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I want to manage Text as a 3D model. (Not sprite font) Where is D3DXCreateText ?
The text was updated successfully, but these errors were encountered:
DirectXTK does not provide any such functionality, but you could implement it using these Win2D APIs:
http://microsoft.github.io/Win2D/html/M_Microsoft_Graphics_Canvas_Geometry_CanvasGeometry_CreateText.htm
http://microsoft.github.io/Win2D/html/M_Microsoft_Graphics_Canvas_Geometry_CanvasGeometry_SendPathTo.htm
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I'll keep this issue open as a feature request. Looking at the D3DX source it's a few thousand lines of code, so it's a bit complicated.
HRESULT WINAPI D3DXCreateTextW( LPDIRECT3DDEVICE9 pDevice, HDC hDC, LPCWSTR pText, FLOAT Deviation, FLOAT Extrusion, LPD3DXMESH* ppMesh, LPD3DXBUFFER* ppAdjacency, LPGLYPHMETRICSFLOAT pGlyphMetrics);
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I want to manage Text as a 3D model. (Not sprite font)
Where is D3DXCreateText ?
The text was updated successfully, but these errors were encountered: