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Using positional audio

Chuck Walbourn edited this page Apr 9, 2021 · 30 revisions

This lesson covers the playing sounds with DirectX Tool Kit for Audio using 3D positional audio effects.

Setup

First create a new project. For this lesson, use the DeviceResources variant described in Using DeviceResources, then use the instructions in Adding the DirectX Tool Kit, then Adding the DirectX Tool Kit for Audio, and finally Adding audio to your project which we will use for this lesson.

Applying a 3D positional effect

UNDER CONSTRUCTION

Further reading

DirectX Tool Kit docs AudioListener, AudioEmitter, SoundEffectInstance

XAudio2Sound3D, SimplePlay3DSoundUWP samples

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Windows 8.1
  • Windows 7 Service Pack 1
  • Xbox One

Architecture

  • x86
  • x64
  • ARM64

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v18
  • MinGW 12.2, 13.2
  • CMake 3.20

Related Projects

DirectX Tool Kit for DirectX 12

DirectXMesh

DirectXTex

DirectXMath

Win2D

Tools

Test Suite

Model Viewer

Content Exporter

DxCapsViewer

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