeyCode keyCode, double pressAmount, object[] tags = null)
+ public void RaiseOnInputPressed(IMixedRealityInputSource source, Handedness handedness, KeyCode keyCode, double pressAmount)
{
// Create input event
- inputPressedEventData.Initialize(source, handedness, keyCode, pressAmount, tags);
+ inputPressedEventData.Initialize(source, handedness, keyCode, pressAmount);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputPressedEventData, OnInputPressedEventHandler);
}
///
- public void RaiseOnInputPressed(IMixedRealityInputSource source, Handedness handedness, InputType inputType, float pressAmount, object[] tags = null)
+ public void RaiseOnInputPressed(IMixedRealityInputSource source, Handedness handedness, InputType inputType, float pressAmount)
{
// Create input event
- inputPressedEventData.Initialize(source, handedness, inputType, pressAmount, tags);
+ inputPressedEventData.Initialize(source, handedness, inputType, pressAmount);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputPressedEventData, OnInputPressedEventHandler);
@@ -892,46 +844,51 @@ public void RaiseOnInputPressed(IMixedRealityInputSource source, Handedness hand
handler.OnInputUp(casted);
};
- public void RaiseOnInputUp(IMixedRealityInputSource source, object[] tags = null)
+ ///
+ public void RaiseOnInputUp(IMixedRealityInputSource source)
{
// Create input event
- inputEventData.Initialize(source, tags);
+ inputEventData.Initialize(source);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputEventData, OnInputUpEventHandler);
}
- public void RaiseOnInputUp(IMixedRealityInputSource source, KeyCode keyCode, object[] tags = null)
+ ///
+ public void RaiseOnInputUp(IMixedRealityInputSource source, KeyCode keyCode)
{
// Create input event
- inputEventData.Initialize(source, keyCode, tags);
+ inputEventData.Initialize(source, keyCode);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputEventData, OnInputUpEventHandler);
}
- public void RaiseOnInputUp(IMixedRealityInputSource source, Handedness handedness, object[] tags = null)
+ ///
+ public void RaiseOnInputUp(IMixedRealityInputSource source, Handedness handedness)
{
// Create input event
- inputEventData.Initialize(source, handedness, tags);
+ inputEventData.Initialize(source, handedness);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputEventData, OnInputUpEventHandler);
}
- public void RaiseOnInputUp(IMixedRealityInputSource source, Handedness handedness, KeyCode keyCode, object[] tags = null)
+ ///
+ public void RaiseOnInputUp(IMixedRealityInputSource source, Handedness handedness, KeyCode keyCode)
{
// Create input event
- inputEventData.Initialize(source, handedness, keyCode, tags);
+ inputEventData.Initialize(source, handedness, keyCode);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputEventData, OnInputUpEventHandler);
}
- public void RaiseOnInputUp(IMixedRealityInputSource source, Handedness handedness, InputType inputType, object[] tags = null)
+ ///
+ public void RaiseOnInputUp(IMixedRealityInputSource source, Handedness handedness, InputType inputType)
{
// Create input event
- inputEventData.Initialize(source, handedness, inputType, tags);
+ inputEventData.Initialize(source, handedness, inputType);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputEventData, OnInputUpEventHandler);
@@ -939,34 +896,118 @@ public void RaiseOnInputUp(IMixedRealityInputSource source, Handedness handednes
#endregion Input Up
- #region Input DualAxis Changed
+ #region Input 2DoF Changed
- private static readonly ExecuteEvents.EventFunction OnDualAxisInputChanged =
+ private static readonly ExecuteEvents.EventFunction OnTwoDoFInputChanged =
delegate (IMixedRealityInputHandler handler, BaseEventData eventData)
{
- var casted = ExecuteEvents.ValidateEventData(eventData);
- handler.OnDualAxisInputChanged(casted);
+ var casted = ExecuteEvents.ValidateEventData(eventData);
+ handler.On2DoFInputChanged(casted);
+ };
+
+ ///
+ public void Raise2DoFInputChanged(IMixedRealityInputSource source, InputType inputType, Vector2 inputPosition)
+ {
+ // Create input event
+ twoDoFInputEventData.Initialize(source, inputType, inputPosition);
+
+ // Pass handler through HandleEvent to perform modal/fallback logic
+ HandleEvent(twoDoFInputEventData, OnTwoDoFInputChanged);
+ }
+
+ ///
+ public void Raise2DoFInputChanged(IMixedRealityInputSource source, Handedness handedness, InputType inputType, Vector2 inputPosition)
+ {
+ // Create input event
+ twoDoFInputEventData.Initialize(source, inputType, inputPosition, handedness);
+
+ // Pass handler through HandleEvent to perform modal/fallback logic
+ HandleEvent(twoDoFInputEventData, OnTwoDoFInputChanged);
+ }
+
+ #endregion Input 2Dof Changed
+
+ #region Input 3DoF Changed
+
+ private static readonly ExecuteEvents.EventFunction OnThreeDoFInputChanged =
+ delegate (IMixedReality3DoFInputHandler handler, BaseEventData eventData)
+ {
+ var casted = ExecuteEvents.ValidateEventData(eventData);
+ handler.On3DoFInputChanged(casted);
};
- public void RaiseDualAxisInputChanged(IMixedRealityInputSource source, InputType inputType, Vector2 inputPosition, object[] tags = null)
+ ///
+ public void Raise3DoFInputChanged(IMixedRealityInputSource source, InputType inputType, Vector3 position)
+ {
+ // Create input event
+ threeDoFInputEventData.Initialize(source, inputType, position);
+
+ // Pass handler through HandleEvent to perform modal/fallback logic
+ HandleEvent(threeDoFInputEventData, OnThreeDoFInputChanged);
+ }
+
+ ///
+ public void Raise3DoFInputChanged(IMixedRealityInputSource source, Handedness handedness, InputType inputType, Vector3 position)
+ {
+ // Create input event
+ threeDoFInputEventData.Initialize(source, handedness, inputType, position);
+
+ // Pass handler through HandleEvent to perform modal/fallback logic
+ HandleEvent(threeDoFInputEventData, OnThreeDoFInputChanged);
+ }
+
+ ///
+ public void Raise3DoFInputChanged(IMixedRealityInputSource source, InputType inputType, Quaternion rotation)
{
// Create input event
- dualAxisInputEventData.Initialize(source, inputType, inputPosition, tags);
+ threeDoFInputEventData.Initialize(source, inputType, rotation);
// Pass handler through HandleEvent to perform modal/fallback logic
- HandleEvent(dualAxisInputEventData, OnDualAxisInputChanged);
+ HandleEvent(threeDoFInputEventData, OnThreeDoFInputChanged);
}
- public void RaiseDualAxisInputChanged(IMixedRealityInputSource source, Handedness handedness, InputType inputType, Vector2 inputPosition, object[] tags = null)
+ ///
+ public void Raise3DoFInputChanged(IMixedRealityInputSource source, Handedness handedness, InputType inputType, Quaternion rotation)
{
// Create input event
- dualAxisInputEventData.Initialize(source, inputType, inputPosition, handedness, tags);
+ threeDoFInputEventData.Initialize(source, handedness, inputType, rotation);
// Pass handler through HandleEvent to perform modal/fallback logic
- HandleEvent(dualAxisInputEventData, OnDualAxisInputChanged);
+ HandleEvent(threeDoFInputEventData, OnThreeDoFInputChanged);
}
- #endregion Input DualAxis Changed
+ #endregion Input 3DoF Changed
+
+ #region Input 6DoF Changed
+
+ private static readonly ExecuteEvents.EventFunction OnSixDoFInputChanged =
+ delegate (IMixedReality6DoFInputHandler handler, BaseEventData eventData)
+ {
+ var casted = ExecuteEvents.ValidateEventData(eventData);
+ handler.On6DoFInputChanged(casted);
+ };
+
+ ///
+ public void Raise6DofInputChanged(IMixedRealityInputSource source, InputType inputType, Tuple inputData)
+ {
+ // Create input event
+ sixDoFInputEventData.Initialize(source, inputType, inputData);
+
+ // Pass handler through HandleEvent to perform modal/fallback logic
+ HandleEvent(threeDoFInputEventData, OnSixDoFInputChanged);
+ }
+
+ ///
+ public void Raise6DofInputChanged(IMixedRealityInputSource source, Handedness handedness, InputType inputType, Tuple inputData)
+ {
+ // Create input event
+ sixDoFInputEventData.Initialize(source, handedness, inputType, inputData);
+
+ // Pass handler through HandleEvent to perform modal/fallback logic
+ HandleEvent(threeDoFInputEventData, OnSixDoFInputChanged);
+ }
+
+ #endregion Input 6DoF Changed
#endregion Generic Input Events
@@ -979,19 +1020,21 @@ public void RaiseDualAxisInputChanged(IMixedRealityInputSource source, Handednes
handler.OnHoldStarted(casted);
};
- public void RaiseHoldStarted(IMixedRealityInputSource source, object[] tags = null)
+ ///
+ public void RaiseHoldStarted(IMixedRealityInputSource source)
{
// Create input event
- inputEventData.Initialize(source, tags);
+ inputEventData.Initialize(source);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputEventData, OnHoldStartedEventHandler);
}
- public void RaiseHoldStarted(IMixedRealityInputSource source, Handedness handedness, object[] tags = null)
+ ///
+ public void RaiseHoldStarted(IMixedRealityInputSource source, Handedness handedness)
{
// Create input event
- inputEventData.Initialize(source, handedness, tags);
+ inputEventData.Initialize(source, handedness);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputEventData, OnHoldStartedEventHandler);
@@ -1004,19 +1047,21 @@ public void RaiseHoldStarted(IMixedRealityInputSource source, Handedness handedn
handler.OnHoldCompleted(casted);
};
- public void RaiseHoldCompleted(IMixedRealityInputSource source, object[] tags = null)
+ ///
+ public void RaiseHoldCompleted(IMixedRealityInputSource source)
{
// Create input event
- inputEventData.Initialize(source, tags);
+ inputEventData.Initialize(source);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputEventData, OnHoldCompletedEventHandler);
}
- public void RaiseHoldCompleted(IMixedRealityInputSource source, Handedness handedness, object[] tags = null)
+ ///
+ public void RaiseHoldCompleted(IMixedRealityInputSource source, Handedness handedness)
{
// Create input event
- inputEventData.Initialize(source, handedness, tags);
+ inputEventData.Initialize(source, handedness);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputEventData, OnHoldCompletedEventHandler);
@@ -1029,19 +1074,21 @@ public void RaiseHoldCompleted(IMixedRealityInputSource source, Handedness hande
handler.OnHoldCanceled(casted);
};
- public void RaiseHoldCanceled(IMixedRealityInputSource source, object[] tags = null)
+ ///
+ public void RaiseHoldCanceled(IMixedRealityInputSource source)
{
// Create input event
- inputEventData.Initialize(source, tags);
+ inputEventData.Initialize(source);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputEventData, OnHoldCanceledEventHandler);
}
- public void RaiseHoldCanceled(IMixedRealityInputSource source, Handedness handedness, object[] tags = null)
+ ///
+ public void RaiseHoldCanceled(IMixedRealityInputSource source, Handedness handedness)
{
// Create input event
- inputEventData.Initialize(source, handedness, tags);
+ inputEventData.Initialize(source, handedness);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(inputEventData, OnHoldCanceledEventHandler);
@@ -1058,19 +1105,21 @@ public void RaiseHoldCanceled(IMixedRealityInputSource source, Handedness handed
handler.OnNavigationStarted(casted);
};
- public void RaiseNavigationStarted(IMixedRealityInputSource source, object[] tags = null)
+ ///
+ public void RaiseNavigationStarted(IMixedRealityInputSource source)
{
// Create input event
- navigationEventData.Initialize(source, Vector3.zero, tags);
+ navigationEventData.Initialize(source, Vector3.zero);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(navigationEventData, OnNavigationStartedEventHandler);
}
- public void RaiseNavigationStarted(IMixedRealityInputSource source, Handedness handedness, object[] tags = null)
+ ///
+ public void RaiseNavigationStarted(IMixedRealityInputSource source, Handedness handedness)
{
// Create input event
- navigationEventData.Initialize(source, handedness, Vector3.zero, tags);
+ navigationEventData.Initialize(source, handedness, Vector3.zero);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(navigationEventData, OnNavigationStartedEventHandler);
@@ -1083,19 +1132,21 @@ public void RaiseNavigationStarted(IMixedRealityInputSource source, Handedness h
handler.OnNavigationUpdated(casted);
};
- public void RaiseNavigationUpdated(IMixedRealityInputSource source, Vector3 normalizedOffset, object[] tags = null)
