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1_starting_and_setup_cards.txt
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1_starting_and_setup_cards.txt
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[size=16][b]Bystanders[/b][/size]
== Legendary ==
[size=10][i][b]Bystander[/b][/i][/size] (30 copies)
VP: 1
== Dark City ==
[size=10][i][b]News Reporter[/b][/i][/size] (4 copies)
When you rescue this Bystander, draw a card.
VP: 1
[size=10][i][b]Paramedic[/b][/i][/size] (3 copies)
When you rescue this Bystander, you may KO a Wound from your hand or from any player's discard pile.
VP: 1
[size=10][i][b]Radiation Scientist[/b][/i][/size] (4 copies)
When you rescue this Bystander, you may KO one of your Heroes or a Hero from your discard pile.
VP: 1
== Villains ==
[size=10][i][b]Bystander[/b][/i][/size] (30 copies)
VP: 1
[size=10][i][b]Computer Hacker[/b][/i][/size] (3 copies)
When you kidnap this Bystander, draw an extra card when you draw a new hand at the end of your turn.
VP: 1
[size=10][i][b]Engineer[/b][/i][/size] (3 copies)
When you kidnap this Bystander, reveal the top card of your deck. If it costs 0 - KO it.
VP: 1
[size=10][i][b]Public Speaker[/b][/i][/size] (3 copies)
When you kidnap this Bystander, gain 1 recruit.
VP: 1
[size=10][i][b]Rockstar[/b][/i][/size] (3 copies)
When you kidnap this Bystander, kidnap another Bystander.
VP: 1
== Secret Wars Volume 1 ==
[size=10][i][b]Banker[/b][/i][/size] (3 copies)
When you rescue this Bystander, you get +2 Recruit, usable only to recruit Heroes in the HQ space under the Bank.
VP: 1
== Secret Wars Volume 2 ==
[size=10][i][b]Alligator Trapper[/b][/i][/size] (3 copies)
When you rescue this Bystander, [b]Patrol the Sewers:[/b] If it's empty, you get +2 Recruit.
VP: 1
[size=10][i][b]Shapeshifted Copycat[/b][/i][/size] (4 copies)
When you rescue this Bystander, this card becomes a Villain with 3 Attack and enters the city. It gains the ability: "[b]Fight[/b]: KO one of your Heroes."
VP: 1
[size=10][i][b]Undercover Agent[/b][/i][/size] (3 copies)
When you rescue this Bystander, a player of your choice gains a S.H.I.E.L.D. Officer.
VP: 1
== Civil War ==
[size=10][i][b]Aspiring Hero[/b][/i][/size] (4 copies)
When you rescue this Bystander, gain a Sidekick.
VP: 1
[size=10][i][b]Comic Shop Keeper[/b][/i][/size] (3 copies)
When you rescue this Bystander, reveal the top three cards of the Hero Deck. The player of your choice gains one of them that costs 3 or less. Put the rest back in any order.
VP: 1
== Noir ==
[size=10][i][b]Detective Wolverine[/b][/i][/size] (first print run promo)
When you rescue this Bystander, [b]Investigate[/b] the Villain Deck for a Villain worth 1 VP and put it in your Victory Pile.
== X-Men ==
[size=10][i][b]Cypher[/b][/i][/size]
[BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR]
--- New Mutants
When you rescue this Bystander, gain it as a Hero.
------------
Look at the top two cards of your deck. Draw one and discard the other.
Cost: 2
[size=10][i][b]Heartless Computer Scientist[/b][/i][/size]
[BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR]
When you rescue this Bystander,
gain it as a Hero.
------------
[BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR]: You may KO a card from your hand or discard pile.
2 Recruit
Cost: 3
[size=10][i][b]Karma[/b][/i][/size]
[BGCOLOR=#FF0000][COLOR=#FFFFFF]Covert[/COLOR][/BGCOLOR]
--- New Mutants
When you rescue this Bystander, gain it as a Hero.
------------
Reveal the top card of the Hero Deck. You get +Attack equal to its printed Attack.
0+ Attack
Cost: 3
[size=10][i][b]Magik[/b][/i][/size] (first print run promo)
[BGCOLOR=#0000FF][COLOR=#FFFFFF]Ranged[/COLOR][/BGCOLOR]
--- New Mutants
When you rescue this Bystander, gain it as a Hero.
------------
Teleport (Instead of playing this card, you may set it aside. At the end of the turn, add it to your hand as an extra card.)
