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Using positional audio
This lesson covers the playing sounds with DirectX Tool Kit for Audio using 3D positional audio effects.
First create a new project. For this lesson, use the DeviceResources variant described in Using DeviceResources, then use the instructions in Adding the DirectX Tool Kit, then Adding the DirectX Tool Kit for Audio, and finally Adding audio to your project which we will use for this lesson.
UNDER CONSTRUCTION
DirectX Tool Kit docs AudioListener, AudioEmitter, SoundEffectInstance
XAudio2Sound3D, SimplePlay3DSoundUWP samples
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Windows 7 Service Pack 1
- Xbox One
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- MinGW 12.2, 13.2
- CMake 3.20