+ ///
+ public void RaiseNavigationUpdated(IMixedRealityInputSource source, Vector3 normalizedOffset)
{
// Create input event
- navigationEventData.Initialize(source, normalizedOffset, tags);
+ navigationEventData.Initialize(source, normalizedOffset);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(navigationEventData, OnNavigationUpdatedEventHandler);
}
- public void RaiseNavigationUpdated(IMixedRealityInputSource source, Handedness handedness, Vector3 normalizedOffset, object[] tags = null)
+ ///
+ public void RaiseNavigationUpdated(IMixedRealityInputSource source, Handedness handedness, Vector3 normalizedOffset)
{
// Create input event
- navigationEventData.Initialize(source, handedness, normalizedOffset, tags);
+ navigationEventData.Initialize(source, handedness, normalizedOffset);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(navigationEventData, OnNavigationUpdatedEventHandler);
@@ -1108,19 +1159,21 @@ public void RaiseNavigationUpdated(IMixedRealityInputSource source, Handedness h
handler.OnNavigationCompleted(casted);
};
- public void RaiseNavigationCompleted(IMixedRealityInputSource source, Vector3 normalizedOffset, object[] tags = null)
+ ///
+ public void RaiseNavigationCompleted(IMixedRealityInputSource source, Vector3 normalizedOffset)
{
// Create input event
- navigationEventData.Initialize(source, normalizedOffset, tags);
+ navigationEventData.Initialize(source, normalizedOffset);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(navigationEventData, OnNavigationCompletedEventHandler);
}
- public void RaiseNavigationCompleted(IMixedRealityInputSource source, Handedness handedness, Vector3 normalizedOffset, object[] tags = null)
+ ///
+ public void RaiseNavigationCompleted(IMixedRealityInputSource source, Handedness handedness, Vector3 normalizedOffset)
{
// Create input event
- navigationEventData.Initialize(source, handedness, normalizedOffset, tags);
+ navigationEventData.Initialize(source, handedness, normalizedOffset);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(navigationEventData, OnNavigationCompletedEventHandler);
@@ -1133,19 +1186,21 @@ public void RaiseNavigationCompleted(IMixedRealityInputSource source, Handedness
handler.OnNavigationCanceled(casted);
};
- public void RaiseNavigationCanceled(IMixedRealityInputSource source, object[] tags = null)
+ ///
+ public void RaiseNavigationCanceled(IMixedRealityInputSource source)
{
// Create input event
- navigationEventData.Initialize(source, Vector3.zero, tags);
+ navigationEventData.Initialize(source, Vector3.zero);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(navigationEventData, OnNavigationCanceledEventHandler);
}
- public void RaiseNavigationCanceled(IMixedRealityInputSource source, Handedness handedness, object[] tags = null)
+ ///
+ public void RaiseNavigationCanceled(IMixedRealityInputSource source, Handedness handedness)
{
// Create input event
- navigationEventData.Initialize(source, handedness, Vector3.zero, tags);
+ navigationEventData.Initialize(source, handedness, Vector3.zero);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(navigationEventData, OnNavigationCanceledEventHandler);
@@ -1162,19 +1217,21 @@ public void RaiseNavigationCanceled(IMixedRealityInputSource source, Handedness
handler.OnManipulationStarted(casted);
};
- public void RaiseManipulationStarted(IMixedRealityInputSource source, object[] tags = null)
+ ///
+ public void RaiseManipulationStarted(IMixedRealityInputSource source)
{
// Create input event
- manipulationEventData.Initialize(source, Vector3.zero, tags);
+ manipulationEventData.Initialize(source, Vector3.zero);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(manipulationEventData, OnManipulationStartedEventHandler);
}
- public void RaiseManipulationStarted(IMixedRealityInputSource source, Handedness handedness, object[] tags = null)
+ ///
+ public void RaiseManipulationStarted(IMixedRealityInputSource source, Handedness handedness)
{
// Create input event
- manipulationEventData.Initialize(source, handedness, Vector3.zero, tags);
+ manipulationEventData.Initialize(source, handedness, Vector3.zero);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(manipulationEventData, OnManipulationStartedEventHandler);
@@ -1187,19 +1244,21 @@ public void RaiseManipulationStarted(IMixedRealityInputSource source, Handedness
handler.OnManipulationUpdated(casted);
};
- public void RaiseManipulationUpdated(IMixedRealityInputSource source, Vector3 cumulativeDelta, object[] tags = null)
+ ///
+ public void RaiseManipulationUpdated(IMixedRealityInputSource source, Vector3 cumulativeDelta)
{
// Create input event
- manipulationEventData.Initialize(source, cumulativeDelta, tags);
+ manipulationEventData.Initialize(source, cumulativeDelta);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(manipulationEventData, OnManipulationUpdatedEventHandler);
}
- public void RaiseManipulationUpdated(IMixedRealityInputSource source, Handedness handedness, Vector3 cumulativeDelta, object[] tags = null)
+ ///
+ public void RaiseManipulationUpdated(IMixedRealityInputSource source, Handedness handedness, Vector3 cumulativeDelta)
{
// Create input event
- manipulationEventData.Initialize(source, handedness, cumulativeDelta, tags);
+ manipulationEventData.Initialize(source, handedness, cumulativeDelta);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(manipulationEventData, OnManipulationUpdatedEventHandler);
@@ -1212,19 +1271,21 @@ public void RaiseManipulationUpdated(IMixedRealityInputSource source, Handedness
handler.OnManipulationCompleted(casted);
};
- public void RaiseManipulationCompleted(IMixedRealityInputSource source, Vector3 cumulativeDelta, object[] tags = null)
+ ///
+ public void RaiseManipulationCompleted(IMixedRealityInputSource source, Vector3 cumulativeDelta)
{
// Create input event
- manipulationEventData.Initialize(source, cumulativeDelta, tags);
+ manipulationEventData.Initialize(source, cumulativeDelta);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(manipulationEventData, OnManipulationCompletedEventHandler);
}
- public void RaiseManipulationCompleted(IMixedRealityInputSource source, Handedness handedness, Vector3 cumulativeDelta, object[] tags = null)
+ ///
+ public void RaiseManipulationCompleted(IMixedRealityInputSource source, Handedness handedness, Vector3 cumulativeDelta)
{
// Create input event
- manipulationEventData.Initialize(source, handedness, cumulativeDelta, tags);
+ manipulationEventData.Initialize(source, handedness, cumulativeDelta);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(manipulationEventData, OnManipulationCompletedEventHandler);
@@ -1237,19 +1298,21 @@ public void RaiseManipulationCompleted(IMixedRealityInputSource source, Handedne
handler.OnManipulationCanceled(casted);
};
- public void RaiseManipulationCanceled(IMixedRealityInputSource source, object[] tags = null)
+ ///
+ public void RaiseManipulationCanceled(IMixedRealityInputSource source)
{
// Create input event
- manipulationEventData.Initialize(source, Vector3.zero, tags);
+ manipulationEventData.Initialize(source, Vector3.zero);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(manipulationEventData, OnManipulationCanceledEventHandler);
}
- public void RaiseManipulationCanceled(IMixedRealityInputSource source, Handedness handedness, object[] tags = null)
+ ///
+ public void RaiseManipulationCanceled(IMixedRealityInputSource source, Handedness handedness)
{
// Create input event
- manipulationEventData.Initialize(source, handedness, Vector3.zero, tags);
+ manipulationEventData.Initialize(source, handedness, Vector3.zero);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(manipulationEventData, OnManipulationCanceledEventHandler);
@@ -1266,10 +1329,10 @@ public void RaiseManipulationCanceled(IMixedRealityInputSource source, Handednes
// handler.OnTeleportIntent(casted);
// };
- //public void RaiseTeleportIntent(TeleportPointer pointer, object[] tags = null)
+ //public void RaiseTeleportIntent(TeleportPointer pointer)
//{
// // Create input event
- // teleportEventData.Initialize(pointer.InputSourceParent, tags);
+ // teleportEventData.Initialize(pointer.InputSourceParent);
// // Pass handler through HandleEvent to perform modal/fallback logic
// HandleEvent(teleportEventData, OnTeleportIntentHandler);
@@ -1282,10 +1345,10 @@ public void RaiseManipulationCanceled(IMixedRealityInputSource source, Handednes
// handler.OnTeleportStarted(casted);
// };
- //public void RaiseTeleportStarted(TeleportPointer pointer, object[] tags = null)
+ //public void RaiseTeleportStarted(TeleportPointer pointer)
//{
// // Create input event
- // teleportEventData.Initialize(pointer.InputSourceParent, tags);
+ // teleportEventData.Initialize(pointer.InputSourceParent);
// // Pass handler through HandleEvent to perform modal/fallback logic
// HandleEvent(teleportEventData, OnTeleportStartedHandler);
@@ -1298,10 +1361,10 @@ public void RaiseManipulationCanceled(IMixedRealityInputSource source, Handednes
// handler.OnTeleportCompleted(casted);
// };
- //public void RaiseTeleportCompleted(TeleportPointer pointer, object[] tags = null)
+ //public void RaiseTeleportCompleted(TeleportPointer pointer)
//{
// // Create input event
- // teleportEventData.Initialize(pointer.InputSourceParent, tags);
+ // teleportEventData.Initialize(pointer.InputSourceParent);
// // Pass handler through HandleEvent to perform modal/fallback logic
// HandleEvent(teleportEventData, OnTeleportCompletedHandler);
@@ -1314,10 +1377,10 @@ public void RaiseManipulationCanceled(IMixedRealityInputSource source, Handednes
// handler.OnTeleportCanceled(casted);
// };
- //public void RaiseTeleportCanceled(TeleportPointer pointer, object[] tags = null)
+ //public void RaiseTeleportCanceled(TeleportPointer pointer)
//{
// // Create input event
- // teleportEventData.Initialize(pointer.InputSourceParent, tags);
+ // teleportEventData.Initialize(pointer.InputSourceParent);
// // Pass handler through HandleEvent to perform modal/fallback logic
// HandleEvent(teleportEventData, OnTeleportCanceledHandler);
@@ -1336,10 +1399,11 @@ public void RaiseManipulationCanceled(IMixedRealityInputSource source, Handednes
handler.OnSpeechKeywordRecognized(casted);
};
- public void RaiseSpeechKeywordPhraseRecognized(IMixedRealityInputSource source, UnityEngine.Windows.Speech.ConfidenceLevel confidence, TimeSpan phraseDuration, DateTime phraseStartTime, UnityEngine.Windows.Speech.SemanticMeaning[] semanticMeanings, string text, object[] tags = null)
+ ///
+ public void RaiseSpeechKeywordPhraseRecognized(IMixedRealityInputSource source, UnityEngine.Windows.Speech.ConfidenceLevel confidence, TimeSpan phraseDuration, DateTime phraseStartTime, UnityEngine.Windows.Speech.SemanticMeaning[] semanticMeanings, string text)
{
// Create input event
- speechEventData.Initialize(source, confidence, phraseDuration, phraseStartTime, semanticMeanings, text, tags);
+ speechEventData.Initialize(source, confidence, phraseDuration, phraseStartTime, semanticMeanings, text);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(speechEventData, OnSpeechKeywordRecognizedEventHandler);
@@ -1356,10 +1420,11 @@ public void RaiseSpeechKeywordPhraseRecognized(IMixedRealityInputSource source,
handler.OnDictationHypothesis(casted);
};
- public void RaiseDictationHypothesis(IMixedRealityInputSource source, string dictationHypothesis, AudioClip dictationAudioClip = null, object[] tags = null)
+ ///
+ public void RaiseDictationHypothesis(IMixedRealityInputSource source, string dictationHypothesis, AudioClip dictationAudioClip = null)
{
// Create input event
- dictationEventData.Initialize(source, dictationHypothesis, dictationAudioClip, tags);
+ dictationEventData.Initialize(source, dictationHypothesis, dictationAudioClip);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(dictationEventData, OnDictationHypothesisEventHandler);
@@ -1372,10 +1437,11 @@ public void RaiseDictationHypothesis(IMixedRealityInputSource source, string dic
handler.OnDictationResult(casted);
};
- public void RaiseDictationResult(IMixedRealityInputSource source, string dictationResult, AudioClip dictationAudioClip = null, object[] tags = null)