2 Attack
Cost: 4
[size=10][i][b]Magma[/b][/i][/size]
[BGCOLOR=#0000FF][COLOR=#FFFFFF]Ranged[/COLOR][/BGCOLOR]
--- New Mutants
When you rescue this Bystander, gain it as a Hero.
------------
Chose one: Draw a card or you get +2 Attack.
0+ Attack
Cost: 3
[size=10][i][b]Martial Arts Master[/b][/i][/size]
[BGCOLOR=#CC9900][COLOR=#FFFFFF]Instinct[/COLOR][/BGCOLOR]
When you rescue this Bystander, gain it as a Hero.
------------
Draw a card.
1 Attack
Cost: 3
[size=10][i][b]Mirage[/b][/i][/size]
[BGCOLOR=#FF0000][COLOR=#FFFFFF]Covert[/COLOR][/BGCOLOR]
--- New Mutants
When you rescue this Bystander, gain it as a Hero.
------------
Draw a card.
1 Recruit
Cost: 3
[size=10][i][b]Sunspot[/b][/i][/size]
X-Men
[BGCOLOR=#009933][COLOR=#FFFFFF]Strength[/COLOR][/BGCOLOR]
--- New Mutants
When you rescue this Bystander, gain it as a Hero.
------------
[BGCOLOR=#009933][COLOR=#FFFFFF]Strength[/COLOR][/BGCOLOR]: You get +1 Attack.
2+ Attack.
Cost: 3
[size=10][i][b]Warlock[/b][/i][/size]
[BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR]
--- New Mutants
When you rescue this Bystander, gain it as a Hero.
------------
[BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR]: Draw a card.
2 Attack
Cost: 3
[size=10][i][b]Wolfsbane[/b][/i][/size]
X-Men
[BGCOLOR=#CC9900][COLOR=#FFFFFF]Instinct[/COLOR][/BGCOLOR]
--- New Mutants
When you rescue this Bystander, gain it as a Hero.
------------
[b]Berserk[/b], [b]Berserk[/b], [b]Berserk[/b]
0+ Attack
Cost: 3
== World War Hulk ==
[size=10][i][b]Actor[/b][/i][/size] (1 copy)
When you rescue this Bystander, choose a Hero in the HQ that costs 4 or less. You get its printed Recruit and Attack.
VP: 1
[size=10][i][b]Animal Trainer[/b][/i][/size] (1 copy)
When you rescue this Bystander, each [BGCOLOR=#CC9900][COLOR=#FFFFFF]Instinct[/COLOR][/BGCOLOR] and/or [BGCOLOR=#FF0000][COLOR=#FFFFFF]Covert[/COLOR][/BGCOLOR] Hero currently in the HQ costs 1 less this turn.
VP: 1
[size=10][i][b]Tourist Couple[/b][/i][/size] (1 copy)
When you rescue this Bystander, you get +1 Recruit if the Rooftops are empty and +1 Recruit if the Bridge is empty.
VP: 1
[size=10][i][b]Triage Nurse[/b][/i][/size] (1 copy)
When you rescue this Bystander, look at the top three cards of your deck. KO one, discard one, and put one back.
VP: 1
== 3D ==
[size=10][i][b]Bulldozer Driver[/b][/i][/size] (? copies)
When you rescue this Bystander, you may move a Villain to an adjacent city space. If another Villain is already there, swap them.
VP: 1
[size=10][i][b]Double Agent Of S.H.I.E.L.D.[/b][/i][/size] (? copies)
When you rescue this Bystander, play a copy of one of your S.H.I.E.L.D. Heroes or HYDRA allies.
VP: 1
[size=10][i][b]Fortune Teller[/b][/i][/size] (? copies)
When you rescue this Bystander, guess "zero" or "not zero." Then reveal the top card of your deck and check its cost. If you guessed right, draw that card.
VP: 1
[size=10][i][b]Photographer[/b][/i][/size] (? copies)
This Bystander is worth +1 VP for each Hero you have that costs 7 or more among all your cards at the end of the game.
VP: 1
[size=10][i][b]Stan Lee[/b][/i][/size] (? copies)
When you rescue this Bystander, say a Hero name. Then reveal the top three cards of your deck. Put one of those cards with that exact Hero name into your hand. Put the rest back in any order.
VP: 1
== Spider-Man Homecoming ==
[size=10][i][b]Damage Control[/b][/i][/size] (first print run promo)
When you rescue this Bystander, reveal the top two cards of your deck. Put any that cost 2 or less into your hand. Put the rest back in any order.
[b]VP[/b]: 1
== Marvel Studios Phase 1 ==
[size=10][i][b]Bystander[/b][/i][/size] (30 copies)
VP: 1
[size=10][i][b]Happy Hogan[/b][/i][/size] (3 copies)
When you rescue this Bystander, you may KO a Wound from your hand or from any player's discard pile.
