diff --git a/files/en-us/games/tutorials/2d_breakout_game_phaser/load_the_assets_and_print_them_on_screen/index.md b/files/en-us/games/tutorials/2d_breakout_game_phaser/load_the_assets_and_print_them_on_screen/index.md index 244b152ded1cd5f..1c3b4a0d825f82c 100644 --- a/files/en-us/games/tutorials/2d_breakout_game_phaser/load_the_assets_and_print_them_on_screen/index.md +++ b/files/en-us/games/tutorials/2d_breakout_game_phaser/load_the_assets_and_print_them_on_screen/index.md @@ -6,7 +6,7 @@ page-type: guide {{GamesSidebar}} -{{PreviousNext("Games/Workflows/2D_Breakout_game_Phaser/Scaling", "Games/Workflows/2D_Breakout_game_Phaser/Move the ball")}} +{{PreviousNext("Games/Workflows/2D_Breakout_game_Phaser/Scaling", "Games/Workflows/2D_Breakout_game_Phaser/Move_the_ball")}} This is the **3rd step** out of 16 in the [Gamedev Phaser tutorial](/en-US/docs/Games/Tutorials/2D_breakout_game_Phaser). You can find the source code as it should look after completing this lesson at [Gamedev-Phaser-Content-Kit/demos/lesson03.html](https://github.com/end3r/Gamedev-Phaser-Content-Kit/blob/gh-pages/demos/lesson03.html). @@ -58,4 +58,4 @@ You can check the finished code for this lesson for yourself in the live demo be Printing out the ball was easy; next, we'll try [moving the ball](/en-US/docs/Games/Tutorials/2D_breakout_game_Phaser/Move_the_ball) on screen. -{{PreviousNext("Games/Workflows/2D_Breakout_game_Phaser/Scaling", "Games/Workflows/2D_Breakout_game_Phaser/Move the ball")}} +{{PreviousNext("Games/Workflows/2D_Breakout_game_Phaser/Scaling", "Games/Workflows/2D_Breakout_game_Phaser/Move_the_ball")}}