+ ///
+ public void RaiseDictationResult(IMixedRealityInputSource source, string dictationResult, AudioClip dictationAudioClip = null)
{
// Create input event
- dictationEventData.Initialize(source, dictationResult, dictationAudioClip, tags);
+ dictationEventData.Initialize(source, dictationResult, dictationAudioClip);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(dictationEventData, OnDictationResultEventHandler);
@@ -1388,10 +1454,11 @@ public void RaiseDictationResult(IMixedRealityInputSource source, string dictati
handler.OnDictationComplete(casted);
};
- public void RaiseDictationComplete(IMixedRealityInputSource source, string dictationResult, AudioClip dictationAudioClip, object[] tags = null)
+ ///
+ public void RaiseDictationComplete(IMixedRealityInputSource source, string dictationResult, AudioClip dictationAudioClip)
{
// Create input event
- dictationEventData.Initialize(source, dictationResult, dictationAudioClip, tags);
+ dictationEventData.Initialize(source, dictationResult, dictationAudioClip);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(dictationEventData, OnDictationCompleteEventHandler);
@@ -1404,10 +1471,11 @@ public void RaiseDictationComplete(IMixedRealityInputSource source, string dicta
handler.OnDictationError(casted);
};
- public void RaiseDictationError(IMixedRealityInputSource source, string dictationResult, AudioClip dictationAudioClip = null, object[] tags = null)
+ ///
+ public void RaiseDictationError(IMixedRealityInputSource source, string dictationResult, AudioClip dictationAudioClip = null)
{
// Create input event
- dictationEventData.Initialize(source, dictationResult, dictationAudioClip, tags);
+ dictationEventData.Initialize(source, dictationResult, dictationAudioClip);
// Pass handler through HandleEvent to perform modal/fallback logic
HandleEvent(dictationEventData, OnDictationErrorEventHandler);
diff --git a/Assets/MixedRealityToolkit/InputSystem/Pointers/BaseControllerPointer.cs b/Assets/MixedRealityToolkit/InputSystem/Pointers/BaseControllerPointer.cs
index 0f1cf0189bf..b67384380e3 100644
--- a/Assets/MixedRealityToolkit/InputSystem/Pointers/BaseControllerPointer.cs
+++ b/Assets/MixedRealityToolkit/InputSystem/Pointers/BaseControllerPointer.cs
@@ -361,7 +361,7 @@ public virtual void OnInputPressed(InputPressedEventData eventData) { }
///
/// Updates target point orientation via thumbstick
///
- public virtual void OnDualAxisInputChanged(DualAxisInputEventData eventData) { }
+ public virtual void On2DoFInputChanged(TwoDoFInputEventData eventData) { }
#endregion IMixedRealityInputHandler Implementation
}
diff --git a/Assets/MixedRealityToolkit/InputSystem/Sources/InteractionInputSources.cs b/Assets/MixedRealityToolkit/InputSystem/Sources/InteractionInputSources.cs
index 75bb6e641a8..c2c14be7a31 100644
--- a/Assets/MixedRealityToolkit/InputSystem/Sources/InteractionInputSources.cs
+++ b/Assets/MixedRealityToolkit/InputSystem/Sources/InteractionInputSources.cs
@@ -106,8 +106,10 @@ public void Reset()
ThumbstickPositionUpdated = false;
TouchpadPositionUpdated = false;
TouchpadTouchedUpdated = false;
- PositionUpdated = false;
- RotationUpdated = false;
+ PointerPositionUpdated = false;
+ PointerRotationUpdated = false;
+ GripPositionUpdated = false;
+ GripRotationUpdated = false;
SelectPressedAmountUpdated = false;
}
@@ -125,8 +127,10 @@ public void Reset()
public bool ThumbstickPositionUpdated;
public bool TouchpadPositionUpdated;
public bool TouchpadTouchedUpdated;
- public bool PositionUpdated;
- public bool RotationUpdated;
+ public bool PointerPositionUpdated;
+ public bool PointerRotationUpdated;
+ public bool GripPositionUpdated;
+ public bool GripRotationUpdated;
public bool SelectPressedAmountUpdated;
public override bool TryGetPointerPosition(IMixedRealityPointer pointer, out Vector3 position)
@@ -815,9 +819,14 @@ private static void UpdateInteractionSource(InteractionSourceState interactionSo
newGripPosition = CameraCache.Main.transform.parent.TransformPoint(newGripPosition);
}
- if (sourceData.PointerPosition.IsAvailable || sourceData.GripPosition.IsAvailable)
+ if (sourceData.PointerPosition.IsAvailable)
{
- sourceData.PositionUpdated = sourceData.PointerPosition.CurrentReading != newPointerPosition || sourceData.GripPosition.CurrentReading != newGripPosition;
+ sourceData.PointerPositionUpdated = sourceData.PointerPosition.CurrentReading != newPointerPosition;
+ }
+
+ if (sourceData.GripPosition.IsAvailable)
+ {
+ sourceData.GripPositionUpdated = sourceData.GripPosition.CurrentReading != newGripPosition;
}
sourceData.PointerPosition.CurrentReading = newPointerPosition;
@@ -839,9 +848,14 @@ private static void UpdateInteractionSource(InteractionSourceState interactionSo
newGripRotation.eulerAngles = CameraCache.Main.transform.parent.TransformDirection(newGripRotation.eulerAngles);
}
- if (sourceData.PointerRotation.IsAvailable || sourceData.GripRotation.IsAvailable)
+ if (sourceData.PointerRotation.IsAvailable)
+ {
+ sourceData.PointerRotationUpdated = sourceData.PointerRotation.CurrentReading != newPointerRotation;
+ }
+
+ else if (sourceData.GripRotation.IsAvailable)
{
- sourceData.RotationUpdated = sourceData.PointerRotation.CurrentReading != newPointerRotation || sourceData.GripRotation.CurrentReading != newGripRotation;
+ sourceData.GripRotationUpdated = sourceData.GripRotation.CurrentReading != newGripRotation;
}
sourceData.PointerRotation.CurrentReading = newPointerRotation;
@@ -955,24 +969,34 @@ private void InteractionManager_InteractionSourceUpdated(InteractionSourceUpdate
UpdateInteractionSource(args.state, inputSource);
- if (inputSource.PositionUpdated)
+ if (inputSource.PointerPositionUpdated)
+ {
+ inputSystem.Raise3DoFInputChanged(inputSource, (Handedness)args.state.source.handedness, InputType.PointerPosition, inputSource.PointerPosition.CurrentReading);
+ }
+
+ if (inputSource.GripPositionUpdated)
+ {
+ inputSystem.Raise3DoFInputChanged(inputSource, (Handedness)args.state.source.handedness, InputType.GripPosition, inputSource.GripPosition.CurrentReading);
+ }
+
+ if (inputSource.PointerRotationUpdated)
{
- inputSystem.RaiseSourcePositionChanged(inputSource, (Handedness)args.state.source.handedness, inputSource.PointerPosition.CurrentReading, inputSource.GripPosition.CurrentReading);
+ inputSystem.Raise3DoFInputChanged(inputSource, (Handedness)args.state.source.handedness, InputType.PointerRotation, inputSource.PointerRotation.CurrentReading);
}
- if (inputSource.RotationUpdated)
+ if (inputSource.GripRotationUpdated)
{
- inputSystem.RaiseSourceRotationChanged(inputSource, (Handedness)args.state.source.handedness, inputSource.PointerRotation.CurrentReading, inputSource.GripRotation.CurrentReading);
+ inputSystem.Raise3DoFInputChanged(inputSource, (Handedness)args.state.source.handedness, InputType.GripRotation, inputSource.GripRotation.CurrentReading);
}
if (inputSource.ThumbstickPositionUpdated)
{
- inputSystem.RaiseDualAxisInputChanged(inputSource, (Handedness)args.state.source.handedness, InputType.ThumbStick, inputSource.Thumbstick.CurrentReading.Position);
+ inputSystem.Raise2DoFInputChanged(inputSource, (Handedness)args.state.source.handedness, InputType.ThumbStick, inputSource.Thumbstick.CurrentReading.Position);
}
if (inputSource.TouchpadPositionUpdated)
{
- inputSystem.RaiseDualAxisInputChanged(inputSource, (Handedness)args.state.source.handedness, InputType.Touchpad, inputSource.Touchpad.CurrentReading.AxisButton.Position);
+ inputSystem.Raise2DoFInputChanged(inputSource, (Handedness)args.state.source.handedness, InputType.Touchpad, inputSource.Touchpad.CurrentReading.AxisButton.Position);
}
if (inputSource.TouchpadTouchedUpdated)
diff --git a/Assets/MixedRealityToolkit/InputSystem/Utilities/Interactions/HandDraggable.cs b/Assets/MixedRealityToolkit/InputSystem/Utilities/Interactions/HandDraggable.cs
index c157ac9ac5b..3336cfc7fd2 100644
--- a/Assets/MixedRealityToolkit/InputSystem/Utilities/Interactions/HandDraggable.cs
+++ b/Assets/MixedRealityToolkit/InputSystem/Utilities/Interactions/HandDraggable.cs
@@ -388,7 +388,7 @@ void IMixedRealityInputHandler.OnInputDown(InputEventData eventData)
void IMixedRealityInputHandler.OnInputPressed(InputPressedEventData eventData) { }
- void IMixedRealityInputHandler.OnDualAxisInputChanged(DualAxisInputEventData eventData) { }
+ void IMixedRealityInputHandler.On2DoFInputChanged(TwoDoFInputEventData eventData) { }
void IMixedRealitySourceStateHandler.OnSourceDetected(SourceStateEventData eventData) { }
@@ -399,9 +399,5 @@ void IMixedRealitySourceStateHandler.OnSourceLost(SourceStateEventData eventData
StopDragging();
}
}
-
- void IMixedRealitySourceStateHandler.OnSourcePositionChanged(SourcePositionEventData eventData) { }
-
- void IMixedRealitySourceStateHandler.OnSourceRotationChanged(SourceRotationEventData eventData) { }
}
}
diff --git a/Assets/MixedRealityToolkit/InputSystem/Utilities/MotionController/MotionControllerVisualizer.cs b/Assets/MixedRealityToolkit/InputSystem/Utilities/MotionController/MotionControllerVisualizer.cs
index 0fd13922a69..02b0f794982 100644
--- a/Assets/MixedRealityToolkit/InputSystem/Utilities/MotionController/MotionControllerVisualizer.cs
+++ b/Assets/MixedRealityToolkit/InputSystem/Utilities/MotionController/MotionControllerVisualizer.cs
@@ -17,7 +17,7 @@
#if !UNITY_EDITOR
using Windows.Foundation;
using Windows.Storage.Streams;
-
+using Microsoft.MixedReality.Toolkit.Internal.Extensions;
#endif
#endif
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/BaseInputEventData.cs b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/BaseInputEventData.cs
index 97efc8f7cac..2b56b4087aa 100644
--- a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/BaseInputEventData.cs
+++ b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/BaseInputEventData.cs
@@ -21,11 +21,6 @@ public abstract class BaseInputEventData : BaseEventData
///
public uint SourceId { get; private set; }
- ///
- /// An optional, input-source-dependent object to be associated with this event.
- ///
- public object[] Tags { get; private set; }
-
///
/// Constructor.
///
@@ -36,13 +31,11 @@ public BaseInputEventData(EventSystem eventSystem) : base(eventSystem) { }
/// Used to initialize/reset the event and populate the data.
///
///
- ///
- protected void BaseInitialize(IMixedRealityInputSource inputSource, object[] tags)
+ protected void BaseInitialize(IMixedRealityInputSource inputSource)
{
Reset();
InputSource = inputSource;
SourceId = InputSource.SourceId;
- Tags = tags;
}
}
}
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/DictationEventData.cs b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/DictationEventData.cs
index 88263732fa6..ee7d303ff61 100644
--- a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/DictationEventData.cs
+++ b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/DictationEventData.cs
@@ -30,10 +30,9 @@ public DictationEventData(UnityEngine.EventSystems.EventSystem eventSystem) : ba
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, string dictationResult, AudioClip dictationAudioClip = null, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, string dictationResult, AudioClip dictationAudioClip = null)
{
- BaseInitialize(inputSource, tags);
+ BaseInitialize(inputSource);
DictationResult = dictationResult;
DictationAudioClip = dictationAudioClip;
}
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/ClickEventData.cs b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/InputClickEventData.cs
similarity index 74%
rename from Assets/MixedRealityToolkit/_Core/EventDatum/Input/ClickEventData.cs
rename to Assets/MixedRealityToolkit/_Core/EventDatum/Input/InputClickEventData.cs
index d4480b5fa39..270cd4770ae 100644
--- a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/ClickEventData.cs
+++ b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/InputClickEventData.cs
@@ -10,7 +10,7 @@ namespace Microsoft.MixedReality.Toolkit.Internal.EventDatum.Input
///
/// Describes an Input Event that involves a tap, click, or touch.
///
- public class ClickEventData : InputEventData
+ public class InputClickEventData : InputEventData
{
///
/// Number of Clicks, Taps, or Presses that triggered the event.