VP: 1
[size=10][i][b]Jane Foster[/b][/i][/size] (3 copies)
When you rescue this Bystander, you may KO one of your Heroes or a Hero from your discard pile.
VP: 1
[size=10][i][b]Peggy Carter[/b][/i][/size] (3 copies)
When you rescue this Bystander, draw a card.
VP: 1
[size=10][i][b]Pepper Potts[/b][/i][/size] (3 copies)
When you rescue this Bystander, you get +2 Recruit, usable only to recruit Heroes in the HQ space under the Bank.
VP: 1
== Dimensions ==
[size=10][i][b]Bulldozer Driver[/b][/i][/size] (1 copy)
When you rescue this Bystander, you may move a Villain to an adjacent city space. If another Villain is already there, swap them.
VP: 1
[size=10][i][b]Double Agent of S.H.I.E.L.D.[/b][/i][/size] (1 copy)
When you rescue this Bystander, play a copy of one of your S.H.I.E.L.D. Heroes or HYDRA Allies.
VP: 1
[size=10][i][b]Forklift Driver[/b][/i][/size] (1 copy)
When you rescue this Bystander, put any number of Heroes from the HQ on the bottom of the Hero Deck.
VP: 1
[size=10][i][b]Fortune Teller[/b][/i][/size] (1 copy)
When you rescue this Bystander, guess "zero" or "not zero." Then reveal the top card of your deck and check its cost. If you guessed right, draw that card.
VP: 1
[size=10][i][b]Photographer[/b][/i][/size] (1 copy)
This Bystander is worth +1 Victory Points for each Hero you have that costs 7 Cost or more among all your cards at the end of the game.
VP: 1*
[size=16][b]Setup Cards[/b][/size]
== Legendary == and also == Marvel Studios Phase 1 ==
[size=10][i][b]S.H.I.E.L.D. Officer[/b][/i][/size]
[i]Maria Hill[/i] (30 copies)
S.H.I.E.L.D.
2 Recruit
Cost: 3
[size=8][i]Art contains a gun[/i][/size]
== Villains ==
[size=10][i][b]Madame HYDRA[/b][/i][/size]
[i]Viper[/i] (15 copies)
HYDRA
2 Recruit
[b]Dodge[/b]
To play this card, you must discard a card from your hand.
Cost: 3
[size=8][i]Art contains a gun[/i][/size]
[size=16][b]Sidekicks and New Recruits[/b][/size]
== Villains ==
[size=10][i][b]New Recruit[/b][/i][/size] (15 copies)
1 Attack
Return this card to the New Recruit Stack. Draw a card. (You still get this New Recruit's Attack.)
Cost: 2
== Secret Wars Volume 1 ==
[size=10][i][b]Sidekick[/b][/i][/size] (15 copies)
You may return this card to the Sidekick Stack. If you do, draw two cards.
[i](You can only recruit up to once Sidekick each turn, using Recruit.)[/i]
Cost: 2
== Civil War ==
[size=10][i][b]Hairball[/b][/i][/size] (3 copies)
Avengers
[BGCOLOR=#FF0000][COLOR=#FFFFFF]Covert[/COLOR][/BGCOLOR]
1 Attack
Draw a card.
Put this on the bottom of the Sidekick Stack.
Cost: 2
[size=8][i]Speedball's cat meows forth the same kinetic force fields.[/i][/size]
[size=10][i][b]Lockheed[/b][/i][/size] (2 copies)
Avengers
[BGCOLOR=#0000FF][COLOR=#FFFFFF]Ranged[/COLOR][/BGCOLOR]
2+ Attack
[BGCOLOR=#0000FF][COLOR=#FFFFFF]Ranged[/COLOR][/BGCOLOR]: You get +1 Attack. Put this on the bottom of the Sidekick Stack.
Cost: 2
[size=8][i]Kitty Pryde's dragon has a wicked sense of humor.[/i][/size]
[size=10][i][b]Lockjaw[/b][/i][/size] (2 copies)
Avengers
[BGCOLOR=#0000FF][COLOR=#FFFFFF]Ranged[/COLOR][/BGCOLOR]
2 Attack
[b]Phasing[/b]
Put this on the bottom of the Sidekick Stack.
Cost: 2
[size=8][i]Black Bolt's ally transports the Inhumans all over the galaxy.[/i][/size]
[size=10][i][b]Ms. Lion[/b][/i][/size] (2 copies)
Avengers
[BGCOLOR=#FF0000][COLOR=#FFFFFF]Covert[/COLOR][/BGCOLOR]
Rescue a Bystander.
