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I think it would be a great feature to allow the mapping of analog stick to touch screen functions in MelonDS for easier TV play, game enhancements, and other accessibility reasons. I would imagine there being two modes to this
Cursor Mode: The assigned stick displays a virtual cursor on the touchscreen and a button press acts as a tap/hold. Useful for menu navigation
Joystick Mode: The assigned stick assumes a "tap and hold" state whenever pressed and releases when the stick is released. The range of the stick is mapped 1:1 (ish because the screen is rectangular and the stick has circular range) to the touchscreen. This would provide a way to use analog stick controls in games that support the touch screen as an analog input (Super Mario 64, Kingdom Hearts 358/2 and Coded, the Zelda games, probably more 3D games I'm not thinking of)
The text was updated successfully, but these errors were encountered:
literally just came here to ask as want to set this up on my firestick which does not have any interface to do this at all, but also usually play on my media pc which while I do have an air mouse...
Figured I might as well ask.
I think it would be a great feature to allow the mapping of analog stick to touch screen functions in MelonDS for easier TV play, game enhancements, and other accessibility reasons. I would imagine there being two modes to this
Cursor Mode: The assigned stick displays a virtual cursor on the touchscreen and a button press acts as a tap/hold. Useful for menu navigation
Joystick Mode: The assigned stick assumes a "tap and hold" state whenever pressed and releases when the stick is released. The range of the stick is mapped 1:1 (ish because the screen is rectangular and the stick has circular range) to the touchscreen. This would provide a way to use analog stick controls in games that support the touch screen as an analog input (Super Mario 64, Kingdom Hearts 358/2 and Coded, the Zelda games, probably more 3D games I'm not thinking of)
The text was updated successfully, but these errors were encountered: