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vue3-lottie.vue
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vue3-lottie.vue
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<template>
<div
ref="lottieAnimationContainer"
class="lottie-animation-container"
:style="getCurrentStyle"
@mouseenter="hoverStarted"
@mouseleave="hoverEnded"
></div>
</template>
<script lang="ts">
import {
ref,
computed,
watch,
defineComponent,
PropType,
watchEffect,
nextTick,
} from 'vue'
import Lottie from 'lottie-web'
import { cloneDeep, isEqual } from 'lodash-es'
import type {
AnimationDirection,
AnimationItem,
AnimationSegment,
LottieProps,
} from './types'
export default defineComponent({
props: {
animationData: {
type: Object as PropType<LottieProps['animationData']>,
default: () => ({}),
},
animationLink: {
type: String as PropType<LottieProps['animationLink']>,
default: '',
},
loop: {
type: [Boolean, Number] as PropType<LottieProps['loop']>,
default: true,
},
autoPlay: {
type: Boolean as PropType<LottieProps['autoPlay']>,
default: true,
},
width: {
type: [Number, String] as PropType<LottieProps['width']>,
default: '100%',
},
height: {
type: [Number, String] as PropType<LottieProps['height']>,
default: '100%',
},
speed: {
type: Number as PropType<LottieProps['speed']>,
default: 1,
},
delay: {
type: Number as PropType<LottieProps['delay']>,
default: 0,
},
direction: {
type: String as PropType<LottieProps['direction']>,
default: 'forward',
},
pauseOnHover: {
type: Boolean as PropType<LottieProps['pauseOnHover']>,
default: false,
},
playOnHover: {
type: Boolean as PropType<LottieProps['playOnHover']>,
default: false,
},
backgroundColor: {
type: String as PropType<LottieProps['backgroundColor']>,
default: 'transparent',
},
pauseAnimation: {
type: Boolean as PropType<LottieProps['pauseAnimation']>,
default: false,
},
noMargin: {
type: Boolean as PropType<LottieProps['noMargin']>,
default: false,
},
scale: {
type: Number as PropType<LottieProps['scale']>,
default: 1,
},
renderer: {
type: String as PropType<LottieProps['renderer']>,
default: 'svg',
},
rendererSettings: {
type: Object as PropType<LottieProps['rendererSettings']>,
default: () => ({}),
},
assetsPath: {
type: String as PropType<LottieProps['assetsPath']>,
default: '',
},
},
emits: {
onComplete: null,
onLoopComplete: null,
onEnterFrame: null,
onSegmentStart: null,
onAnimationLoaded: null,
},
setup(props, { emit: emits }) {
const animationData = ref<any>()
const lottieAnimationContainer = ref<HTMLDivElement>()
let lottieAnimation: AnimationItem | null = null
let direction: AnimationDirection = 1
watchEffect(async () => {
if (props.animationLink != '') {
// fetch the animation data from the url
try {
const response = await fetch(props.animationLink)
const responseJSON = await response.json()
animationData.value = responseJSON
nextTick(() => loadLottie())
} catch (error) {
console.error(error)
return
}
} else if (isEqual(props.animationData, {}) === false) {
// clone the animationData to prevent it from being mutated
animationData.value = cloneDeep(props.animationData)
nextTick(() => loadLottie())
} else {
throw new Error(
'You must provide either animationLink or animationData',
)
}
})
const loadLottie = () => {
// check if the lottieAnimationContainer has been created
if (!lottieAnimationContainer.value) return
// check if the animationData has been loaded
if (!animationData.value) return
// destroy the animation if it already exists
lottieAnimation?.destroy()
// reset the lottieAnimation variable
lottieAnimation = null
// set the autoplay and loop variables
let autoPlay = props.autoPlay
let loop = props.loop
if (props.playOnHover) {
autoPlay = false
}
// drop the loop by one
// this is because lottie-web will loop one extra time
if (typeof loop === 'number') {
if (loop > 0) {
loop = loop - 1
}
}
// if the delay is greater than 0, we need to set autoplay to false
if (props.delay > 0) {
autoPlay = false
}
const lottieAnimationConfig: any = {
container: lottieAnimationContainer.value,
renderer: props.renderer,
loop: loop,
autoplay: autoPlay,
animationData: animationData.value,
assetsPath: props.assetsPath,
}
// check if the custom rendererSettings is provided
if (isEqual(props.rendererSettings, {}) === false) {
lottieAnimationConfig.rendererSettings = props.rendererSettings
}
/**
* If the scale is not 1, we need to set `viewBoxOnly` to true
* This will remove the translate3d transform from the svg and
* will allow us to scale the svg using css transform scale
*/
if (props.scale !== 1) {
lottieAnimationConfig.rendererSettings = {
...lottieAnimationConfig.rendererSettings,
viewBoxOnly: true,
}
}
// actually load the animation
lottieAnimation = Lottie.loadAnimation(lottieAnimationConfig)
setTimeout(() => {
autoPlay = props.autoPlay
if (props.playOnHover) {
lottieAnimation?.pause()
} else {
if (autoPlay) {
lottieAnimation?.play()
} else {
lottieAnimation?.pause()
}
}
/**
* Emit an `onAnimationLoaded` event when the animation is loaded
* This should help with times where you want to run functions on the ref of the element
*/
emits('onAnimationLoaded')
}, props.delay)
// set the speed and direction
lottieAnimation.setSpeed(props.speed)
if (props.direction === 'reverse') {
lottieAnimation.setDirection(-1)
}
if (props.direction === 'normal') {
lottieAnimation.setDirection(1)
}
// pause the animation if pauseAnimation or playOnHover is true