@@ -18,17 +18,16 @@ public class ClickEventData : InputEventData
public int Count { get; private set; }
///
- public ClickEventData(EventSystem eventSystem) : base(eventSystem) { }
+ public InputClickEventData(EventSystem eventSystem) : base(eventSystem) { }
///
/// Used to initialize/reset the event and populate the data.
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, int count, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, int count)
{
- BaseInitialize(inputSource, tags);
+ BaseInitialize(inputSource);
Count = count;
}
@@ -38,10 +37,9 @@ public void Initialize(IMixedRealityInputSource inputSource, int count, object[]
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, int count, Handedness handedness, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, int count, Handedness handedness)
{
- Initialize(inputSource, handedness, tags);
+ Initialize(inputSource, handedness);
Count = count;
}
@@ -52,10 +50,9 @@ public void Initialize(IMixedRealityInputSource inputSource, int count, Handedne
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, int count, InputType inputType, Handedness handedness, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, int count, InputType inputType, Handedness handedness)
{
- Initialize(inputSource, handedness, inputType, tags);
+ Initialize(inputSource, handedness, inputType);
Count = count;
}
}
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/ClickEventData.cs.meta b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/InputClickEventData.cs.meta
similarity index 86%
rename from Assets/MixedRealityToolkit/_Core/EventDatum/Input/ClickEventData.cs.meta
rename to Assets/MixedRealityToolkit/_Core/EventDatum/Input/InputClickEventData.cs.meta
index 9be8012a90b..462e0aac1c5 100644
--- a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/ClickEventData.cs.meta
+++ b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/InputClickEventData.cs.meta
@@ -1,8 +1,7 @@
fileFormatVersion: 2
guid: b304d3268ca1ec74aa0fd59559e3d8cb
-timeCreated: 1482758406
-licenseType: Free
MonoImporter:
+ externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/InputEventData.cs b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/InputEventData.cs
index 6bf78e07f23..b09a2cbcf9f 100644
--- a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/InputEventData.cs
+++ b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/InputEventData.cs
@@ -16,17 +16,17 @@ public class InputEventData : BaseInputEventData
///
/// Handedness of the .
///
- public Handedness Handedness { get; private set; }
+ public Handedness Handedness { get; private set; } = Handedness.None;
///
/// The KeyCode of the .
///
- public KeyCode KeyCode { get; private set; }
+ public KeyCode KeyCode { get; private set; } = KeyCode.None;
///
/// The InputType of the .
///
- public InputType InputType { get; private set; }
+ public InputType InputType { get; private set; } = InputType.None;
///
public InputEventData(EventSystem eventSystem) : base(eventSystem) { }
@@ -35,13 +35,9 @@ public InputEventData(EventSystem eventSystem) : base(eventSystem) { }
/// Used to initialize/reset the event and populate the data.
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, object[] tags)
+ public void Initialize(IMixedRealityInputSource inputSource)
{
- BaseInitialize(inputSource, tags);
- Handedness = Handedness.None;
- KeyCode = KeyCode.None;
- InputType = InputType.None;
+ BaseInitialize(inputSource);
}
///
@@ -49,13 +45,10 @@ public void Initialize(IMixedRealityInputSource inputSource, object[] tags)
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, KeyCode keyCode, object[] tags)
+ public void Initialize(IMixedRealityInputSource inputSource, KeyCode keyCode)
{
- BaseInitialize(inputSource, tags);
- Handedness = Handedness.None;
+ BaseInitialize(inputSource);
KeyCode = keyCode;
- InputType = InputType.None;
}
///
@@ -63,12 +56,9 @@ public void Initialize(IMixedRealityInputSource inputSource, KeyCode keyCode, ob
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, InputType inputType, object[] tags)
+ public void Initialize(IMixedRealityInputSource inputSource, InputType inputType)
{
- BaseInitialize(inputSource, tags);
- Handedness = Handedness.None;
- KeyCode = KeyCode.None;
+ BaseInitialize(inputSource);
InputType = inputType;
}
@@ -77,13 +67,10 @@ public void Initialize(IMixedRealityInputSource inputSource, InputType inputType
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, object[] tags)
+ public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness)
{
- BaseInitialize(inputSource, tags);
+ BaseInitialize(inputSource);
Handedness = handedness;
- KeyCode = KeyCode.None;
- InputType = InputType.None;
}
///
@@ -92,13 +79,11 @@ public void Initialize(IMixedRealityInputSource inputSource, Handedness handedne
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, KeyCode keyCode, object[] tags)
+ public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, KeyCode keyCode)
{
- BaseInitialize(inputSource, tags);
+ BaseInitialize(inputSource);
Handedness = handedness;
KeyCode = keyCode;
- InputType = InputType.None;
}
///
@@ -107,12 +92,10 @@ public void Initialize(IMixedRealityInputSource inputSource, Handedness handedne
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, InputType inputType, object[] tags)
+ public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, InputType inputType)
{
- BaseInitialize(inputSource, tags);
+ BaseInitialize(inputSource);
Handedness = handedness;
- KeyCode = KeyCode.None;
InputType = inputType;
}
}
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/InputPressedEventData.cs b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/InputPressedEventData.cs
index 3dc8a460c4f..51a99c1e496 100644
--- a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/InputPressedEventData.cs
+++ b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/InputPressedEventData.cs
@@ -26,10 +26,9 @@ public InputPressedEventData(EventSystem eventSystem) : base(eventSystem) { }
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, double pressedAmount, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, double pressedAmount)
{
- Initialize(inputSource, tags);
+ Initialize(inputSource);
PressedAmount = pressedAmount;
}
@@ -39,10 +38,9 @@ public void Initialize(IMixedRealityInputSource inputSource, double pressedAmoun
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, double pressedAmount, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, double pressedAmount)
{
- Initialize(inputSource, handedness, tags);
+ Initialize(inputSource, handedness);
PressedAmount = pressedAmount;
}
@@ -52,10 +50,9 @@ public void Initialize(IMixedRealityInputSource inputSource, Handedness handedne
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, KeyCode keyCode, double pressedAmount, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, KeyCode keyCode, double pressedAmount)
{
- Initialize(inputSource, keyCode, tags);
+ Initialize(inputSource, keyCode);
PressedAmount = pressedAmount;
}
@@ -65,10 +62,9 @@ public void Initialize(IMixedRealityInputSource inputSource, KeyCode keyCode, do
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, InputType inputType, double pressedAmount, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, InputType inputType, double pressedAmount)
{
- Initialize(inputSource, inputType, tags);
+ Initialize(inputSource, inputType);
PressedAmount = pressedAmount;
}
@@ -79,10 +75,9 @@ public void Initialize(IMixedRealityInputSource inputSource, InputType inputType
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, KeyCode keyCode, double pressedAmount, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, KeyCode keyCode, double pressedAmount)
{
- Initialize(inputSource, handedness, keyCode, tags);
+ Initialize(inputSource, handedness, keyCode);
PressedAmount = pressedAmount;
}
@@ -93,10 +88,9 @@ public void Initialize(IMixedRealityInputSource inputSource, Handedness handedne
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, InputType inputType, double pressedAmount, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, InputType inputType, double pressedAmount)
{
- Initialize(inputSource, handedness, inputType, tags);
+ Initialize(inputSource, handedness, inputType);
PressedAmount = pressedAmount;
}
}
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/ManipulationEventData.cs b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/ManipulationEventData.cs
index b67d9243c22..fe28ae294ce 100644
--- a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/ManipulationEventData.cs
+++ b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/ManipulationEventData.cs
@@ -27,10 +27,9 @@ public ManipulationEventData(EventSystem eventSystem) : base(eventSystem) { }
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, Vector3 cumulativeDelta, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, Vector3 cumulativeDelta)
{
- BaseInitialize(inputSource, tags);
+ BaseInitialize(inputSource);
CumulativeDelta = cumulativeDelta;
}
@@ -40,10 +39,9 @@ public void Initialize(IMixedRealityInputSource inputSource, Vector3 cumulativeD
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, Vector3 cumulativeDelta, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, Vector3 cumulativeDelta)
{
- Initialize(inputSource, handedness, tags);
+ Initialize(inputSource, handedness);
CumulativeDelta = cumulativeDelta;
}
}
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/NavigationEventData.cs b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/NavigationEventData.cs
index f57cd47ab57..bf9a5af88f6 100644
--- a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/NavigationEventData.cs
+++ b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/NavigationEventData.cs
@@ -27,10 +27,9 @@ public NavigationEventData(EventSystem eventSystem) : base(eventSystem) { }
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, Vector3 normalizedOffset, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, Vector3 normalizedOffset)
{
- BaseInitialize(inputSource, tags);
+ BaseInitialize(inputSource);
NormalizedOffset = normalizedOffset;
}
@@ -40,10 +39,9 @@ public void Initialize(IMixedRealityInputSource inputSource, Vector3 normalizedO
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, Vector3 normalizedOffset, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, Vector3 normalizedOffset)
{
- Initialize(inputSource, handedness, tags);
+ Initialize(inputSource, handedness);
NormalizedOffset = normalizedOffset;
}
}
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SixDoFInputEventData.cs b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SixDoFInputEventData.cs
new file mode 100644
index 00000000000..01e2852c743
--- /dev/null
+++ b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SixDoFInputEventData.cs
@@ -0,0 +1,57 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+using System;
+using Microsoft.MixedReality.Toolkit.Internal.Definitions;
+using Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem;
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+namespace Microsoft.MixedReality.Toolkit.Internal.EventDatum.Input
+{
+ ///
+ /// Describes an Input Event that involves an Input Source's spatial position AND rotation.
+ ///
+ public class SixDoFInputEventData : ThreeDoFInputEventData
+ {
+ ///
+ /// The and input data.
+ ///
+ public Tuple InputData { get; private set; } = new Tuple(Vector3.zero, Quaternion.identity);
+
+ ///
+ /// Constructor.
+ ///
+ ///
+ public SixDoFInputEventData(EventSystem eventSystem) : base(eventSystem) { }
+
+ ///
+ /// Used to initialize/reset the event and populate the data.
+ ///
+ ///
+ ///
+ ///
+ public void Initialize(IMixedRealityInputSource inputSource, InputType inputType, Tuple inputData)
+ {
+ Initialize(inputSource, inputType);
+ Position = inputData.Item1;
+ Rotation = inputData.Item2;
+ InputData = inputData;
+ }
+
+ ///
+ /// Used to initialize/reset the event and populate the data.
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, InputType inputType, Tuple inputData)
+ {
+ Initialize(inputSource, handedness, inputType);
+ Position = inputData.Item1;
+ Rotation = inputData.Item2;
+ InputData = inputData;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SixDoFInputEventData.cs.meta b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SixDoFInputEventData.cs.meta
new file mode 100644
index 00000000000..f9fbfbff08a
--- /dev/null
+++ b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SixDoFInputEventData.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a1b5ccc049b34fefa035feb2dd92f487
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SourcePositionEventData.cs b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SourcePositionEventData.cs
deleted file mode 100644
index 9b1335925ca..00000000000
--- a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SourcePositionEventData.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using Microsoft.MixedReality.Toolkit.Internal.Definitions;
-using Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem;
-using UnityEngine;
-using UnityEngine.EventSystems;
-
-namespace Microsoft.MixedReality.Toolkit.Internal.EventDatum.Input
-{
- ///
- /// Describes an input event that involves an Input Source's spatial position.
- ///
- public class SourcePositionEventData : InputEventData
- {
- ///
- /// The Pointer Position of the Input Source.
- ///
- public Vector3 PointerPosition { get; private set; }
-
- ///
- /// The Grip Position of the Input Source.
- ///
- public Vector3 GripPosition { get; private set; }
-
- ///
- public SourcePositionEventData(EventSystem eventSystem) : base(eventSystem) { }
-
- ///
- /// Populates the event with data.
- ///
- ///
- ///
- ///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, Vector3 pointerPosition, Vector3 gripPosition, object[] tags = null)
- {
- BaseInitialize(inputSource, tags);
- PointerPosition = pointerPosition;
- GripPosition = gripPosition;
- }
-
- ///
- /// Populates the event with data.
- ///
- ///
- ///
- ///
- ///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, Vector3 pointerPosition, Vector3 gripPosition, object[] tags = null)
- {
- Initialize(inputSource, handedness, tags);
- PointerPosition = pointerPosition;
- GripPosition = gripPosition;
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SourceRotationEventData.cs b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SourceRotationEventData.cs
deleted file mode 100644
index 44b0ad3de91..00000000000
--- a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SourceRotationEventData.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-// Copyright (c) Microsoft Corporation. All rights reserved.
-// Licensed under the MIT License. See LICENSE in the project root for license information.
