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Monsters sprite blinking #828

Closed
3 of 5 tasks
leoddias opened this issue Jul 25, 2024 · 6 comments · Fixed by #1019
Closed
3 of 5 tasks

Monsters sprite blinking #828

leoddias opened this issue Jul 25, 2024 · 6 comments · Fixed by #1019
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Priority: High Represent a high impact in key areas of the base/user experience Stale Status: Pending Test This PR or Issue requires more testing Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors.

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@leoddias
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leoddias commented Jul 25, 2024

Priority

High

Area

  • Data
  • Source
  • Docker
  • Other

What happened?

Using 13.32 assets files from Cip client.

Some monsters like Scarab, Squirrel, Elf arcanist is blinking.
Branch main:
debug_X4wYUXT0nJ

What OS are you seeing the problem on?

Windows

Code of Conduct

  • I agree to follow this project's Code of Conduct
@leoddias leoddias added the Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors. label Jul 25, 2024
@github-actions github-actions bot added Priority: High Represent a high impact in key areas of the base/user experience Status: Pending Test This PR or Issue requires more testing labels Jul 25, 2024
@luanluciano93
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  • which server base are you using?
  • which version of tibia are you using?
  • what are the errors in the otc log?

@leoddias
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leoddias commented Jul 25, 2024

@luanluciano93
Canary 13.32 main branch
Assets from 13.32 cip client...

No erros in OTC log so far, some times i got the following but idk if is related to this issue:
image

@leoddias leoddias reopened this Jul 25, 2024
@leoddias
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Also, sometimes it happens with tiles

tile_black

@Wirless
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Wirless commented Aug 22, 2024

there is flags for stuff in sprite and dat for monsters to have idle frames and walking maybe look into that?

for the tiles uhm directx9 and opengl?

@leoddias
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@Wirless tested in both directx9 and opengl...
Idk about flags, I just copied assets from the original cip client.

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This issue is stale because it has been open 120 days with no activity.

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Labels
Priority: High Represent a high impact in key areas of the base/user experience Stale Status: Pending Test This PR or Issue requires more testing Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors.
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3 participants