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hi nico,
I write you again about non-manifold problems in flip_until_delaunay.
You have rewritten the code once to try to avoid such problems. Since I still have such problems, maybe it would be easier to change it back to the faster old version. Contrary what I would love to have is a new paramter which represents a list of triangles which is not touched by flip_until_delaunay. (Sometimes I am happy to have perfect triangulation and smoothness in easy parts of the mesh while the problematic part will be just held fixed and ugly. I do that now by replacing sub-meshes with non-manifold edges with the original sub-mesh, this is kind of slow!). By the way I saw that your library is not lgpl which I assumed, so maybe we should have a talk about licence fees for our company.
Hi Nico I learned to extract sub-meshes here a small problem which still leads to non-manifold edges.
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