-
-using Microsoft.MixedReality.Toolkit.Internal.Definitions;
-using Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem;
-using UnityEngine;
-using UnityEngine.EventSystems;
-
-namespace Microsoft.MixedReality.Toolkit.Internal.EventDatum.Input
-{
- ///
- /// Describes an input event that involves an Input Source's rotation.
- ///
- public class SourceRotationEventData : InputEventData
- {
- ///
- /// The Pointer Rotation of the Input Source.
- ///
- public Quaternion PointerRotation { get; private set; }
-
- ///
- /// The Grip Rotation of the Input Source.
- ///
- public Quaternion GripRotation { get; private set; }
-
- ///
- public SourceRotationEventData(EventSystem eventSystem) : base(eventSystem) { }
-
- ///
- /// Populates the event with data.
- ///
- ///
- ///
- ///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, Quaternion pointerRotation, Quaternion gripRotation, object[] tags = null)
- {
- Initialize(inputSource, tags);
- PointerRotation = pointerRotation;
- GripRotation = gripRotation;
- }
-
- ///
- /// Populates the event with data.
- ///
- ///
- ///
- ///
- ///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, Quaternion pointerRotation, Quaternion gripRotation, object[] tags = null)
- {
- Initialize(inputSource, handedness, tags);
- PointerRotation = pointerRotation;
- GripRotation = gripRotation;
- }
- }
-}
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SourceStateEventData.cs b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SourceStateEventData.cs
index 707c911871d..9e57c0d4b8a 100644
--- a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SourceStateEventData.cs
+++ b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SourceStateEventData.cs
@@ -18,10 +18,9 @@ public SourceStateEventData(EventSystem eventSystem) : base(eventSystem) { }
/// Populates the event with data.
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, object[] tags)
+ public void Initialize(IMixedRealityInputSource inputSource)
{
- BaseInitialize(inputSource, tags);
+ BaseInitialize(inputSource);
}
}
}
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SpeechEventData.cs b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SpeechEventData.cs
index 5363140a622..f1acfb8a6c0 100644
--- a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SpeechEventData.cs
+++ b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SpeechEventData.cs
@@ -55,10 +55,9 @@ public SpeechEventData(EventSystem eventSystem) : base(eventSystem) { }
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, ConfidenceLevel confidence, TimeSpan phraseDuration, DateTime phraseStartTime, SemanticMeaning[] semanticMeanings, string recognizedText, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, ConfidenceLevel confidence, TimeSpan phraseDuration, DateTime phraseStartTime, SemanticMeaning[] semanticMeanings, string recognizedText)
{
- BaseInitialize(inputSource, tags);
+ BaseInitialize(inputSource);
Confidence = confidence;
PhraseDuration = phraseDuration;
PhraseStartTime = phraseStartTime;
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/ThreeDoFInputEventData.cs b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/ThreeDoFInputEventData.cs
new file mode 100644
index 00000000000..da9469e1894
--- /dev/null
+++ b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/ThreeDoFInputEventData.cs
@@ -0,0 +1,79 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+using Microsoft.MixedReality.Toolkit.Internal.Definitions;
+using Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem;
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+namespace Microsoft.MixedReality.Toolkit.Internal.EventDatum.Input
+{
+ ///
+ /// Describes an input event that involves an Input Source's spatial position OR rotation.
+ ///
+ public class ThreeDoFInputEventData : InputEventData
+ {
+ ///
+ /// The Position of the Input.
+ ///
+ public Vector3 Position { get; protected set; } = Vector3.zero;
+
+ ///
+ /// The Rotation of the Input.
+ ///
+ public Quaternion Rotation { get; protected set; } = Quaternion.identity;
+
+ ///
+ public ThreeDoFInputEventData(EventSystem eventSystem) : base(eventSystem) { }
+
+ ///
+ /// Populates the event with data.
+ ///
+ ///
+ ///
+ ///
+ public void Initialize(IMixedRealityInputSource inputSource, InputType inputType, Vector3 position)
+ {
+ Initialize(inputSource, inputType);
+ Position = position;
+ }
+
+ ///
+ /// Populates the event with data.
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, InputType inputType, Vector3 position)
+ {
+ Initialize(inputSource, handedness, inputType);
+ Position = position;
+ }
+
+ ///
+ /// Populates the event with data.
+ ///
+ ///
+ ///
+ ///
+ public void Initialize(IMixedRealityInputSource inputSource, InputType inputType, Quaternion rotation)
+ {
+ Initialize(inputSource, inputType);
+ Rotation = rotation;
+ }
+
+ ///
+ /// Populates the event with data.
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void Initialize(IMixedRealityInputSource inputSource, Handedness handedness, InputType inputType, Quaternion rotation)
+ {
+ Initialize(inputSource, handedness, inputType);
+ Rotation = rotation;
+ }
+ }
+}
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/ThreeDoFInputEventData.cs.meta b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/ThreeDoFInputEventData.cs.meta
new file mode 100644
index 00000000000..ec495f3575a
--- /dev/null
+++ b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/ThreeDoFInputEventData.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d769e3ca3c2035244be947203cdb1acd
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/DualAxisInputEventData.cs b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/TwoDoFInputEventData.cs
similarity index 68%
rename from Assets/MixedRealityToolkit/_Core/EventDatum/Input/DualAxisInputEventData.cs
rename to Assets/MixedRealityToolkit/_Core/EventDatum/Input/TwoDoFInputEventData.cs
index 1503e6de4b5..8b167555597 100644
--- a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/DualAxisInputEventData.cs
+++ b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/TwoDoFInputEventData.cs
@@ -9,18 +9,18 @@
namespace Microsoft.MixedReality.Toolkit.Internal.EventDatum.Input
{
///
- /// Describes Dual Axis Positional Event data, usually generated from a Joystick, or Touch input source.
+ /// Describes Two Degrees of Freedom event data, usually generated from a Joystick, or Touch input source.
///
- public class DualAxisInputEventData : InputEventData
+ public class TwoDoFInputEventData : InputEventData
{
///
/// Two values, typically from -1.0 to 1.0 in the X-axis and Y-axis, representing where the input control is positioned.
/// Typically this is Touch or Joystick data.
///
- public Vector2 DualAxisPosition { get; private set; }
+ public Vector2 Position { get; private set; } = Vector2.zero;
///
- public DualAxisInputEventData(EventSystem eventSystem) : base(eventSystem) { }
+ public TwoDoFInputEventData(EventSystem eventSystem) : base(eventSystem) { }
///
/// Populates the event with data.
@@ -28,11 +28,10 @@ public DualAxisInputEventData(EventSystem eventSystem) : base(eventSystem) { }
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, InputType inputType, Vector2 position, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, InputType inputType, Vector2 position)
{
- Initialize(inputSource, inputType, tags);
- DualAxisPosition = position;
+ Initialize(inputSource, inputType);
+ Position = position;
}
///
@@ -42,11 +41,10 @@ public void Initialize(IMixedRealityInputSource inputSource, InputType inputType
///
///
///
- ///
- public void Initialize(IMixedRealityInputSource inputSource, InputType inputType, Vector2 position, Handedness handedness, object[] tags = null)
+ public void Initialize(IMixedRealityInputSource inputSource, InputType inputType, Vector2 position, Handedness handedness)
{
- Initialize(inputSource, handedness, inputType, tags);
- DualAxisPosition = position;
+ Initialize(inputSource, handedness, inputType);
+ Position = position;
}
}
}
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/DualAxisInputEventData.cs.meta b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/TwoDoFInputEventData.cs.meta
similarity index 62%
rename from Assets/MixedRealityToolkit/_Core/EventDatum/Input/DualAxisInputEventData.cs.meta
rename to Assets/MixedRealityToolkit/_Core/EventDatum/Input/TwoDoFInputEventData.cs.meta
index aa1077845a0..c02a76ca2a0 100644
--- a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/DualAxisInputEventData.cs.meta
+++ b/Assets/MixedRealityToolkit/_Core/EventDatum/Input/TwoDoFInputEventData.cs.meta
@@ -1,12 +1,11 @@
fileFormatVersion: 2
guid: f4b783d031c61914eafbc9bb710d3ed7
-timeCreated: 1487294857
-licenseType: Pro
MonoImporter:
+ externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
- icon: {fileID: 2800000, guid: 8a1b00ef1a7a8b94891466c1f0911027, type: 3}
+ icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/MixedRealityToolkit/_Core/Extensions/BoundsExtensions.cs b/Assets/MixedRealityToolkit/_Core/Extensions/BoundsExtensions.cs
index fb0d829fa75..ac8b12ebb02 100644
--- a/Assets/MixedRealityToolkit/_Core/Extensions/BoundsExtensions.cs
+++ b/Assets/MixedRealityToolkit/_Core/Extensions/BoundsExtensions.cs
@@ -88,8 +88,9 @@ public static bool IsValid(this Bounds bounds)
///
/// Gets all the corner points of the bounds in world space
///
- ///
+ ///
///
+ ///
///
/// Use BoxColliderExtensions.{Left|Right}{Bottom|Top}{Front|Back} consts to index into the output
/// corners array.
@@ -114,14 +115,14 @@ public static void GetCornerPositions(this Bounds bounds, Transform transform, r
}
// Transform all the local points to world space.
- positions[BoundsExtensions.LBF] = transform.TransformPoint(leftEdge, bottomEdge, frontEdge);
- positions[BoundsExtensions.LBB] = transform.TransformPoint(leftEdge, bottomEdge, backEdge);
- positions[BoundsExtensions.LTF] = transform.TransformPoint(leftEdge, topEdge, frontEdge);
- positions[BoundsExtensions.LTB] = transform.TransformPoint(leftEdge, topEdge, backEdge);
- positions[BoundsExtensions.RBF] = transform.TransformPoint(rightEdge, bottomEdge, frontEdge);
- positions[BoundsExtensions.RBB] = transform.TransformPoint(rightEdge, bottomEdge, backEdge);
- positions[BoundsExtensions.RTF] = transform.TransformPoint(rightEdge, topEdge, frontEdge);
- positions[BoundsExtensions.RTB] = transform.TransformPoint(rightEdge, topEdge, backEdge);
+ positions[LBF] = transform.TransformPoint(leftEdge, bottomEdge, frontEdge);
+ positions[LBB] = transform.TransformPoint(leftEdge, bottomEdge, backEdge);
+ positions[LTF] = transform.TransformPoint(leftEdge, topEdge, frontEdge);
+ positions[LTB] = transform.TransformPoint(leftEdge, topEdge, backEdge);
+ positions[RBF] = transform.TransformPoint(rightEdge, bottomEdge, frontEdge);
+ positions[RBB] = transform.TransformPoint(rightEdge, bottomEdge, backEdge);
+ positions[RTF] = transform.TransformPoint(rightEdge, topEdge, frontEdge);
+ positions[RTB] = transform.TransformPoint(rightEdge, topEdge, backEdge);
}
///
@@ -146,14 +147,14 @@ public static void GetCornerPositionsFromRendererBounds(this Bounds bounds, ref
positions = new Vector3[numPoints];
}
- positions[BoundsExtensions.LBF] = new Vector3(leftEdge, bottomEdge, frontEdge);
- positions[BoundsExtensions.LBB] = new Vector3(leftEdge, bottomEdge, backEdge);
- positions[BoundsExtensions.LTF] = new Vector3(leftEdge, topEdge, frontEdge);
- positions[BoundsExtensions.LTB] = new Vector3(leftEdge, topEdge, backEdge);
- positions[BoundsExtensions.RBF] = new Vector3(rightEdge, bottomEdge, frontEdge);
- positions[BoundsExtensions.RBB] = new Vector3(rightEdge, bottomEdge, backEdge);
- positions[BoundsExtensions.RTF] = new Vector3(rightEdge, topEdge, frontEdge);
- positions[BoundsExtensions.RTB] = new Vector3(rightEdge, topEdge, backEdge);
+ positions[LBF] = new Vector3(leftEdge, bottomEdge, frontEdge);
+ positions[LBB] = new Vector3(leftEdge, bottomEdge, backEdge);
+ positions[LTF] = new Vector3(leftEdge, topEdge, frontEdge);
+ positions[LTB] = new Vector3(leftEdge, topEdge, backEdge);
+ positions[RBF] = new Vector3(rightEdge, bottomEdge, frontEdge);
+ positions[RBB] = new Vector3(rightEdge, bottomEdge, backEdge);
+ positions[RTF] = new Vector3(rightEdge, topEdge, frontEdge);
+ positions[RTB] = new Vector3(rightEdge, topEdge, backEdge);
}
public static void GetFacePositions(this Bounds bounds, Transform transform, ref Vector3[] positions)
@@ -167,12 +168,12 @@ public static void GetFacePositions(this Bounds bounds, Transform transform, ref
positions = new Vector3[numPoints];
}
- positions[BoundsExtensions.TOP] = transform.TransformPoint(center + Vector3.up * extents.y);
- positions[BoundsExtensions.BOT] = transform.TransformPoint(center + Vector3.down * extents.y);
- positions[BoundsExtensions.LFT] = transform.TransformPoint(center + Vector3.left * extents.x);
- positions[BoundsExtensions.RHT] = transform.TransformPoint(center + Vector3.right * extents.x);
- positions[BoundsExtensions.FWD] = transform.TransformPoint(center + Vector3.forward * extents.z);
- positions[BoundsExtensions.BCK] = transform.TransformPoint(center + Vector3.back * extents.z);
+ positions[TOP] = transform.TransformPoint(center + Vector3.up * extents.y);
+ positions[BOT] = transform.TransformPoint(center + Vector3.down * extents.y);
+ positions[LFT] = transform.TransformPoint(center + Vector3.left * extents.x);
+ positions[RHT] = transform.TransformPoint(center + Vector3.right * extents.x);
+ positions[FWD] = transform.TransformPoint(center + Vector3.forward * extents.z);
+ positions[BCK] = transform.TransformPoint(center + Vector3.back * extents.z);
}
///
@@ -193,36 +194,36 @@ public static void GetCornerAndMidPointPositions(this Bounds bounds, Transform t
float backEdge = center.z + extents.z;
// Allocate the array if needed.