Draw a card.
Put this on the bottom of the Sidekick Stack.
Cost: 2
[size=8][i]Aunt May's dog is definitely not a lion.[/i][/size]
[size=10][i][b]Redwing[/b][/i][/size] (2 copies)
Avengers
[BGCOLOR=#CC9900][COLOR=#FFFFFF]Instinct[/COLOR][/BGCOLOR]
Look at the top three cards of your deck. Draw one. Put the rest back in any order. Put this on the bottom of the Sidekick Stack.
Cost: 2
[size=8][i]Falcon, the superhero, can see through Redwing's eyes.[/i][/size]
[size=10][i][b]Throg[/b][/i][/size] (2 copies)
Avengers
[BGCOLOR=#009933][COLOR=#FFFFFF]Strength[/COLOR][/BGCOLOR]
2 Recruit
0+ Attack
Once this turn, if you made at least 6 Recruit, you get +2 Attack. Put this on the bottom of the Sidekick Stack.
Cost: 2
[size=8][i]Thor's hammer yielded a sliver which became the mighty hammer Frogjolnir.[/i][/size]
[size=10][i][b]Zabu[/b][/i][/size] (2 copies)
Avengers
[BGCOLOR=#CC9900][COLOR=#FFFFFF]Instinct[/COLOR][/BGCOLOR]
KO a card from your hand or discard pile. Put this on the bottom of the Sidekick Stack.
Cost: 2
[size=8][i]Ka-Zar of the Savage Land saved Zabu's life from the beastly Maa-Gor.[/i][/size]
[size=16][b]Starting Deck Cards[/b][/size]
== Legendary == and also == Marvel Studios Phase 1 ==
[size=10][i][b]S.H.I.E.L.D. Agent[/b][/i][/size] (8 copies in starting deck)
S.H.I.E.L.D.
1 Recruit
Cost: 0
[size=8][i]Art contains a gun[/i][/size]
[size=10][i][b]S.H.I.E.L.D. Trooper[/b][/i][/size] (4 copies in starting deck)
S.H.I.E.L.D.
1 Attack
Cost: 0
[size=8][i]Art contains a gun[/i][/size]
== Villains ==
[size=10][i][b]HYDRA Operative[/b][/i][/size] (8 copies in starting deck)
HYDRA
1 Recruit
Cost: 0
[size=8][i]Art contains a gun[/i][/size]
[size=10][i][b]HYDRA Soldier[/b][/i][/size] (4 copies in starting deck)
HYDRA
1 Attack
Cost: 0
[size=8][i]Art contains a gun[/i][/size]
[size=16][b]Wounds and Bindings[/b][/size]
== Legendary == and also == Marvel Studios Phase 1 ==
[size=10][i][b]Wound[/b][/i][/size] (30 copies)
[b]Healing[/b]: If you don't recruit any Heroes or defeat any Villains on your turn, you may KO all the Wounds from your hand.
== Villains ==
[size=10][i][b]Bindings[/b][/i][/size] (30 copies)
[b]Betrayal[/b]: If you don't recruit any Allies or defeat any Adversaries or Commanders on your turn, you may KO a Bindings from your hand. If you do, the player to your right gains all the other Bindings from your hand.
== Civil War ==
[size=10][i][b]Blinding Flash[/b][/i][/size] (2 copies)
[b]Healing[/b]: You may discard a card and have each other player discard a card. If you do, KO this Wound.
[size=10][i][b]Blunt Force Trauma[/b][/i][/size] (2 copies)
[b]Healing[/b]: You may spend 5 Attack. If you do, KO this Wound.
[size=10][i][b]Corrosive Webbing[/b][/i][/size] (2 copies)
[b]Healing[/b]: You may KO this Wound. If you do, gain another Wound.
[size=10][i][b]Fatal Blow[/b][/i][/size] (2 copies)
[b]Healing[/b]: You may KO a Hero that costs 1 or more from your hand or discard pile. If you do, KO this Wound.
[size=10][i][b]Psychic Trauma[/b][/i][/size] (2 copies)
[b]Healing[/b]: You may spend 5 Recruit. If you do, KO this Wound.
[size=10][i][b]Spreading Nanovirus[/b][/i][/size] (3 copies)
[b]Healing[/b]: You may have the player on your left gain this Wound.
[size=10][i][b]Subdermal Tracker[/b][/i][/size] (2 copies)
[b]Healing[/b]: You may play a card from the Villain Deck. If you do, KO this Wound.
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