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DelayReceiver.h
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/*
* Copyright 2010 Reality Jockey, Ltd.
* http://rjdj.me/
*
* This file is part of ZenGarden.
*
* ZenGarden is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ZenGarden is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with ZenGarden. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef _DELAY_RECEIVER_H_
#define _DELAY_RECEIVER_H_
#include "DspObject.h"
class DspDelayWrite;
/**
* <code>DelayReceiver</code> is a subclass of <code>DspObject</code> which implements some basic
* functionality which is used to treat <code>DspDelayRead</code> and <code>DspVariableDelay</code>
* as the same kind of object. This is because both of these objects are connected to
* <code>DspDelayWrite</code>s in the same way and it is convenient to treat them similarly as well.
* NOTE(mhroth): In a better world it might make more sense to implement <code>DelayReceiver</code>
* as an Java-style interface. But this isn't working for me very well in C++... :-/
*/
class DelayReceiver : public DspObject {
public:
DelayReceiver(int numMessageInlets, int numDspInlets, int numMessageOutlets, int numDspOutlets, PdGraph *graph);
virtual ~DelayReceiver();
const char *getName();
void setDelayline(DspDelayWrite *delayline);
protected:
char *name;
DspDelayWrite *delayline;
};
#endif // _DELAY_RECEIVER_H_