- const int numPoints = BoundsExtensions.LTF_LTB + 1;
+ const int numPoints = LTF_LTB + 1;
if (positions == null || positions.Length != numPoints)
{
positions = new Vector3[numPoints];
}
// Transform all the local points to world space.
- positions[BoundsExtensions.LBF] = transform.TransformPoint(leftEdge, bottomEdge, frontEdge);
- positions[BoundsExtensions.LBB] = transform.TransformPoint(leftEdge, bottomEdge, backEdge);
- positions[BoundsExtensions.LTF] = transform.TransformPoint(leftEdge, topEdge, frontEdge);
- positions[BoundsExtensions.LTB] = transform.TransformPoint(leftEdge, topEdge, backEdge);
- positions[BoundsExtensions.RBF] = transform.TransformPoint(rightEdge, bottomEdge, frontEdge);
- positions[BoundsExtensions.RBB] = transform.TransformPoint(rightEdge, bottomEdge, backEdge);
- positions[BoundsExtensions.RTF] = transform.TransformPoint(rightEdge, topEdge, frontEdge);
- positions[BoundsExtensions.RTB] = transform.TransformPoint(rightEdge, topEdge, backEdge);
-
- positions[BoundsExtensions.LTF_RTF] = Vector3.Lerp(positions[BoundsExtensions.LTF], positions[BoundsExtensions.RTF], 0.5f);
- positions[BoundsExtensions.LBF_RBF] = Vector3.Lerp(positions[BoundsExtensions.LBF], positions[BoundsExtensions.RBF], 0.5f);
- positions[BoundsExtensions.RTB_LTB] = Vector3.Lerp(positions[BoundsExtensions.RTB], positions[BoundsExtensions.LTB], 0.5f);
- positions[BoundsExtensions.RBB_LBB] = Vector3.Lerp(positions[BoundsExtensions.RBB], positions[BoundsExtensions.LBB], 0.5f);
-
- positions[BoundsExtensions.LTF_LBF] = Vector3.Lerp(positions[BoundsExtensions.LTF], positions[BoundsExtensions.LBF], 0.5f);
- positions[BoundsExtensions.RTB_RBB] = Vector3.Lerp(positions[BoundsExtensions.RTB], positions[BoundsExtensions.RBB], 0.5f);
- positions[BoundsExtensions.LTB_LBB] = Vector3.Lerp(positions[BoundsExtensions.LTB], positions[BoundsExtensions.LBB], 0.5f);
- positions[BoundsExtensions.RTF_RBF] = Vector3.Lerp(positions[BoundsExtensions.RTF], positions[BoundsExtensions.RBF], 0.5f);
-
- positions[BoundsExtensions.RBF_RBB] = Vector3.Lerp(positions[BoundsExtensions.RBF], positions[BoundsExtensions.RBB], 0.5f);
- positions[BoundsExtensions.RTF_RTB] = Vector3.Lerp(positions[BoundsExtensions.RTF], positions[BoundsExtensions.RTB], 0.5f);
- positions[BoundsExtensions.LBF_LBB] = Vector3.Lerp(positions[BoundsExtensions.LBF], positions[BoundsExtensions.LBB], 0.5f);
- positions[BoundsExtensions.LTF_LTB] = Vector3.Lerp(positions[BoundsExtensions.LTF], positions[BoundsExtensions.LTB], 0.5f);
+ positions[LBF] = transform.TransformPoint(leftEdge, bottomEdge, frontEdge);
+ positions[LBB] = transform.TransformPoint(leftEdge, bottomEdge, backEdge);
+ positions[LTF] = transform.TransformPoint(leftEdge, topEdge, frontEdge);
+ positions[LTB] = transform.TransformPoint(leftEdge, topEdge, backEdge);
+ positions[RBF] = transform.TransformPoint(rightEdge, bottomEdge, frontEdge);
+ positions[RBB] = transform.TransformPoint(rightEdge, bottomEdge, backEdge);
+ positions[RTF] = transform.TransformPoint(rightEdge, topEdge, frontEdge);
+ positions[RTB] = transform.TransformPoint(rightEdge, topEdge, backEdge);
+
+ positions[LTF_RTF] = Vector3.Lerp(positions[LTF], positions[RTF], 0.5f);
+ positions[LBF_RBF] = Vector3.Lerp(positions[LBF], positions[RBF], 0.5f);
+ positions[RTB_LTB] = Vector3.Lerp(positions[RTB], positions[LTB], 0.5f);
+ positions[RBB_LBB] = Vector3.Lerp(positions[RBB], positions[LBB], 0.5f);
+
+ positions[LTF_LBF] = Vector3.Lerp(positions[LTF], positions[LBF], 0.5f);
+ positions[RTB_RBB] = Vector3.Lerp(positions[RTB], positions[RBB], 0.5f);
+ positions[LTB_LBB] = Vector3.Lerp(positions[LTB], positions[LBB], 0.5f);
+ positions[RTF_RBF] = Vector3.Lerp(positions[RTF], positions[RBF], 0.5f);
+
+ positions[RBF_RBB] = Vector3.Lerp(positions[RBF], positions[RBB], 0.5f);
+ positions[RTF_RTB] = Vector3.Lerp(positions[RTF], positions[RTB], 0.5f);
+ positions[LBF_LBB] = Vector3.Lerp(positions[LBF], positions[LBB], 0.5f);
+ positions[LTF_LTB] = Vector3.Lerp(positions[LTF], positions[LTB], 0.5f);
}
///
@@ -242,7 +243,7 @@ public static void GetCornerAndMidPointPositions2D(this Bounds bounds, Transform
float topEdge = 0;
// Allocate the array if needed.
- const int numPoints = BoundsExtensions.LB_LT + 1;
+ const int numPoints = LB_LT + 1;
if (positions == null || positions.Length != numPoints)
{
positions = new Vector3[numPoints];
@@ -257,10 +258,10 @@ public static void GetCornerAndMidPointPositions2D(this Bounds bounds, Transform
bottomEdge = center.y - extents.y;
topEdge = center.y + extents.y;
// Transform all the local points to world space.
- positions[BoundsExtensions.LT] = transform.TransformPoint(0, topEdge, leftEdge);
- positions[BoundsExtensions.LB] = transform.TransformPoint(0, bottomEdge, leftEdge);
- positions[BoundsExtensions.RT] = transform.TransformPoint(0, topEdge, rightEdge);
- positions[BoundsExtensions.RB] = transform.TransformPoint(0, bottomEdge, rightEdge);
+ positions[LT] = transform.TransformPoint(0, topEdge, leftEdge);
+ positions[LB] = transform.TransformPoint(0, bottomEdge, leftEdge);
+ positions[RT] = transform.TransformPoint(0, topEdge, rightEdge);
+ positions[RB] = transform.TransformPoint(0, bottomEdge, rightEdge);
break;
case Axis.Y:
@@ -269,10 +270,10 @@ public static void GetCornerAndMidPointPositions2D(this Bounds bounds, Transform
bottomEdge = center.x - extents.x;
topEdge = center.x + extents.x;
// Transform all the local points to world space.
- positions[BoundsExtensions.LT] = transform.TransformPoint(topEdge, 0, leftEdge);
- positions[BoundsExtensions.LB] = transform.TransformPoint(bottomEdge, 0, leftEdge);
- positions[BoundsExtensions.RT] = transform.TransformPoint(topEdge, 0, rightEdge);
- positions[BoundsExtensions.RB] = transform.TransformPoint(bottomEdge, 0, rightEdge);
+ positions[LT] = transform.TransformPoint(topEdge, 0, leftEdge);
+ positions[LB] = transform.TransformPoint(bottomEdge, 0, leftEdge);
+ positions[RT] = transform.TransformPoint(topEdge, 0, rightEdge);
+ positions[RB] = transform.TransformPoint(bottomEdge, 0, rightEdge);
break;
case Axis.Z:
@@ -281,17 +282,17 @@ public static void GetCornerAndMidPointPositions2D(this Bounds bounds, Transform
bottomEdge = center.y - extents.y;
topEdge = center.y + extents.y;
// Transform all the local points to world space.
- positions[BoundsExtensions.LT] = transform.TransformPoint(leftEdge, topEdge, 0);
- positions[BoundsExtensions.LB] = transform.TransformPoint(leftEdge, bottomEdge, 0);
- positions[BoundsExtensions.RT] = transform.TransformPoint(rightEdge, topEdge, 0);
- positions[BoundsExtensions.RB] = transform.TransformPoint(rightEdge, bottomEdge, 0);
+ positions[LT] = transform.TransformPoint(leftEdge, topEdge, 0);
+ positions[LB] = transform.TransformPoint(leftEdge, bottomEdge, 0);
+ positions[RT] = transform.TransformPoint(rightEdge, topEdge, 0);
+ positions[RB] = transform.TransformPoint(rightEdge, bottomEdge, 0);
break;
}
- positions[BoundsExtensions.LT_RT] = Vector3.Lerp(positions[BoundsExtensions.LT], positions[BoundsExtensions.RT], 0.5f);
- positions[BoundsExtensions.RT_RB] = Vector3.Lerp(positions[BoundsExtensions.RT], positions[BoundsExtensions.RB], 0.5f);
- positions[BoundsExtensions.RB_LB] = Vector3.Lerp(positions[BoundsExtensions.RB], positions[BoundsExtensions.LB], 0.5f);
- positions[BoundsExtensions.LB_LT] = Vector3.Lerp(positions[BoundsExtensions.LB], positions[BoundsExtensions.LT], 0.5f);
+ positions[LT_RT] = Vector3.Lerp(positions[LT], positions[RT], 0.5f);
+ positions[RT_RB] = Vector3.Lerp(positions[RT], positions[RB], 0.5f);
+ positions[RB_LB] = Vector3.Lerp(positions[RB], positions[LB], 0.5f);
+ positions[LB_LT] = Vector3.Lerp(positions[LB], positions[LT], 0.5f);
}
///
@@ -446,10 +447,8 @@ public static bool CloserToPoint(this Bounds bounds, Vector3 point, Bounds other
return (toCenter1.magnitude <= toCenter2.magnitude);
}
- else
- {
- return (distToClosestPoint1.magnitude <= distToClosestPoint2.magnitude);
- }
+
+ return (distToClosestPoint1.magnitude <= distToClosestPoint2.magnitude);
}
#endregion
diff --git a/Assets/MixedRealityToolkit/_Core/Extensions/DoubleExtensions.cs b/Assets/MixedRealityToolkit/_Core/Extensions/DoubleExtensions.cs
index 0b4c05a392f..425a534e092 100644
--- a/Assets/MixedRealityToolkit/_Core/Extensions/DoubleExtensions.cs
+++ b/Assets/MixedRealityToolkit/_Core/Extensions/DoubleExtensions.cs
@@ -11,7 +11,7 @@ namespace Microsoft.MixedReality.Toolkit.Internal.Extensions
public static class DoubleExtensions
{
///
- /// Checks if two numbers are approximately equal. Similar to , but the tolerance
+ /// Checks if two numbers are approximately equal. Similar to , but the tolerance
/// can be specified.