if (props.pauseAnimation) {
lottieAnimation.pause()
} else {
if (props.playOnHover) {
lottieAnimation.pause()
}
}
// set the emit events
lottieAnimation.addEventListener('loopComplete', () => {
if (props.direction === 'alternate') {
lottieAnimation?.stop()
direction = direction === -1 ? 1 : -1 //invert direction
lottieAnimation?.setDirection(direction)
lottieAnimation?.play()
}
emits('onLoopComplete')
})
lottieAnimation.addEventListener('complete', () => {
emits('onComplete')
})
lottieAnimation.addEventListener('enterFrame', () => {
emits('onEnterFrame')
})
lottieAnimation.addEventListener('segmentStart', () => {
emits('onSegmentStart')
})
}
// generate the css variables for width, height and background color
const getCurrentStyle: any = computed(() => {
let width = props.width
let height = props.height
// set to px values if a number is passed
if (typeof props.width === 'number') {
width = `${props.width}px`
}
if (typeof props.height === 'number') {
height = `${props.height}px`
}
let cssVariables = {
'--lottie-animation-container-width': width,
'--lottie-animation-container-height': height,
'--lottie-animation-container-background-color': props.backgroundColor,
'--lottie-animation-margin': props.noMargin ? '0' : '0 auto',
'--lottie-animation-scale': props.scale != 1 ? props.scale : '',
}
return cssVariables
})
// function to check if the container is being hovered
const hoverStarted = () => {
if (lottieAnimation && props.pauseOnHover) {
lottieAnimation.pause()
}
if (lottieAnimation && props.playOnHover) {
lottieAnimation.play()
}
}
// function to check if the container is no longer being hovered
const hoverEnded = () => {
if (lottieAnimation && props.pauseOnHover) {
lottieAnimation.play()
}
if (lottieAnimation && props.playOnHover) {
lottieAnimation.pause()
}
}
// watch for changes in props.pauseAnimation
watch(
() => props.pauseAnimation,
() => {
// error if pauseAnimation is true and pauseOnHover is also true or playOnHover is also true
if ((props.pauseOnHover || props.playOnHover) && props.pauseAnimation) {
console.error(
'If you are using pauseAnimation prop for Vue3-Lottie, please remove the props pauseOnHover and playOnHover',
)
return
}
// control the animation play state
if (lottieAnimation) {
if (props.pauseAnimation) {
lottieAnimation.pause()
} else {
lottieAnimation.play()
}
}
},
)
// method to play the animation
const play = () => {
if (lottieAnimation) {
lottieAnimation.play()
}
}
// method to pause the animation
const pause = () => {
if (lottieAnimation) {
lottieAnimation.pause()
}
}
// method to stop the animation. It will reset the animation to the first frame
const stop = () => {
if (lottieAnimation) {
lottieAnimation.stop()
}
}
const destroy = () => {
if (lottieAnimation) {
lottieAnimation.destroy()
}
}
const setSpeed = (speed: number = 1) => {
// speed: 1 is normal speed.
if (speed <= 0) {
throw new Error('Speed must be greater than 0')
}
if (lottieAnimation) {
lottieAnimation.setSpeed(speed)
}
}
const setDirection = (direction: 'forward' | 'reverse') => {
if (lottieAnimation) {
if (direction === 'forward') {
lottieAnimation.setDirection(1)
} else if (direction === 'reverse') {
lottieAnimation.setDirection(-1)
}
}
}
const goToAndStop = (frame: number, isFrame: boolean = true) => {
//value: numeric value.
//isFrame: defines if first argument is a time based value or a frame based (default true).
if (lottieAnimation) {
lottieAnimation.goToAndStop(frame, isFrame)
}
}
const goToAndPlay = (frame: number, isFrame: boolean = true) => {
//value: numeric value
//isFrame: defines if first argument is a time based value or a frame based (default true).
if (lottieAnimation) {
lottieAnimation.goToAndPlay(frame, isFrame)
}
}
const playSegments = (
segments: AnimationSegment[],
forceFlag: boolean = false,
) => {
//segments: array. Can contain 2 numeric values that will be used as first and last frame of the animation. Or can contain a sequence of arrays each with 2 numeric values.
//forceFlag: boolean. If set to false, it will wait until the current segment is complete. If true, it will update values immediately.
if (lottieAnimation) {
lottieAnimation.playSegments(segments, forceFlag)
}
}
const setSubFrame = (useSubFrame: boolean = true) => {
// useSubFrames: If false, it will respect the original AE fps. If true, it will update on every requestAnimationFrame with intermediate values. Default is true.
if (lottieAnimation) {
lottieAnimation.setSubframe(useSubFrame)
}
}
const getDuration = (inFrames: boolean = true) => {
if (lottieAnimation) {
return lottieAnimation.getDuration(inFrames)
}
}
const updateDocumentData = (documentData: any, index: number = 0) => {
if (lottieAnimation) {
lottieAnimation.renderer.elements[index].updateDocumentData(
documentData,
)
}
}
return {
lottieAnimationContainer,
hoverEnded,
hoverStarted,
getCurrentStyle,
play,
pause,
stop,
destroy,
setSpeed,
setDirection,
goToAndStop,
goToAndPlay,
playSegments,
setSubFrame,
getDuration,
updateDocumentData,
}
},
})
</script>
<style>
.lottie-animation-container {
width: var(--lottie-animation-container-width);
height: var(--lottie-animation-container-height);
background-color: var(--lottie-animation-container-background-color);
overflow: hidden;
margin: var(--lottie-animation-margin);
}
.lottie-animation-container svg {
transform: scale(var(--lottie-animation-scale));
}
</style>