From 7cf6e78f1aaa24d315daa7e6a00da6e189c9c0c1 Mon Sep 17 00:00:00 2001 From: Eric Carter Date: Mon, 4 Jun 2018 11:21:58 -0700 Subject: [PATCH 1/3] object collection map improvements --- .../UX/Scenes/ObjectCollectionExample.unity | 8642 ++++++++++++----- 1 file changed, 6177 insertions(+), 2465 deletions(-) diff --git a/Assets/HoloToolkit-Examples/UX/Scenes/ObjectCollectionExample.unity b/Assets/HoloToolkit-Examples/UX/Scenes/ObjectCollectionExample.unity index 5fe21c3b9bf..b337814c557 100644 --- a/Assets/HoloToolkit-Examples/UX/Scenes/ObjectCollectionExample.unity +++ b/Assets/HoloToolkit-Examples/UX/Scenes/ObjectCollectionExample.unity @@ -88,7 +88,6 @@ LightmapSettings: m_PVRFilteringAtrousPositionSigmaDirect: 0.5 m_PVRFilteringAtrousPositionSigmaIndirect: 2 m_PVRFilteringAtrousPositionSigmaAO: 1 - m_ShowResolutionOverlay: 1 m_LightingDataAsset: {fileID: 0} m_UseShadowmask: 0 --- !u!196 &4 @@ -113,373 +112,1725 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!4 &102595616 stripped -Transform: - 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handedness = value; - RefreshControllerTransform(); + // We need to refresh which controller we're attached to if we switch handedness. + if (handedness != value) + { + handedness = value; + RefreshControllerTransform(); + } } } [SerializeField] - // TODO: ercart: switch this to Unknown so the first onEnabled doesn't grab a random hand we don't care about private InteractionSourceHandedness handedness = InteractionSourceHandedness.Left; public Transform ElementTransform { get { return elementTransform; } private set { elementTransform = value; } } From 92b801cbfc452baf9ad5b65b37b91026347c32e1 Mon Sep 17 00:00:00 2001 From: Eric Carter Date: Mon, 4 Jun 2018 14:19:17 -0700 Subject: [PATCH 3/3] Switched the default value of Handedness in ControllerFinders so they don't attach to an arbitrary controller before a Handedness is selected. Updated the custom inspector to a select a good default. --- .../Input/Scripts/Utilities/AttachToController.cs | 6 ++++++ .../Input/Scripts/Utilities/ControllerFinder.cs | 7 +++++-- 2 files changed, 11 insertions(+), 2 deletions(-) diff --git a/Assets/HoloToolkit/Input/Scripts/Utilities/AttachToController.cs b/Assets/HoloToolkit/Input/Scripts/Utilities/AttachToController.cs index 91c8592ede5..ad3e404cf7e 100644 --- a/Assets/HoloToolkit/Input/Scripts/Utilities/AttachToController.cs +++ b/Assets/HoloToolkit/Input/Scripts/Utilities/AttachToController.cs @@ -91,5 +91,11 @@ private void SetChildrenActive(bool isActive) } } } + void Reset() + { + // We want the default value of Handedness of Controller finders to be Unknown so it doesn't attach to random object. + // But we also want the Editor to start with a useful default, so we set a Left handedness on inspector reset. + Handedness = UnityEngine.XR.WSA.Input.InteractionSourceHandedness.Left; + } } } \ No newline at end of file diff --git a/Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs b/Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs index f24f99d6c2a..baad61cef52 100644 --- a/Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs +++ b/Assets/HoloToolkit/Input/Scripts/Utilities/ControllerFinder.cs @@ -39,7 +39,7 @@ public InteractionSourceHandedness Handedness } [SerializeField] - private InteractionSourceHandedness handedness = InteractionSourceHandedness.Left; + private InteractionSourceHandedness handedness = InteractionSourceHandedness.Unknown; public Transform ElementTransform { get { return elementTransform; } private set { elementTransform = value; } } private Transform elementTransform; @@ -95,7 +95,10 @@ public void ChangeHandedness(InteractionSourceHandedness newHandedness) { if (newHandedness != handedness) { - RemoveControllerTransform(ControllerInfo); + if (ControllerInfo != null) + { + RemoveControllerTransform(ControllerInfo); + } handedness = newHandedness; TryAndAddControllerTransform(); }