///
/// One of the numbers to compare.
diff --git a/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedReality3DoFInputHandler.cs b/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedReality3DoFInputHandler.cs
new file mode 100644
index 00000000000..a6861e68b8b
--- /dev/null
+++ b/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedReality3DoFInputHandler.cs
@@ -0,0 +1,19 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+using Microsoft.MixedReality.Toolkit.Internal.EventDatum.Input;
+
+namespace Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem.Handlers
+{
+ ///
+ /// Interface to implement for 3 Degree of Freedom input.
+ ///
+ public interface IMixedReality3DoFInputHandler : IMixedRealityInputHandler
+ {
+ ///
+ /// 3 Degree of Freedom input update.
+ ///
+ ///
+ void On3DoFInputChanged(ThreeDoFInputEventData eventData);
+ }
+}
\ No newline at end of file
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SourcePositionEventData.cs.meta b/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedReality3DoFInputHandler.cs.meta
similarity index 74%
rename from Assets/MixedRealityToolkit/_Core/EventDatum/Input/SourcePositionEventData.cs.meta
rename to Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedReality3DoFInputHandler.cs.meta
index 96faeef4f5d..36440610d53 100644
--- a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SourcePositionEventData.cs.meta
+++ b/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedReality3DoFInputHandler.cs.meta
@@ -1,8 +1,7 @@
fileFormatVersion: 2
-guid: d769e3ca3c2035244be947203cdb1acd
-timeCreated: 1487717291
-licenseType: Pro
+guid: 6b81accff6a3443c944a88b28325dd38
MonoImporter:
+ externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
diff --git a/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedReality6DoFInputHandler.cs b/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedReality6DoFInputHandler.cs
new file mode 100644
index 00000000000..4b2b90147ec
--- /dev/null
+++ b/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedReality6DoFInputHandler.cs
@@ -0,0 +1,19 @@
+// Copyright (c) Microsoft Corporation. All rights reserved.
+// Licensed under the MIT License. See LICENSE in the project root for license information.
+
+using Microsoft.MixedReality.Toolkit.Internal.EventDatum.Input;
+
+namespace Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem.Handlers
+{
+ ///
+ /// Interface to implement for 6 Degree of Freedom input.
+ ///
+ public interface IMixedReality6DoFInputHandler : IMixedReality3DoFInputHandler
+ {
+ ///
+ /// Six Degree of Freedom input update.
+ ///
+ ///
+ void On6DoFInputChanged(SixDoFInputEventData eventData);
+ }
+}
\ No newline at end of file
diff --git a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SourceRotationEventData.cs.meta b/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedReality6DoFInputHandler.cs.meta
similarity index 74%
rename from Assets/MixedRealityToolkit/_Core/EventDatum/Input/SourceRotationEventData.cs.meta
rename to Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedReality6DoFInputHandler.cs.meta
index f1942d8b4d4..e3f55997af8 100644
--- a/Assets/MixedRealityToolkit/_Core/EventDatum/Input/SourceRotationEventData.cs.meta
+++ b/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedReality6DoFInputHandler.cs.meta
@@ -1,8 +1,7 @@
fileFormatVersion: 2
-guid: 46bec53400582f347869fcef85519630
-timeCreated: 1487798430
-licenseType: Pro
+guid: d2a924925bc24e7a91107eb50ebf5cdb
MonoImporter:
+ externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
diff --git a/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedRealityInputHandler.cs b/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedRealityInputHandler.cs
index 22f9a1b42e0..906e67ac681 100644
--- a/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedRealityInputHandler.cs
+++ b/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedRealityInputHandler.cs
@@ -7,7 +7,7 @@
namespace Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem.Handlers
{
///
- /// Interface to implement to react to simple generic input.
+ /// Interface to implement for simple generic input.
///
public interface IMixedRealityInputHandler : IEventSystemHandler
{
@@ -34,6 +34,6 @@ public interface IMixedRealityInputHandler : IEventSystemHandler
/// Input Position updates from Thumbsticks, Touchpads, or any other simple input with a position.
///
/// InputDualAxisPositionEventData
- void OnDualAxisInputChanged(DualAxisInputEventData eventData);
+ void On2DoFInputChanged(TwoDoFInputEventData eventData);
}
}
\ No newline at end of file
diff --git a/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedRealityPointerHandler.cs b/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedRealityPointerHandler.cs
index 1d55d085c3d..d656eb0b8b3 100644
--- a/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedRealityPointerHandler.cs
+++ b/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedRealityPointerHandler.cs
@@ -11,8 +11,8 @@ namespace Microsoft.MixedReality.Toolkit.Internal.Interfaces.InputSystem.Handler
///
public interface IMixedRealityPointerHandler : IEventSystemHandler
{
- void OnPointerUp(ClickEventData eventData);
- void OnPointerDown(ClickEventData eventData);
- void OnPointerClicked(ClickEventData eventData);
+ void OnPointerUp(InputClickEventData eventData);
+ void OnPointerDown(InputClickEventData eventData);
+ void OnPointerClicked(InputClickEventData eventData);
}
}
\ No newline at end of file
diff --git a/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedRealitySourceStateHandler.cs b/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedRealitySourceStateHandler.cs
index 6b30ad76b41..aedb52dd289 100644
--- a/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedRealitySourceStateHandler.cs
+++ b/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/Handlers/IMixedRealitySourceStateHandler.cs
@@ -13,7 +13,5 @@ public interface IMixedRealitySourceStateHandler : IEventSystemHandler
{
void OnSourceDetected(SourceStateEventData eventData);
void OnSourceLost(SourceStateEventData eventData);
- void OnSourcePositionChanged(SourcePositionEventData eventData);
- void OnSourceRotationChanged(SourceRotationEventData eventData);
}
}
diff --git a/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/IMixedRealityInputSystem.cs b/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/IMixedRealityInputSystem.cs
index 8ea3c62948b..36c73d4f91b 100644
--- a/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/IMixedRealityInputSystem.cs
+++ b/Assets/MixedRealityToolkit/_Core/Interfaces/InputSystem/IMixedRealityInputSystem.cs
@@ -104,76 +104,170 @@ public interface IMixedRealityInputSystem : IMixedRealityEventSystem
/// a new unique Id for the input source.
uint GenerateNewSourceId();
- void RaiseSourceDetected(IMixedRealityInputSource source, object[] tags = null);
-
- void RaiseSourceLost(IMixedRealityInputSource source, object[] tags = null);
-
- void RaiseSourcePositionChanged(IMixedRealityInputSource source, Vector3 pointerPosition, Vector3 gripPosition, object[] tags = null);
-
- void RaiseSourcePositionChanged(IMixedRealityInputSource source, Handedness sourceHandedness, Vector3 pointerPosition, Vector3 gripPosition, object[] tags = null);
-
- void RaiseSourceRotationChanged(IMixedRealityInputSource source, Quaternion pointerRotation, Quaternion gripRotation, object[] tags = null);
+ ///
+ /// Raise the event that the Input Source was detected.
+ ///
+ /// The detected Input Source.
+ void RaiseSourceDetected(IMixedRealityInputSource source);
- void RaiseSourceRotationChanged(IMixedRealityInputSource source, Handedness sourceHandedness, Quaternion pointerRotation, Quaternion gripRotation, object[] tags = null);
+ ///
+ /// Raise the event that the Input Source was lost.
+ ///
+ /// The lost Input Source.
+ void RaiseSourceLost(IMixedRealityInputSource source);
+ ///
+ /// Raise the pre-focus changed event.
+ /// This event is useful for doing logic before the focus changed event.
+ ///
+ /// The pointer that the focus change event is raised on.
+ /// The old focused object.
+ /// The new focused object.
void RaisePreFocusChangedEvent(IMixedRealityPointer pointer, GameObject oldFocusedObject, GameObject newFocusedObject);
+ ///
+ /// Raise the focus changed event.
+ ///
+ /// The pointer that the focus change event is raised on.
+ /// The old focused object.
+ /// The new focused object.
void OnFocusChangedEvent(IMixedRealityPointer pointer, GameObject oldFocusedObject, GameObject newFocusedObject);
+ ///
+ /// Raise the focus enter event.
+ ///
+ /// The pointer that has focus.
+ /// The that the pointer has entered focus on.
void RaiseFocusEnter(IMixedRealityPointer pointer, GameObject focusedObject);
+ ///
+ /// Raise the focus exit event.
+ ///
+ /// The pointer that has lost focus.
+ /// The that the pointer has exited focus on.
void RaiseFocusExit(IMixedRealityPointer pointer, GameObject unfocusedObject);
- void RaisePointerDown(IMixedRealityPointer pointer, object[] tags = null);
+ ///
+ /// Raise the pointer down event.
+ ///
+ /// The pointer where the event originates.
+ void RaisePointerDown(IMixedRealityPointer pointer);
- void RaisePointerDown(IMixedRealityPointer pointer, Handedness handedness, object[] tags = null);
+ ///
+ /// Raise the pointer down event.
+ ///
+ /// The pointer where the event originates.
+ /// The handedness of the event.
+ void RaisePointerDown(IMixedRealityPointer pointer, Handedness handedness);
- void RaisePointerDown(IMixedRealityPointer pointer, Handedness handedness, InputType inputType, object[] tags = null);
+ ///
+ /// Raise the pointer down event.
+ ///
+ ///
+ ///
+ ///
+ void RaisePointerDown(IMixedRealityPointer pointer, Handedness handedness, InputType inputType);
- void RaiseInputClicked(IMixedRealityPointer pointer, int tapCount, object[] tags = null);
+ ///
+ /// Raise the pointer clicked event.
+ ///
+ ///
+ ///
+ void RaiseInputClicked(IMixedRealityPointer pointer, int count);
- void RaiseInputClicked(IMixedRealityPointer pointer, Handedness handedness, int count, object[] tags = null);
+ ///
+ /// Raise the pointer clicked event.
+ ///
+ ///
+ ///
+ ///
+ void RaiseInputClicked(IMixedRealityPointer pointer, Handedness handedness, int count);
- void RaiseInputClicked(IMixedRealityPointer pointer, Handedness handedness, InputType inputType, int count, object[] tags = null);
+ ///
+ /// Raise the pointer clicked event.
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseInputClicked(IMixedRealityPointer pointer, Handedness handedness, InputType inputType, int count);
- void RaisePointerUp(IMixedRealityPointer pointer, object[] tags = null);
+ ///
+ /// Raise the pointer up event.
+ ///
+ ///
+ void RaisePointerUp(IMixedRealityPointer pointer);
- void RaisePointerUp(IMixedRealityPointer pointer, Handedness handedness, object[] tags = null);
+ ///
+ /// Raise the pointer up event.
+ ///
+ ///
+ ///
+ void RaisePointerUp(IMixedRealityPointer pointer, Handedness handedness);
- void RaisePointerUp(IMixedRealityPointer pointer, Handedness handedness, InputType inputType, object[] tags = null);
+ ///
+ /// Raise the pointer up event.
+ ///
+ ///
+ ///
+ ///
+ void RaisePointerUp(IMixedRealityPointer pointer, Handedness handedness, InputType inputType);
- void RaiseOnInputDown(IMixedRealityInputSource source, object[] tags = null);
+ ///
+ /// Raise the input down event.
+ ///
+ ///
+ void RaiseOnInputDown(IMixedRealityInputSource source);
- void RaiseOnInputDown(IMixedRealityInputSource source, KeyCode keyCode, object[] tags = null);
+ ///
+ /// Raise the input down event.
+ ///
+ ///
+ ///
+ void RaiseOnInputDown(IMixedRealityInputSource source, KeyCode keyCode);
- void RaiseOnInputDown(IMixedRealityInputSource source, Handedness handedness, object[] tags = null);
+ ///
+ /// Raise the input down event.
+ ///
+ ///
+ ///
+ void RaiseOnInputDown(IMixedRealityInputSource source, Handedness handedness);
- void RaiseOnInputDown(IMixedRealityInputSource source, Handedness handedness, KeyCode keyCode, object[] tags = null);
+ ///
+ /// Raise the input down event.
+ ///
+ ///
+ ///
+ ///
+ void RaiseOnInputDown(IMixedRealityInputSource source, Handedness handedness, KeyCode keyCode);
- void RaiseOnInputDown(IMixedRealityInputSource source, Handedness handedness, InputType inputType, object[] tags = null);
+ ///
+ /// Raise the input down event.
+ ///
+ ///
+ ///
+ ///
+ void RaiseOnInputDown(IMixedRealityInputSource source, Handedness handedness, InputType inputType);
///
/// Raise Input Pressed.
///
///
- ///
- void RaiseOnInputPressed(IMixedRealityInputSource source, object[] tags = null);
+ void RaiseOnInputPressed(IMixedRealityInputSource source);
///
/// Raise Input Pressed.
///
///
///
- ///
- void RaiseOnInputPressed(IMixedRealityInputSource source, KeyCode keyCode, object[] tags = null);
+ void RaiseOnInputPressed(IMixedRealityInputSource source, KeyCode keyCode);
///
/// Raise Input Pressed.
