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Target texture unloads (red square) #468

Closed
3 of 5 tasks
Tofame opened this issue Mar 12, 2023 · 0 comments
Closed
3 of 5 tasks

Target texture unloads (red square) #468

Tofame opened this issue Mar 12, 2023 · 0 comments
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Priority: Low Minor impact Status: Pending Test This PR or Issue requires more testing Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors.

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@Tofame
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Tofame commented Mar 12, 2023

Priority

Low

Area

  • Data
  • Source
  • Docker
  • Other

What happened?

You can see on the video that when you go out of the visible range for monster the red square disappears, but the target stays on the battle list and can be attacked. This shouldn't happen, the red square should still be visible.

According to maomao from discord, the issue is that "there is something called unload tiles or something and that thing is propably on a tile if you move out of bounds it disapears". If it's possible and the issue lays there I think that red square should be excluded from this unload tile or whatever this is. (or the target should atleast be removed from target list).

trainer.mp4

What OS are you seeing the problem on?

Windows

Code of Conduct

  • I agree to follow this project's Code of Conduct
@Tofame Tofame added the Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors. label Mar 12, 2023
@github-actions github-actions bot added Priority: Low Minor impact Status: Pending Test This PR or Issue requires more testing labels Mar 12, 2023
@mehah mehah closed this as completed in 1e8b728 Mar 15, 2023
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Labels
Priority: Low Minor impact Status: Pending Test This PR or Issue requires more testing Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors.
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