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NotificationHandler.cs
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//-----------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// The MIT License (MIT)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// ---------------------------------------------------------------------------------
using System;
using System.Net;
using System.Threading.Tasks;
using Microsoft.Azure.NotificationHubs;
using NotificationsExtensions.Badges;
using NotificationsExtensions.Tiles;
using PhotoSharingApp.Portable.DataContracts;
namespace PhotoSharingApp.AppService.Notifications
{
/// <summary>
/// Sends Push notification to registered tag.
/// </summary>
public class NotificationHandler : INotificationHandler
{
/// <summary>
/// Generates badge notification of goldCount change for receiver.
/// </summary>
/// <param name="goldCount">The goldCount of the user.</param>
/// <returns>String representation of badge object.</returns>
private string GenerateBadgeNotification(uint goldCount)
{
BadgeNumericNotificationContent badgeContent = new BadgeNumericNotificationContent(goldCount);
return badgeContent.GetContent();
}
/// <summary>
/// Generates tile notification of gold notification using the receiver's picture
/// </summary>
/// <param name="thumbnailUrl">Image that received gold.</param>
/// <returns>String representation of tile object.</returns>
private string GenerateTileNotification(string thumbnailUrl)
{
var content = new TileContent()
{
Visual = new TileVisual()
{
TileSmall = new TileBinding()
{
Content = new TileBindingContentAdaptive()
{
BackgroundImage = new TileBackgroundImage()
{
Source = thumbnailUrl
}
}
},
TileMedium = new TileBinding()
{
Content = new TileBindingContentAdaptive()
{
BackgroundImage = new TileBackgroundImage()
{
Source = thumbnailUrl
}
}
},
TileLarge = new TileBinding()
{
Content = new TileBindingContentAdaptive()
{
BackgroundImage = new TileBackgroundImage()
{
Source = thumbnailUrl
}
}
},
TileWide = new TileBinding()
{
Content = new TileBindingContentAdaptive()
{
BackgroundImage = new TileBackgroundImage
{
Source = thumbnailUrl
}
}
}
}
};
return content.GetContent();
}
/// <summary>
/// Sends a rich push notification message with a thumbnail image and arguments to launch the image.
/// Also sends live tile and badge notification
/// if the optional parameters are passed.
/// Otherwise, only a simple text push message is sent.
/// </summary>
/// <param name="platform">The platform specific notification service to use.</param>
/// <param name="userNotificationTag">The user notification tag to send notification to.</param>
/// <param name="message">The message to display on the notification toast.</param>
/// <param name="thumbnailUrl">Optional - The thumbnail Url of the photo to display in notification.</param>
/// <param name="photoId">Optional - The photoId of the photo to send as activation argument.</param>
/// <param name="goldCount">Optional - The goldCount of the photo's owner.</param>
/// <returns>HttpStatusCode of the request.</returns>
public async Task<HttpStatusCode> SendPushAsync(PushNotificationPlatform platform, string userNotificationTag,
string message,
string thumbnailUrl = "", string photoId = "", int goldCount = 0)
{
NotificationOutcome outcome = null;
var statusCode = HttpStatusCode.InternalServerError;
switch (platform)
{
case PushNotificationPlatform.Windows:
// Windows 10
var toast =
$@"<toast launch=""{photoId
}"">
<visual>
<binding template=""ToastGeneric"">
<text>
{
message
}
</text>
<image src=""{
thumbnailUrl
}"" placement=""inline"" />
</binding>
</visual>
</toast>";
var tile = GenerateTileNotification(thumbnailUrl);
var badge = GenerateBadgeNotification(Convert.ToUInt32(goldCount));
outcome =
await
Models.NotificationsHubModel.Instance.Hub.SendWindowsNativeNotificationAsync(toast,
userNotificationTag);
outcome =
await
Models.NotificationsHubModel.Instance.Hub.SendWindowsNativeNotificationAsync(tile,
userNotificationTag);
outcome =
await
Models.NotificationsHubModel.Instance.Hub.SendWindowsNativeNotificationAsync(badge,
userNotificationTag);
break;
case PushNotificationPlatform.Apple:
var alert = "{\"aps\":{\"alert\":\"" + message + "\"}}";
outcome =
await
Models.NotificationsHubModel.Instance.Hub.SendAppleNativeNotificationAsync(alert,
userNotificationTag);
break;
case PushNotificationPlatform.Android:
var notify = "{ \"data\" : {\"message\":\"" + ": " + message + "\"}}";
outcome =
await
Models.NotificationsHubModel.Instance.Hub.SendGcmNativeNotificationAsync(notify, userNotificationTag);
break;
}
if (outcome != null)
{
if (!((outcome.State == NotificationOutcomeState.Abandoned) ||
(outcome.State == NotificationOutcomeState.Unknown)))
{
statusCode = HttpStatusCode.OK;
}
}
return statusCode;
}
}
}