///
///
///
- ///
- void RaiseOnInputPressed(IMixedRealityInputSource source, double pressAmount, object[] tags = null);
+ void RaiseOnInputPressed(IMixedRealityInputSource source, double pressAmount);
///
/// Raise Input Pressed.
@@ -181,8 +275,7 @@ public interface IMixedRealityInputSystem : IMixedRealityEventSystem
///
///
///
- ///
- void RaiseOnInputPressed(IMixedRealityInputSource source, Handedness handedness, double pressAmount, object[] tags = null);
+ void RaiseOnInputPressed(IMixedRealityInputSource source, Handedness handedness, double pressAmount);
///
/// Raise Input Pressed.
@@ -190,8 +283,7 @@ public interface IMixedRealityInputSystem : IMixedRealityEventSystem
///
///
///
- ///
- void RaiseOnInputPressed(IMixedRealityInputSource source, KeyCode keyCode, double pressAmount, object[] tags = null);
+ void RaiseOnInputPressed(IMixedRealityInputSource source, KeyCode keyCode, double pressAmount);
///
/// Raise Input Pressed.
@@ -199,8 +291,7 @@ public interface IMixedRealityInputSystem : IMixedRealityEventSystem
///
///
///
- ///
- void RaiseOnInputPressed(IMixedRealityInputSource source, InputType inputType, double pressAmount, object[] tags = null);
+ void RaiseOnInputPressed(IMixedRealityInputSource source, InputType inputType, double pressAmount);
///
/// Raise Input Pressed.
@@ -209,8 +300,7 @@ public interface IMixedRealityInputSystem : IMixedRealityEventSystem
///
///
///
- ///
- void RaiseOnInputPressed(IMixedRealityInputSource source, Handedness handedness, KeyCode keyCode, double pressAmount, object[] tags = null);
+ void RaiseOnInputPressed(IMixedRealityInputSource source, Handedness handedness, KeyCode keyCode, double pressAmount);
///
/// Raise Input Pressed.
@@ -219,78 +309,307 @@ public interface IMixedRealityInputSystem : IMixedRealityEventSystem
///
///
///
- ///
- void RaiseOnInputPressed(IMixedRealityInputSource source, Handedness handedness, InputType inputType, float pressAmount, object[] tags = null);
+ void RaiseOnInputPressed(IMixedRealityInputSource source, Handedness handedness, InputType inputType, float pressAmount);
+
+ ///
+ /// Raise the input up event.
+ ///
+ ///
+ void RaiseOnInputUp(IMixedRealityInputSource source);
+
+ ///
+ /// Raise the input up event.
+ ///
+ ///
+ ///
+ void RaiseOnInputUp(IMixedRealityInputSource source, KeyCode keyCode);
+
+ ///
+ /// Raise the input up event.
+ ///
+ ///
+ ///
+ void RaiseOnInputUp(IMixedRealityInputSource source, Handedness handedness);
+
+ ///
+ /// Raise the input up event.
+ ///
+ ///
+ ///
+ ///
+ void RaiseOnInputUp(IMixedRealityInputSource source, Handedness handedness, KeyCode keyCode);
- void RaiseOnInputUp(IMixedRealityInputSource source, object[] tags = null);
+ ///
+ /// Raise the input up event.
+ ///
+ ///
+ ///
+ ///
+ void RaiseOnInputUp(IMixedRealityInputSource source, Handedness handedness, InputType inputType);
- void RaiseOnInputUp(IMixedRealityInputSource source, KeyCode keyCode, object[] tags = null);
+ ///
+ /// Raise the 2 degrees of freedom input event.
+ ///
+ ///
+ ///
+ ///
+ void Raise2DoFInputChanged(IMixedRealityInputSource source, InputType inputType, Vector2 position);
- void RaiseOnInputUp(IMixedRealityInputSource source, Handedness handedness, object[] tags = null);
+ ///
+ /// Raise the 2 degrees of freedom input event.
+ ///
+ ///
+ ///
+ ///
+ ///
+ void Raise2DoFInputChanged(IMixedRealityInputSource source, Handedness handedness, InputType inputType, Vector2 position);
- void RaiseOnInputUp(IMixedRealityInputSource source, Handedness handedness, KeyCode keyCode, object[] tags = null);
+ ///
+ /// Raise the 3 degrees of freedom input event.
+ ///
+ ///
+ ///
+ ///
+ void Raise3DoFInputChanged(IMixedRealityInputSource source, InputType inputType, Vector3 position);
+
+ ///
+ /// Raise the 3 degrees of freedom input event.
+ ///
+ ///
+ ///
+ ///
+ ///
+ void Raise3DoFInputChanged(IMixedRealityInputSource source, Handedness handedness, InputType inputType, Vector3 position);
+
+ ///
+ /// Raise the 3 degrees of freedom input event.
+ ///
+ ///
+ ///
+ ///
+ void Raise3DoFInputChanged(IMixedRealityInputSource source, InputType inputType, Quaternion rotation);
- void RaiseOnInputUp(IMixedRealityInputSource source, Handedness handedness, InputType inputType, object[] tags = null);
+ ///
+ /// Raise the 3 degrees of freedom input event.
+ ///
+ ///
+ ///
+ ///
+ ///
+ void Raise3DoFInputChanged(IMixedRealityInputSource source, Handedness handedness, InputType inputType, Quaternion rotation);
- void RaiseDualAxisInputChanged(IMixedRealityInputSource source, InputType inputType, Vector2 inputPosition, object[] tags = null);
+ ///
+ /// Raise the 6 degrees of freedom input event.
+ ///
+ ///
+ ///
+ ///
+ void Raise6DofInputChanged(IMixedRealityInputSource source, InputType inputType, Tuple inputData);
- void RaiseDualAxisInputChanged(IMixedRealityInputSource source, Handedness handedness, InputType inputType, Vector2 inputPosition, object[] tags = null);
+ ///
+ /// Raise the 6 degrees of freedom input event.
+ ///
+ ///
+ ///
+ ///
+ ///
+ void Raise6DofInputChanged(IMixedRealityInputSource source, Handedness handedness, InputType inputType, Tuple inputData);
- void RaiseHoldStarted(IMixedRealityInputSource source, object[] tags = null);
+ ///
+ /// Raise the hold started input event.
+ ///
+ ///
+ void RaiseHoldStarted(IMixedRealityInputSource source);
- void RaiseHoldStarted(IMixedRealityInputSource source, Handedness handedness, object[] tags = null);
+ ///
+ /// Raise the hold started input event.
+ ///
+ ///
+ ///
+ void RaiseHoldStarted(IMixedRealityInputSource source, Handedness handedness);
- void RaiseHoldCompleted(IMixedRealityInputSource source, object[] tags = null);
+ ///
+ /// Raise the hold completed input event.
+ ///
+ ///
+ void RaiseHoldCompleted(IMixedRealityInputSource source);
- void RaiseHoldCompleted(IMixedRealityInputSource source, Handedness handedness, object[] tags = null);
+ ///
+ /// Raise the hold completed input event.
+ ///
+ ///
+ ///
+ void RaiseHoldCompleted(IMixedRealityInputSource source, Handedness handedness);
- void RaiseHoldCanceled(IMixedRealityInputSource source, object[] tags = null);
+ ///
+ /// Raise the hold canceled input event.
+ ///
+ ///
+ void RaiseHoldCanceled(IMixedRealityInputSource source);
- void RaiseHoldCanceled(IMixedRealityInputSource source, Handedness handedness, object[] tags = null);
+ ///
+ /// Raise the hold canceled input event.
+ ///
+ ///
+ ///
+ void RaiseHoldCanceled(IMixedRealityInputSource source, Handedness handedness);
- void RaiseNavigationStarted(IMixedRealityInputSource source, object[] tags = null);
+ ///
+ /// Raise the navigation started input event.
+ ///
+ ///
+ void RaiseNavigationStarted(IMixedRealityInputSource source);
- void RaiseNavigationStarted(IMixedRealityInputSource source, Handedness handedness, object[] tags = null);
+ ///
+ /// Raise the navigation started input event.
+ ///
+ ///
+ ///
+ void RaiseNavigationStarted(IMixedRealityInputSource source, Handedness handedness);
- void RaiseNavigationUpdated(IMixedRealityInputSource source, Vector3 normalizedOffset, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseNavigationUpdated(IMixedRealityInputSource source, Vector3 normalizedOffset);
- void RaiseNavigationUpdated(IMixedRealityInputSource source, Handedness handedness, Vector3 normalizedOffset, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseNavigationUpdated(IMixedRealityInputSource source, Handedness handedness, Vector3 normalizedOffset);
- void RaiseNavigationCompleted(IMixedRealityInputSource source, Vector3 normalizedOffset, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseNavigationCompleted(IMixedRealityInputSource source, Vector3 normalizedOffset);
- void RaiseNavigationCompleted(IMixedRealityInputSource source, Handedness handedness, Vector3 normalizedOffset, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseNavigationCompleted(IMixedRealityInputSource source, Handedness handedness, Vector3 normalizedOffset);
- void RaiseNavigationCanceled(IMixedRealityInputSource source, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ void RaiseNavigationCanceled(IMixedRealityInputSource source);
- void RaiseNavigationCanceled(IMixedRealityInputSource source, Handedness handedness, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseNavigationCanceled(IMixedRealityInputSource source, Handedness handedness);
- void RaiseManipulationStarted(IMixedRealityInputSource source, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ void RaiseManipulationStarted(IMixedRealityInputSource source);
- void RaiseManipulationStarted(IMixedRealityInputSource source, Handedness handedness, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseManipulationStarted(IMixedRealityInputSource source, Handedness handedness);
- void RaiseManipulationUpdated(IMixedRealityInputSource source, Vector3 cumulativeDelta, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseManipulationUpdated(IMixedRealityInputSource source, Vector3 cumulativeDelta);
- void RaiseManipulationUpdated(IMixedRealityInputSource source, Handedness handedness, Vector3 cumulativeDelta, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseManipulationUpdated(IMixedRealityInputSource source, Handedness handedness, Vector3 cumulativeDelta);
- void RaiseManipulationCompleted(IMixedRealityInputSource source, Vector3 cumulativeDelta, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseManipulationCompleted(IMixedRealityInputSource source, Vector3 cumulativeDelta);
- void RaiseManipulationCompleted(IMixedRealityInputSource source, Handedness handedness, Vector3 cumulativeDelta, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseManipulationCompleted(IMixedRealityInputSource source, Handedness handedness, Vector3 cumulativeDelta);
- void RaiseManipulationCanceled(IMixedRealityInputSource source, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ void RaiseManipulationCanceled(IMixedRealityInputSource source);
- void RaiseManipulationCanceled(IMixedRealityInputSource source, Handedness handedness, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseManipulationCanceled(IMixedRealityInputSource source, Handedness handedness);
#if UNITY_STANDALONE_WIN || UNITY_WSA || UNITY_EDITOR_WIN
- void RaiseSpeechKeywordPhraseRecognized(IMixedRealityInputSource source, UnityEngine.Windows.Speech.ConfidenceLevel confidence, TimeSpan phraseDuration, DateTime phraseStartTime, UnityEngine.Windows.Speech.SemanticMeaning[] semanticMeanings, string text, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseSpeechKeywordPhraseRecognized(IMixedRealityInputSource source, UnityEngine.Windows.Speech.ConfidenceLevel confidence, TimeSpan phraseDuration, DateTime phraseStartTime, UnityEngine.Windows.Speech.SemanticMeaning[] semanticMeanings, string text);
- void RaiseDictationHypothesis(IMixedRealityInputSource source, string dictationHypothesis, AudioClip dictationAudioClip = null, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseDictationHypothesis(IMixedRealityInputSource source, string dictationHypothesis, AudioClip dictationAudioClip = null);
- void RaiseDictationResult(IMixedRealityInputSource source, string dictationResult, AudioClip dictationAudioClip = null, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseDictationResult(IMixedRealityInputSource source, string dictationResult, AudioClip dictationAudioClip = null);
- void RaiseDictationComplete(IMixedRealityInputSource source, string dictationResult, AudioClip dictationAudioClip, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseDictationComplete(IMixedRealityInputSource source, string dictationResult, AudioClip dictationAudioClip);
- void RaiseDictationError(IMixedRealityInputSource source, string dictationResult, AudioClip dictationAudioClip = null, object[] tags = null);
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ void RaiseDictationError(IMixedRealityInputSource source, string dictationResult, AudioClip dictationAudioClip = null);
#endif // UNITY_STANDALONE_WIN || UNITY_WSA || UNITY_EDITOR_WIN
}